Page 5 - Serpent Kingdoms
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fl avors, they usually reply to direct questions with cryptic re-
                                                                       marks such as, “Crawling evils never sleep.”
                                                                         Serpent  Kingdoms focuses primarily on  the  mysterious,
                                                                       scaled creator race known as the sarrukh—and the three major
                                                                       races its members bred and modifi ed into their present forms
                                                                       from more primitive ancestors: lizardfolk, nagas, and yuan-ti.
                                                                       Various other monsters and races native to Toril, including the
                               hroughout  recorded  history,  the  humans  of   asabi, ophidians, pterafolk, tren, and troglodytes, are also exam-
                               Faerûn have  feared the Scaled  Ones—those   ined in some detail.
                     Tsentient snake and lizard races whose cultures,
                     magic, weapons, cities, and visible accomplishments rival those   Abbreviations
                     of  humanoids.  Fireside  terror  tales  tell  of  slithering  death,
                     unblinking eyes, and fangs in the night, and a few even hint   To facilitate the use of the many Forgotten Realms and D&D
                     at the serpentfolks’ fell plans to enslave all other races and   books, Serpent Kingdoms references the races, feats, and other
                     breed them like cattle. Some people scoff at such “darkshadow   design elements introduced in those books. Each reference is
                     talk,” but the wisest sages warn that these fears have a solid   indicated by an abbreviation.
                     foundation. Some few even claim that it’s too late to be afraid
                     because  undercover enslavement already exists  in many  of   FF—Fiend Folio
                     Faerûn’s proudest cities.                         For—FORGOTTEN REALMS Campaign Setting
                       Merchants  in  Waterdeep  and  the  Silver  Marches  readily   Mon—Monsters of Faerûn
                     trade  rumors  of  nagas  and  snake-headed  humans  who  rule   MM—Monster Manual
                     southern cities, and of jungles “down there” aswarm with many-  MM2—Monster Manual II
                     headed snakes as long as barges. But in Calimshan, the Vilhon   PG—Player’s Guide to Faerûn
                     Reach, and more southerly lands, talk of the Scaled Ones is far   Rac—Races of Faerûn
                     more guarded. All across Faerûn, those who live closer to the   Sav—Savage Species
                     fabled reptilian cultures tend to be far more reticent to speak of   SK—Serpent Kingdoms
                     them aloud than those who live farther away.      Und—Underdark
                       Although  farmers  and  stay-at-home  crafters  in  most  of   Una—Unapproachable East
                     Faerûn’s human-dominated realms know nothing of the Scaled
                     Ones beyond the tales told in taverns, many far-traveled folk are   What You Need to Play
                     convinced that malevolent serpent beings are at work behind the
                                                                                                                     ®
                     scenes—they’re just not quite sure where or how. Even traders   To use this sourcebook, you need the DUNGEONS & DRAGONS
                     who frequent the southerly lands are loath to speak directly of   Player’s Handbook, Dungeon Master’s Guide, and Monster Manual,
                     such  creatures  lest  they  draw  undue  attention  to  themselves.   plus Monster Compendium: Monsters of Faerûn, and the FORGOT-
                     Though merchants are quick to  warn inexperienced servants   TEN REALMS  Campaign Setting. Many references are also made in
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                     and traveling companions about odd-smelling smoke (especially   these pages to Races of Faerûn, Player’s Guide to Faerûn, Magic of
                     if it has a green or purple hue), strange piping sounds arising   Faerûn, Monster Manual II, Expanded Psionics Handbook, Book
                     from cellars and sewers, and wines or sweets tainted with exotic   of Vile Darkness, Savage Species, and Fiend Folio.


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