Page 157 - DnD_5e_Players_Handbook_(BnW_OCR)
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M a g e S l a y e r • W hen you use the Dash action, difficult terrain doesn’t
cost you extra movement on that turn.
You have practiced techniques useful in melee combat
• W hen you make a m elee attack against a creature, you
against spellcasters, gaining the following benefits:
don’t provoke opportunity attacks from that creature
• W hen a creature within 5 feet of you casts a spell, you for the rest of the turn, whether you hit or not.
can use your reaction to make a melee weapon attack
against that creature. M o d e r a t e l y A r m o r e d
• W hen you damage a creature that is concentrating on
Prerequisite: Proficiency with light armor
a spell, that creature has disadvantage on the saving
You have trained to master the use of medium armor
throw it makes to maintain its concentration.
and shields, gaining the following benefits:
• You have advantage on saving throws against spells
cast by creatures within 5 feet of you. • Increase your Strength or Dexterity score by 1, to a
maximum of 20.
M a g i c I n i t i a t e • You gain proficiency with medium armor and shields.
C hoose a class: bard, cleric, druid, sorcerer, warlock, or
M o u n t e d C o m b a t a n t
wizard. You learn two cantrips of your choice from that
class’s spell list. You are a dangerous foe to face while mounted. W hile
In addition, choose one 1st-level spell from that same you are mounted and aren’t incapacitated, you gain the
list. You learn that spell and can cast it at its lowest following benefits:
level. Once you cast it, you must finish a long rest before
• You have advantage on melee attack rolls against any
you can cast it again.
unmounted creature that is smaller than your mount.
Your spellcasting ability for these spells depends
• You can force an attack targeted at your mount to tar-
on the class you chose: Charisma for bard,
get you instead.
sorcerer, or warlock; W isdom for cleric or druid: or
• If your mount is subjected to an effect that allows it to
Intelligence for wizard.
make a Dexterity saving throw to take only half dam-
age, it instead takes no damage if it succeeds on the
M a r t i a l A d e p t
saving throw, and only half damage if it fails.
You have martial training that allows you to
perform special com bat maneuvers. You gain the O b s e r v a n t
following benefits:
Quick to notice details of your environment, you gain
• You learn two maneuvers of your choice from among the following benefits:
those available to the Battle Master archetype in the
• Increase your Intelligence or W isdom score by 1, to a
fighter class. If a maneuver you use requires your tar-
maximum of 20.
get to make a saving throw to resist the maneuver’s
• If you can see a creature’s mouth while it is speaking
effects, the saving throw DC equals 8 + your profi-
a language you understand, you can interpret what it’s
ciency bonus + your Strength or Dexterity modifier
saying by reading its lips.
(your choice).
• You have a +5 bonus to your passive W isdom
• If you already have superiority dice, you gain one
(Perception) and passive Intelligence (Investigation)
more; otherwise, you have one superiority die, which
scores.
is a d6. This die is used to fuel your maneuvers. A
superiority die is expended when you use it. You
P o l e a r m M a s t e r
regain your expended superiority dice when you
finish a short or long rest. You can keep your enem ies at bay with reach weapons.
You gain the following benefits:
M e d i u m A r m o r M a s t e r • W hen you take the Attack action and attack with only
Prerequisite: Proficiency with medium armor a glaive, halberd, or quarterstaff, you can use a bonus
action to make a melee attack with the opposite end of
You have practiced moving in medium armor to gain the
the weapon. The w eapon’s damage die for this attack
following benefits:
is a d4, and the attack deals bludgeoning damage.
• W earing medium armor doesn’t im pose disadvantage • W hile you are wielding a glaive, halberd, pike, or quar-
on your Dexterity (Stealth) checks. terstaff, other creatures provoke an opportunity attack
• W hen you w ear medium armor, you can add 3, from you when they enter your reach.
rather than 2, to your AC if you have a Dexterity of
16 or higher. R e s i l i e n t
Choose one ability score. You gain the following benefits:
M o b i l e
• Increase the chosen ability score by 1, to a maximum
You are exceptionally speedy and agile. You gain the
of 20.
following benefits:
• You gain proficiency in saving throws using the
• Your speed increases by 10 feet. chosen ability.

