Page 58 - Player's Handbook
P. 58

THE CLERIC
                                                                             -Spell  Slots per Spell Level-
                  Proficieney                                Cantrips
             Levei  Bonus   Features                         Known  1st  2nd  3rd  4th  5th  6th  7th  8th  9th
              1st    +2     Spellcasting,  Divine Domain       3     2
             2nd     +2     Channel  Divinity (l/rest),        3     3
                            Divine Domain  feature
              3rd    +2                                        3     4    2
              4th    +2     Ability Seore Improvement          4     4    3
              5th    +3     Destroy  Undead  (CR 1/2)          4     4    3   2
              6th    +3     Channel  Divinity (2/rest),        4     4    3   3
                            Divine Domain  feature
              7th    +3                                        4     4    3   3    1
              8th    +3     Ability Seore Improvement,  Destroy  Undead  4  4  3  3  2
                            (CR 1), Divine Domain  feature
              9th    +4                                        4     4    3   3    3   1
             10th    +4     Divine Intervention                5     4    3   3    3   2
             11th    +4     Destroy  Undead  (CR 2)            5     4    3   3    3   2
             12th    +4     Ability Seore Improvement          5     4    3   3    3   2
             13th    +5                                        5     4    3   3    3   2
             14th    +5     Destroy  Undead  (CR 3)            5     4    3   3    3   2
             15th    +5                                        5     4    3   3    3   2
             16th    +5     Ability Seore Improvement          5     4    3   3    3   2
             17th    +6     Destroy  Undead  (CR 4),           5     4    3   3    3   2
                            Divine Domain feature
             18th    +6     Channel  Divinity (3/rest)         5     4    3   3    3   3    1   1
             19th    +6     Ability Seore Improvement          5     4    3   3    3   3    2   1
             20th    +6     Divine Intervention  improvement   5     4    3   3    3   3    2   2



            their deities' worshipers, which ean mean fighting  CLASS FEATURES
            rampaging ores, negotiating peaee between warring
            nations, or sealing a portal that would allow a demon  As a clerie, you gain the following class features.
            prinee to enter the world.
              Most adventuring clerics maintain some eonneetion to  HIT  POINTS
            established temples and orders of their faiths. A temple  Hit Dice: 1d8 per clerie levei
            might ask for a clerie's aid, or a high priest might be in a  Hit Points at 1st Levei: 8 + your Constitution modifier
            position to demand il.                            Hit Points at Higher Leveis: 1d8 (or 5) + your
                                                                Constitution modifier per clerie levei after 1st
            CREATING      A CLERIC
                                                               PROFICIENCIES
            As you ereate a clerie, the most important question to  Armor: Light armor, medium armor, shields
            eonsider is whieh deity to serve and what principies you  Weapons: Ali simple weapons
            want your eharaeter to embody, Appendix B includes  Tools: None
            Iists of many of the gods of the multiverse, Cheek with  Saving Throws: Wisdom, Charisma
            your DM to learn whieh deities are in your eampaign.  Skills: Choose two from History, lnsight, Medicine,
              Onee you've ehosen a deity, eonsider your cleric's
            relationship to that god, Did you enter this servi cc  Persuasion, and Religion
            willingly? ar did the god ehoose you, impelling you into  EQ.UIPMENT
            service with no regard for your wishes? How do the  Vou start with the following equipment, in addition to
            tem pie priests of your faith regard you: as a ehampion  the equipment granted by your baekground:
            or a troublemaker? What are your ultimate goals? Does
            your deity have a special task in mind for you? ar are  (a) a mace or (b) a warhammer (if proficient)
            you striving to prove yourself worthy of a great quest?  (a) seale mai!, (b) leather armor, or (c) eha;n mai! (if
                                                                proficient)
             QUICK  BUILD                                       (a) a light erossbow and 20 bolts or (b) any simple
            Vou ean make a cleric quiekly by following these    weapon
            suggestions. First, Wisdom should be your highest   (a) a priest's paek or (b) an explorer's paek
            ability seore, followed by Strength or Constitution.  A shield and a holy symbol
            Seeond, ehoose the aeolyte baekground.


                                                                                               Po\RT 1  CL'\  SES
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