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CHAPTER 10: SPELLCASTING


                         AGIC PERMEATES THE WORLDS OF D&D AND   In every case, the number of spells a caster can
                         most often appears in the form of a spell.  have fixed in mind at any given time depends on the
                         This chapter provides the rules for  character's leveI.
                         casting spells. Different character
                         classes have distinctive ways of learning  SPELL SLOTS
                         and preparing their spells, and monsters  Regardless of how many spells a caster knows or
            use spells in unique ways. Regardless of its source,  prepares, he or she can cast only a limited number of
            a spell follows the rules here.                   spells before resting. Manipulating the fabric of magic
                                                              and channeling its energy into even a simple spell is
            WHAT 1s A SPELL?                                  physically and mentally taxing, and higher-Ievel spells

            A spell is a discrete magical effect, a single shaping  are even more so. Thus, each spellcasting class's
            of the magical energies that suffuse the multiverse  description (except that of the warlock) includes a table
            into a specific, limited expression. In casting a spell,  showing how many spell slots of each spelllevel a
            a character carefully plucks at the invisible strands of  character can use at each character leveI. For example,
            raw magic suffusing the world, pins them in place in a  the 3rd-level wizard Umara has four 1st-levei spell slots
            particular pattern, sets them vibrating in a specific way,  and two 2nd-levei slots.
            and then releases them to unleash the desired effect-in  When a character casts a spell, he or she expends
            most cases, ali in the span of seconds.           a slot of that spell's levei or higher, effectively "filling"
              Spells can be versatile tools, weapons, or protective  a slot with the spell. Vou can think of a spell slot as a
            wards. They can deal damage or undo it, impose or  groove of a certain size-small  for a 1st-levei slot,larger
            remove conditions (see appendix A), drain life energy  for a spell of higher leveI. A 1st-levei spell fits into a slot
            away, and restore life to the dead.               of any size, but a 9th-levei spell fits only in a 9th-levei
              Uncounted thousands of spells have been created  si01. So when Umara casts magic missile, a 1st-levei
            over the course of the multiverse's history, and many of  spell, she spends one of her four 1st-levei slots and has
            them are long forgotten. Some might yet lie recorded in  three remaining.
            crumbling spellbooks hidden in ancient ruins or trapped  Finishing a long rest restores any expended spell slots
            in the minds of dead gods. Or they might someday be  (see chapter 8 for the rules on resting).
            reinvented by a character who has amassed enough    Some characters and monsters have special abilities
            power and wisdom to do sO.                        that let them cast spells without using spell slots. For
                                                              example, a monk who follows the Way of the Four
            SPELL LEVEL                                       Elements, a warlock who chooses certain eldritch
                                                              invocations, and a pit fiend from the Nine Hells can ali
            Every spell has a levei from O to 9. A spell's levei is a
            general indicator of how powerful it is. with the lowly  cast spells in such a way.
            (but still impressive) magic missile at 1st levei and  CASTlNG A SPELL AT A HIGHER  LEVEL
            the earth-shaking  wish at 9th. Cantrips-simple  but  When a spellcaster casts a spell using a slot that is of a
            powerful spells that characters can cast almost by rote-  higher levei than the spell, the spell assumes the higher
            are levei O. The higher a spell's levei, the higher levei a  levei for that casting. For instance, if Umara casts magic
            spellcaster must be to use that spell.            missile using one of her 2nd-levei slots, that magic
              Spelllevel and character levei don't correspond  missile is 2nd leveI. Effectively, the spell expands to fill
            directly. Typically, a character has to be at least 17th  the slot it is put into.
            levei, not 9th levei, to cast a 9th-leveI spell.
                                                                Some spells, sue h as magic missile and cure wounds,
                                                               have more powerful effects when cast at a higher levei,
            KNOWN      AND PREPARED       SPELLS
                                                              as detailed in a spell's description.
            Before a spellcaster can use a spell, he or she must
            have the spell firmly fixed in mind, or must have access  CANTRIPS
            to the spell in a magic item. Members of a few classes,  A cantrip is a spell that can be cast at will, without
            including bards and sorcerers, have a limited list of  using a spell slot and without being prepared in
            spells they know that are always fixed in mind. The  advance. Repeated practice has fixed the spell in the
            same thing is true of many magic-using monsters. Other  caster's mind and infused the caster with the magic
            spellcasters, such as clerics and wizards, undergo a  needed to produce the effect over and over. A cantrip's
            process of preparing spells. This process varies for  spelllevel is O.
            different classes, as detailed in their descriptions.
             4                                          •      RITUALS
             CASTING  IN ARMOR                                 Certain spells have a special tag: ritual. Such a spell
             Because ofthe mental focus and precise gestures required  ean be cast following the normal rules for spelleasting,
             for spellcasting,  you must be proncient with the armor you
             are wearing to cast a spell. Vou are otherwise too distracted  or the spell can be cast as a ritual. The ritual version of
             and physically hampered  by your armor for spellcasting.  a spell takes 10 minutes longer to cast than normal.
             ~                                          r

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