Page 135 - DnD_5e_Players_Handbook_(BnW_OCR)
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S e l l i n g   T r e a s u r e                     The Arm or table shows the cost, weight, and other
                                                                          properties of the com m on types of armor worn in the
                        Opportunities abound to find treasure, equipment,
                                                                          worlds of D&D.
                        weapons, armor, and m ore in the dungeons you explore.
                                                                            Armor Proficiency. Anyone can put on a suit o f armor
                        Normally, you can sell your treasures and trinkets when
                                                                          or strap a shield to an arm. Only those proficient in the
                        you return to a town or other settlement, provided that you
                                                                          arm or’s use know how to w ear it effectively, however.
                        can find buyers and merchants interested in your loot.
                                                                          Your class gives you proficiency with certain types of
                          Arms, Armor, and Other Equipment. As a general
                                                                          armor. If you w ear armor that you lack proficiency with,
                        rule, undamaged weapons, armor, and other equipment
                                                                          you have disadvantage on any ability check, saving
                        fetch half their cost when sold in a market. W eapons
                                                                          throw, or attack roll that involves Strength or Dexterity,
                        and armor used by m onsters are rarely in good enough
                                                                          and you can’t cast spells.
                        condition to sell.
                                                                            Armor Class (AC). Arm or protects its w earer from
                          Magic Items.  Selling m agic items is problematic.
                                                                          attacks. The armor (and shield) you w ear determines
                        Finding som eone to buy a potion or a scroll isn’t too
                                                                          your base Arm or Class.
                        hard, but other items are out of the realm of most but the
                                                                            Heavy Armor. Heavier armor interferes with the
                        wealthiest nobles. Likewise, aside from a few com m on
                                                                          w earer’s ability to move quickly, stealthily, and freely.
                        magic items, you w on’t normally com e across magic
                                                                          If the Arm or table shows “Str 13” or “Str 15” in the
                        items or spells to purchase. The value of magic is far
                                                                          Strength colum n for an armor type, the armor reduces
                        beyond simple gold and should always be treated as such.
                                                                          the w earer’s speed by 10 feet unless the w earer has a
                          Gems, Jewelry, and Art Objects. These items retain
                                                                          Strength score equal to or higher than the listed score.
                        their full value in the marketplace, and you can either
                                                                            Stealth. If the Arm or table shows “Disadvantage” in
                        trade them in for coin or use them as currency for other
                                                                          the Stealth column, the wearer has disadvantage on
                        transactions. For exceptionally valuable treasures, the
                                                                          Dexterity (Stealth) checks.
                        DM might require you to find a buyer in a large town or
                                                                            Shields. A shield is made from  w ood or metal and
                        larger community first.
                                                                          is carried in one hand. W ielding a shield increases
                          Trade Goods. On the borderlands, many people
                                                                          your Arm or Class by 2. You can benefit from  only one
                        conduct transactions through barter. Like gems and art
                                                                          shield at a time.
                        objects, trade goods—bars of iron, bags of salt, livestock,
                        and so on—retain their full value in the market and can
                                                                          L i g h t  A r m o r
                        be used as currency.
                                                                          Made from  supple and thin materials, light arm or favors
                                                                          agile adventurers since it offers som e protection without
                        A r m o r a n d   Sh ie l d s
                                                                          sacrificing mobility. If you w ear light armor, you add
                        D&D worlds are a vast tapestry made up of many    your Dexterity m odifier to the base number from your
                        different cultures, each with its own technology level.  armor type to determine your Arm or Class.
                        For this reason, adventurers have access to a variety   Padded. Padded armor consists of quilted layers of
                        of armor types, ranging from  leather armor to chain   cloth and batting.
                        mail to costly plate armor, with several other kinds of   Leather. The breastplate and shoulder protectors of
                        armor in between. The Arm or table collects the most   this arm or are made of leather that has been stiffened
                        com m only available types of armor found in the game   by being boiled in oil. The rest of the armor is made of
                        and separates them into three categories: light armor,   softer and m ore flexible materials.
                        medium armor, and heavy armor. Many warriors        Studded Leather. Made from tough but flexible
                        supplement their armor with a shield.             leather, studded leather is reinforced with close-set
                                                                          rivets or spikes.
                         V a r i a n t :  E q u i p m e n t  S i z e s
                                                                          M e d i u m   A r m o r
                         In most campaigns, you can  use or wear any equipment that
                         you find on your adventures, within the bounds of common   Medium armor offers m ore protection than light armor,
                         sense.  For example, a burly half-orc won't fit in a halfling’s   but it also impairs movement more. If you wear medium
                         leather armor, and a gnome would be swallowed up in a   armor, you add your Dexterity modifier, to a maximum
                         cloud giant’s elegant robe.                      of +2, to the base number from your armor type to
                          The DM  can impose more realism.  For example, a suit of
                                                                          determine your Arm or Class.
                         plate armor made for one human  might not fit another one
                                                                           Hide. This crude arm or consists o f thick furs and
                         without significant alterations, and a guard’s uniform  might
                                                                          pelts. It is com m only worn by barbarian tribes, evil
                         be visibly ill-fitting when an adventurer tries to wear it as a
                                                                          humanoids, and other folk who lack access to the tools
                         disguise.
                                                                          and materials needed to create better armor.
                          Using this variant, when adventurers find armor, clothing,
                         and similar items that are made to be worn, they might need   Chain Shirt. Made of interlocking metal rings, a chain
                         to visit an armorsmith, tailor, leatherworker, or similar expert   shirt is worn between layers o f clothing or leather. This
                         to make the item wearable. The cost for such work varies   armor offers m odest protection to the wearer’s upper
                         from  10 to 40 percent of the market price of the item. The   body and allows the sound of the rings rubbing against
                         DM  can either roll  1d4 x 10 or determine the increase in cost   one another to be muffled by outer layers.
                         based on the extent of the alterations required.  Scale Mail. This armor consists of a coat and leggings
                                                                          (and perhaps a separate skirt) o f leather covered with
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