Page 33 - Walkthrough - Battle for the Northern Way
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               (1 of 4) Take out the archers on the wooden structure to the right of the tower.

               With the tower looted, turn northeast toward the church, which contains the final piece of major treasure in Melde-
               burne. Inside you’ll be met by two Skirmishers. These are elite enemies similar to the Pikeman, the difference being
               that these two rely on swift strikes with their daggers. They are agile opponents, so you’ll need to be on your guard.
               Pay close attention to their movements and time your parries / blocks well enough to stun them, then capitalise on
               the stun to deal a large amount of damage. If your timing isn’t well refined yet, make use of dodge and roll to avoid
               the swift strikes of the Skirmishers. Once they’re dead, loot the nearby treasure chest to complete the raid.

               Tip
               If you’re having trouble with the Skirmishers, you can open the two cages at the back of the church to release some
               elite troops who will help you to kill them.

               Return to Ravensthorpe and Build Gunnar’s Blacksmith

               When you’ve looted everything that you can, head back to the longship and sail to your settlement, Ravensthorpe.
               Once there, interact with the signpost next to Gunnar’s tent and build him a forge from your newly acquired materi-
               als. You probably don’t have enough materials to build the Barracks yet, but this should be high on your list of
               things to construct. You’ll be able to create a custom Jomsviking from the barracks and unlock the It's Alive! trophy.
               After you’ve built the blacksmith, you can return to the longhouse and speak with Sigurd. He’ll introduce you to
               your new room, at which point you’ll be able to acquaint yourself with some of its features. These include a letter
               box which you should regularly inspect for important correspondence, and a report which details the capacity for
               constructing new buildings in Ravensthorpe. Once you’ve explored your room and its features, meet Sigurd by the
               stables to complete the quest.
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