Page 49 - Serpent Kingdoms
P. 49
LIZARDS
Currently, there is growing uncertainty within the combined Breath Weapon (Su): Once every 10 minutes, Chassan can
fi renewt tribe about Chassan’s ability to lead them because of breathe fi re on an opponent within 5 feet. This attack deals 1d6
his status as a deathfl ame and his long-term plans, which he points of fi re damage (Refl ex DC 11 half).
has failed to explain to them. Many of the fi ghters would like Command Undead (Su): Chassan commands undead as a
to band together against him, but they have seen him in battle 6th-level evil cleric.
and doubt that they have the power to destroy him. Worse yet, Poison Use (Ex): Chassan is skilled in the use of poison and
the clerics fully support Chassan, so his rivals cannot count on never risks accidentally poisoning himself when applying poison
any magical support within the tribe. to a blade.
Those opposed to Chassan have begun secretly enlisting help Smite Good (Su): Chassan may attempt to smite good with
from outside the tribe, though doing so has not been easy. Most one normal melee attack. He adds +1 to his attack roll and deals
races of Chult know about the brutality of the fi renewts and 8 extra points of damage. Smiting a creature that is not good
want nothing to do with them on any level. Others agree to has no effect but uses up the ability for that day.
help, but require a price so high that only the tribe’s gold statue Touch Attack: Chassan deals 1d8+1 points of damage plus 1
of Kossuth would be suffi cient to pay them. point of Constitution damage with a successful touch attack. A
Chassan is aware of the plots against him, but he remains successful DC 19 Will save halves the damage and negates the
unconcerned. He knows that he is supported by his clerics and Constitution damage.
most of his army, and that he would stand a good chance of Aura of Despair (Su): Chassan radiates a malign aura that
winning a battle against the entire tribe, if necessary. Chas- causes every enemy within 10 feet of him to take a –2 morale
san would be happy to execute those who plot against him penalty on all saving throws.
right now, but he has stayed his hand so far because he is sure Aura of Evil (Ex): Chassan radiates a strong aura of evil.
that they will reveal themselves to the rest of the tribe soon Dark Blessing: Chassan applies his Charisma bonus to all
enough. At that time, he can execute them without the risk of saving throws (already fi gured into the statistics given above).
making them martyrs. Detect Good (Sp): Chassan can use detect good at will as
Chassan: Male fi renewt deathfl ame fi ghter 5/rogue 2/ the spell.
blackguard 8; CR 19; Medium undead (fi re, reptilian); HD Fiendish Servant: Chassan does not presently have a fi endish
2d12 plus 5d12 plus 2d12 plus 8d12; hp 110; Init +2; Spd 20 servant.
ft.; AC 27, touch 12, fl at-footed 25; Base Atk +16; Grp +22; Summon Mount (Su): Chassan can summon a mount
Atk +22 melee touch (1d8+1 plus 1 Con, touch) or +27 melee (typically a nightmare) with up to 8 HD.
(1d8+11 plus 1d6 fi re/19–20 plus 1d10 fi re, +5 fl aming burst Turn Immunity (Ex): Chassan cannot be turned, though he
unholy longsword) or +23 ranged (1d8+5/×3, +5 longbow); Full can be banished with a holy word as if he were an evil outsider.
Atk +22 melee touch (1d8+1 plus 1 Con, touch) or +27/+22/ Undead Followers: Chassan has 34 Hit Dice worth of
+17/+12 melee (1d8+11 plus 1d6 fi re/19–20 plus 1d10 fi re, skeletons, ghouls, ghasts, wights, and zombies as followers.
+5 fl aming burst unholy longsword) or +23/+18/+13/+8 ranged Undead Traits: Chassan is immune to mind-infl uencing
(1d8+5/×3, +5 longbow); SA abyssal blast, breath weapon (fi re), effects, poison, sleep effects, paralysis, stunning, disease, death
command undead 4/day, poison use, smite good 2/day, sneak effects, and any effect that requires a Fortitude save unless it
attack +3d6, touch attack; SQ aura of despair, aura of evil, also works on objects or is harmless. He is not subject to critical
damage reduction 15/magic, dark blessing, darkvision 60 ft., hits, nonlethal damage, ability damage to his physical ability
detect good, evasion, fi endish servant, immunities (cold, fi re, scores, ability drain, energy drain, fatigue, exhaustion, or death
electricity, polymorph), spell resistance 27, summon mount, from massive damage. He cannot be raised, and resurrection
trapfi nding, turn immunity, undead followers, undead traits, works only if he is willing. Darkvision 60 ft.
vulnerability to cold; AL NE; SV Fort +14, Ref +12, Will +10; Blackguard Spells Prepared (3/2/2/1; save DC 13 + spell
Str 22, Dex 15, Con —, Int 12, Wis 16, Cha 13. Height 7 ft.; level): 1st—cause fear, cure light wounds, doom; 2nd—bull’s
Weight 185 lbs. strength, darkness; 3rd—contagion, cure serious wounds; 4th—
Skills and Feats: Balance –2, Climb +13, Diplomacy +9, Dis- infl ict critical wounds.
able Device +3, Heal +8, Hide +1, Intimidate +10, Knowledge Possessions: +3 chainmail, heavy steel shield, +5 fl aming burst
(religion) +9, Listen +5, Move Silently +0, Ride +13; Cleave, unholy longsword, +5 longbow, 50 arrows.
Combat Refl exes, Great Cleave, Improved Sunder, Iron Will,
Mounted Combat, Point Blank Shot, Power Attack, Precise Shot.
Abyssal Blast (Su): Once per day, Chassan can unleash el-
dritch fi re in a 20-foot-radius spread within a range of 1,080
feet. The blast deals 17d6 points of damage (half fi re and half
divine, Refl ex DC 19 half).
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