Page 107 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 107

T h e   W i z a r d
                                                                        —  Spells Slots per Spell Level —
                Proficiency                           Cantrips
          Level  Bonus   Features                      Known   1st  2nd  3rd  4th  5th  6th  7th  8th  9th
           1st     +2    Spellcasting, Arcane Recovery   3     2    —   —    —    —    —    —  —     —
           2nd     +2    Arcane Tradition                3     3    —   —    —    —    —    —  —     —
           3rd     +2   —                                3     4    2   —    —    —    —    —   —    —
           4th     +2    Ability Score Improvement       4     4    3   —    —    —    —    —   —    —
           5th     +3    —                               4     4    3    2   —    —    —    —   —    —
           6th     +3    Arcane Tradition feature        4     4    3    3   —    —    —    —   —    —
           7th     +3    —                               4     4    3    3    1   —    —  —    —     —
           8th     +3    Ability Score Improvement       4     4    3    3    2   —    —    —   —    —
           9th    +4     —                               4     4    3    3    3    1 —      —   —    —
          10th    +4     Arcane Tradition feature        5     4    3    3    3    2   —    —   —    —
           11th   +4     —                               5     4    3    3    3   2    1    —   —    —
          12th    +4     Ability Score Improvement       5     4    3    3    3   2    1    —  —     —
           13th    +5    —                               5     4    3    3    3    2   1 1     —     —
          14th     +5    Arcane Tradition feature        5     4    3    3    3   2    1 1      —    —
          15th     +5    —                               5     4    3    3    3   2    1 1     1     —
          16th     +5    Ability Score  Improvement      5     4    3    3    3   2    1 1     1     —
          17th     +6    —                               5     4    3    3    3   2    1 1     1      1
          18th     +6    Spell  Mastery                  5     4    3    3    3   3    1 1     1      1
          19th    +6     Ability Score Improvement       5     4    3    3    3   3    2  1    1      1
          20th     +6    Signature Spell                 5     4    3    3    3   3    2    2  1      1



         T h e   L u r e   o f   K n o w l e d g e         Q u i c k  B u i l d
                                                           You can make a wizard quickly by following these
         W izards’ lives are seldom  mundane. The closest a
                                                           suggestions. First, Intelligence should be your highest
         w izard is likely to com e to an ordinary life is working
                                                           ability score, followed by Constitution or Dexterity.
         as a sage or lecturer in a library or university, teaching
                                                           If you plan to join the School of Enchantment, make
         others the secrets of the multiverse. Other wizards sell
                                                           Charisma your next-best score. Second, choose the sage
         their services as diviners, serve in military forces, or
                                                           background. Third, choose the mage hand, light, and
         pursue lives of crime or domination.
                                                           ray of frost cantrips, along with the following 1st-level
           But the lure o f knowledge and power calls even the
                                                           spells for your spellbook: burning hands, charm person,
         most unadventurous wizards out of the safety of their
                                                           feather fall, mage armor, magic missile, and sleep.
         libraries and laboratories and into crumbling ruins and
         lost cities. M ost w izards believe that their counterparts
         in ancient civilizations knew secrets of magic that have   C lass  F e a t u r e s
         been lost to the ages, and discovering those secrets   As a wizard, you gain the following class features.
         could unlock the path to a power greater than any magic
         available in the present age.                     H i t  P o i n t s
                                                           Hit Dice:  1d6 per wizard level
         C r e a t i n g   a  W i z a r d    __________    Hit Points at 1st Level: 6 + your Constitution modifier
                                                           Hit Points at Higher Levels:  1d6 (or 4) + your
         Creating a wizard character demands a backstory
                                                             Constitution modifier per wizard level after 1st
         dominated by at least one extraordinary event. How
         did your character first com e into contact with magic?
                                                           P r o f i c i e n c i e s
         How did you discover you had an aptitude for it? Do
                                                           Armor: None
         you have a natural talent, or did you simply study
                                                           Weapons: Daggers, darts, slings, quarterstaffs,
         hard and practice incessantly? Did you encounter a
                                                             light crossbow s
         magical creature or an ancient tome that taught you the
                                                           Tools: None
         basics of magic?
          What drew you forth from your life of study? Did your   Saving Throws: Intelligence, W isdom
         first taste of m agical knowledge leave you hungry for   Skills: Choose two from Arcana, History, Insight,
         more? Have you received word of a secret repository   Investigation, M edicine, and Religion
         of knowledge not yet plundered by any other wizard?
         Perhaps you’re simply eager to put your newfound
         magical skills to the test in the face o f danger.
   102   103   104   105   106   107   108   109   110   111   112