Page 157 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 157

M a g e   S l a y e r                             • W hen you use the Dash action, difficult terrain doesn’t
                                                                           cost you extra movement on that turn.
                       You have practiced techniques useful in melee combat

                                                                         • W hen you make a m elee attack against a creature, you
                       against spellcasters, gaining the following benefits:
                                                                           don’t provoke opportunity attacks from that creature

                       • W hen a creature within 5 feet of you casts a spell, you   for the rest of the turn, whether you hit or not.
                         can use your reaction to make a melee weapon attack
                         against that creature.                          M o d e r a t e l y  A r m o r e d

                       • W hen you damage a creature that is concentrating on
                                                                         Prerequisite: Proficiency with light armor
                         a spell, that creature has disadvantage on the saving
                                                                         You have trained to master the use of medium armor
                         throw it makes to maintain its concentration.
                                                                         and shields, gaining the following benefits:

                       • You have advantage on saving throws against spells

                         cast by creatures within 5 feet of you.         • Increase your Strength or Dexterity score by  1, to a
                                                                           maximum of 20.
                       M a g i c   I n i t i a t e                       • You gain proficiency with medium armor and shields.

                       C hoose a class: bard, cleric, druid, sorcerer, warlock, or
                                                                         M o u n t e d   C o m b a t a n t
                       wizard. You learn two cantrips of your choice from that
                       class’s spell list.                               You are a dangerous foe to face while mounted. W hile
                         In addition, choose one  1st-level spell from that same   you are mounted and aren’t incapacitated, you gain the
                       list. You learn that spell and can cast it at its lowest   following benefits:
                       level. Once you cast it, you must finish a long rest before
                                                                         • You have advantage on melee attack rolls against any

                       you can cast it again.
                                                                           unmounted creature that is smaller than your mount.
                         Your spellcasting ability for these spells depends
                                                                         • You can force an attack targeted at your mount to tar-

                       on the class you chose: Charisma for bard,
                                                                           get you instead.
                       sorcerer, or warlock; W isdom  for cleric or druid: or

                                                                         • If your mount is subjected to an effect that allows it to
                       Intelligence for wizard.
                                                                           make a Dexterity saving throw to take only half dam-
                                                                           age, it instead takes no damage if it succeeds on the
                       M a r t i a l  A d e p t
                                                                           saving throw, and only half damage if it fails.
                       You have martial training that allows you to
                       perform  special com bat maneuvers. You gain the   O b s e r v a n t
                       following benefits:
                                                                         Quick to notice details of your environment, you gain

                       • You learn two maneuvers of your choice from among   the following benefits:
                         those available to the Battle Master archetype in the

                                                                         • Increase your Intelligence or W isdom  score by 1, to a
                         fighter class. If a maneuver you use requires your tar-
                                                                           maximum of 20.
                         get to make a saving throw to resist the maneuver’s

                                                                         • If you can see a creature’s mouth while it is speaking
                         effects, the saving throw DC equals 8 + your profi-
                                                                           a language you understand, you can interpret what it’s
                         ciency bonus + your Strength or Dexterity modifier
                                                                           saying by reading its lips.
                        (your choice).

                                                                         • You have a +5 bonus to your passive W isdom
                       • If you already have superiority dice, you gain one

                                                                           (Perception) and passive Intelligence (Investigation)
                        more; otherwise, you have one superiority die, which
                                                                          scores.
                        is a d6. This die is used to fuel your maneuvers. A
                        superiority die is expended when you use it. You
                                                                         P o l e a r m   M a s t e r
                        regain your expended superiority dice when you
                        finish a short or long rest.                     You can keep your enem ies at bay with reach weapons.
                                                                         You gain the following benefits:
                       M e d i u m  A r m o r   M a s t e r              • W hen you take the Attack action and attack with only

                       Prerequisite: Proficiency with medium armor        a glaive, halberd, or quarterstaff, you can use a bonus
                                                                          action to make a melee attack with the opposite end of
                       You have practiced moving in medium armor to gain the
                                                                          the weapon. The w eapon’s damage die for this attack
                       following benefits:
                                                                          is a d4, and the attack deals bludgeoning damage.

                       • W earing medium armor doesn’t im pose disadvantage   • W hile you are wielding a glaive, halberd, pike, or quar-

                        on your Dexterity (Stealth) checks.               terstaff, other creatures provoke an opportunity attack
                       • W hen you w ear medium armor, you can add 3,     from you when they enter your reach.

                        rather than 2, to your AC if you have a Dexterity of
                         16     or higher.                               R e s i l i e n t
                                                                         Choose one ability score. You gain the following benefits:
                       M o b i l e
                                                                         • Increase the chosen ability score by 1, to a maximum

                       You are exceptionally speedy and agile. You gain the
                                                                          of 20.
                       following benefits:

                                                                         • You gain proficiency in saving throws using the
                       • Your speed increases by  10 feet.                chosen ability.
   152   153   154   155   156   157   158   159   160   161   162