Page 191 - Player's Handbook
P. 191

OTHER   ACTI VITY ON YOUR TuRN                      On your turn, you can move a distance up to your
          Your turn can include a variety of f10urishes that require  speed. Vou can use as much ar as little of your speed as
          neither your action nor your move.                you Iike on your turn, following the rules here.
            Vou can communicate however you are abIe, through  Your movement can includejumping,  c1imbing, and
          brief utterances and gestures, as you take your turno  swimming. These different modes of movement can
            Vou can also interact with one object ar feature of the  be combined with walking, ar they can constitute your
          enviranment for free, during either your move ar your  entire move. However you're moving, you deduct the
          action. For example. you could open a doar during your  distance of each part of your move fram your speed until
          move as you stride toward a foe, ar you could draw your  it is used up ar until you are dane moving.
          weapon as part of the same action you use to attack.  The "Special Types of Movement" section in
            If you want to interact with a second object, you need  chapter 8 gives the particulars for jumping, c1imbing,
          to use your action. Some magic items and other special  and swimming.
          objects always require an action to use, as stated
          in their descriptions.                            BREAKING Dp YOUR MOVE
            The DM might require you to use an action for any  Vou can break up your movement on your turn, using
          of these activities when it needs special care ar when it  some of your speed before and after your action. For
          presents an unusual obstacle. For instance, the DM  example, if you have a speed of 30 feet, you can move
          could reasonably expect you to use an action to open a  10 feet, take your action, and then move 20 feel.
          stuck doar ar turn a crank to lower a drawbridge.
                                                            MOVING   BETWEEN ATTACKS
          REACTIONS                                         If you take an action that includes more than one
          Certain special abilities, spells, and situations allow  weapon attack, you can break up your movement even
          you to take a special action called a reaction. A reaction  further by moving between those attacks. For example,
          is an instant response to a trigger of some kind, which  a fighter who can make two attacks with the Extra
          can occur on your turn ar on someone else's. The  Attack feature and who has a speed of 25 feet could
          opportunity attack, described later in this chapter, is the  move 10 feet, make an attack, move 15 feet, and then
          most common type of reaction.                     attack again.
            When you take a reaction, you can't take another one
          until the start of your next turno If the reaction interrupts  USING DIFFERENT  SPEEDS
                                                            If you have more than one speed, such as your walking
          another creature's turn, that creature can continue its  speed and a f1yingspeed, you can switch back and forth
          turn right after the reaction.
                                                            between your speeds during your move. Whenever you
                                                            switch, subtract the distance you've already moved fram
          MOVEMENT AND POSITION                             the new speed. The result determines how much farther
          In combato characters and monsters are in constant  you can move. If the result is O ar less. you can't use the
          motion, often using movement and position to gain  new speed during the current move.
          the upper hand.                                     For example, if you have a speed of 30 and a flying
           •••                                        ••    speed of 60 beca use a wizard cast the fly spell on you,
                                                            you could fly 20 feet, then walk 10 feet, and then leap
           INTERACTlNG  WITH OBIECTS  AROUND  Vou            into the air to fly 30 feet more.
           Here are a few examples of the sorts of thing you can do in
           tandem with your movement  and action:
                                                             DIFFICULT    TERRAIN
             draw or sheathe a sword
             open or close a door                           Combat rarely takes place in bare rooms or on
             withdrawa  potion fram your backpack            featureless plains. Boulder-strewn  caverns, briar-
             pick up a dropped axe                           choked forests, treacherous staircases-the  setting of
             take a bauble from a table                      a typical fight contains difficult terrain.
             remove a ring fram your finger                   Every foot of movement in difficult terrain costs 1
             stuff some food into your mouth                 extra fool. This ruIe is true even if multiple things in
             plant a banner in the ground                    a space count as difficult terrain.
             fish a few coins from your belt pouch            Low furniture, rubble, undergrawth,  steep stairs,
             drink ali the ale in a lIagon                   snow, and shallow bogs are examples of difficult terrain.
             throwa lever or a switch                        The space of another creature, whether hostile or not,
             pull a torch fram a sconce
             take a book from a shelf you can reach          also counts as difficult terrain.
             extinguish a small liame
             don a mask                                      BEING PRONE
             pull the hood of your c10ak up and over your head  Combatants often find themselves Iying on the ground,
             put your ear to a door                          either because they are knocked down ar because they
             kick a small stone                              thraw themselves down. In the game, they are prane,
             tum a key in a lock
             tap the lIoor with a 10.foot pole               a condition described in appendix A.
             hand an item to another character        ,.      Vou can drop prone without using any of your
           ••                                                speed. Standing up takes more effort; doing so costs



           PART 2 I COMBAT
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