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S a i l o r                                         d6  Ideal
      You sailed on a seagoing vessel for years. In that   1  Respect. The thing that keeps a ship together is  mutual
      time, you faced down mighty storms, m onsters o f the   respect between captain and crew.  (Good)
      deep, and those who wanted to sink your craft to the   2  Fairness. We all do the work, so we all share in the
      bottom less depths. Your first love is the distant line of   rewards.  (Lawful)
      the horizon, but the time has com e to try your hand   3  Freedom. The sea is freedom— the freedom to go
      at som ething new.                                      anywhere and do anything.  (Chaotic)
        Discuss the nature of the ship you previously sailed
                                                          4   Mastery.  I’m a predator, and the other ships on the sea
      with your Dungeon Master. W as it a merchant ship,
                                                              are my prey.  (Evil)
      a naval vessel, a ship of discovery, or a pirate ship?
                                                          5   People. I’m committed to my crewmates, not to ideals.
      H ow fam ous (or infamous) is it? Is it widely traveled?
                                                              (Neutral)
      Is it still sailing, or is it m issing and presum ed lost
                                                          6   Aspiration. Someday I’ll own  my own ship and chart
      with all hands?
        What w ere your duties on board—boatswain, captain,   my own destiny.  (Any)
      navigator, cook, or som e other position? W ho were the
      captain and first mate? Did you leave your ship on good   d6  Bond
                                                          1
      terms with your fellows, or on the run?                 I’m loyal to my captain first, everything else second.
      Skill Proficiencies: Athletics, Perception          2   The ship is most important— crewmates and captains
      Tool Proficiencies: Navigator’s tools, vehicles (water)   come and go.
      Equipment: A belaying pin (club), 50 feet of silk rope,   3  I’ll always remember my first ship.
        a lucky charm  such as a rabbit foot or a small stone   4  In a harbor town,  I have a paramour whose eyes nearly

        with a hole in the center (or you may roll for a random   stole me from the sea.
        trinket on the Trinkets table in chapter 5), a set of   5  Iwas cheated out of my fair share of the profits, and  I

        com m on clothes, and a belt pouch containing 10 gp
                                                              want to get my due.
                                                          6   Ruthless pirates murdered  my captain  and crewmates,
      F e a t u r e :  S h i p ’s  Pa s s a g e
                                                              plundered our ship, and  left me to die. Vengeance will
      W hen you need to, you can secure free passage on
      a sailing ship for yourself and your adventuring        be mine.
      com panions. You might sail on the ship you served on,
      or another ship you have good relations with (perhaps   d6  Flaw

      one captained by a former crewmate). Because you’re   1  I follow orders, even if Ithink they’re wrong.
      calling in a favor, you can’t be certain of a schedule or   2  I’ll say anything to avoid  having to do extra work.
      route that will meet your every need. Your Dungeon   3  Once someone questions my courage,  I never back

      Master will determine how  long it takes to get where
                                                              down no matter how dangerous the situation.
      you need to go. In return for your free passage, you
                                                          4   Once I start drinking,  it’s hard for me to stop.

      and your com panions are expected to assist the crew
                                                          5   I can’t help but pocket loose coins and other trinkets I
      during the voyage.
                                                              come across.
       S u g g e s t e d   C h a r a c t e r i s t i c s  6   My pride will  probably lead to my destruction.
       Sailors can be a rough lot, but the responsibilities of
      life on a ship make them generally reliable as well. Life   V a r i a n t   Sa i l o r :  P i r a t e
       aboard a ship shapes their outlook and form s their most   You spent your youth under the sway of a dread pirate,
      important attachments.                             a ruthless cutthroat w ho taught you how  to survive in a
                                                        world of sharks and savages. You’ve indulged in larceny
        d8  Personality Trait                            on the high seas and sent m ore than one deserving soul
        1   My friends know they can  rely on me,  no matter what.  to a briny grave. Fear and bloodshed are no strangers
        2   I work hard so that I can  play hard when the work   to you, and you’ve garnered a som ewhat unsavory
            is done.                                     reputation in many a port town.
                                                          If you decide that your sailing career involved piracy,
        3   I enjoy sailing into new ports and  making new friends
                                                        you can choose the Bad Reputation feature (see sidebar)
            over a flagon of ale.
                                                         instead of the Ship’s Passage feature.

        4   I stretch the truth for the sake of a good story.
        5   To me, a tavern  brawl is a nice way to get to know a
                                                          V a r i a n t   F e a t u r e :  Ba d   R e p u t a t i o n
            new city.
                                                          If your character has a sailor background, you  may select this
        6   I never pass up a friendly wager.

                                                          background feature instead of Ship’s  Passage.
        7   My language is as foul as an otyugh  nest.     No matter where you go,  people are afraid of you due to

        8   I  like a job well done, especially if Ican convince   your reputation. When you are in a civilized  settlement, you
            someone else to do it.                        can get away with  minor criminal offenses, such as refusing
                                                          to pay for food at a tavern or breaking down doors at a local
                                                          shop, since most people will  not report your activity to the
                                                          authorities.
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