Page 161 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 161

before you apply it. For example, the rogue's Expertise   is holding closed. In situations like these, the outcome
                         feature doubles the proficiency bonus for certain ability   is determined by a special form of ability check,
                         checks. If a circum stance suggests that your proficiency   called a contest.
                         bonus applies m ore than once to the sam e roll, you still   Both participants in a contest make ability checks
                         add it only once and multiply or divide it only once.  appropriate to their efforts. They apply all appropriate
                          By the sam e token, if a feature or effect allows you   bonuses and penalties, but instead o f com paring the
                         to multiply your proficiency bonus when making an   total to a DC, they com pare the totals of their two
                         ability check that w ouldn’t normally benefit from your   checks. The participant with the higher check total wins
                         proficiency bonus, you still don’t add the bonus to the   the contest. That character or monster either succeeds
                         check. For that check your proficiency bonus is 0, given   at the action or prevents the other one from  succeeding.
                         the fact that multiplying 0 by any number is still 0. For   If the contest results in a tie, the situation remains the
                         instance, if you lack proficiency in the History skill,   same as it was before the contest. Thus, one contestant
                         you gain no benefit from a feature that lets you double   might win the contest by default. If two characters tie in
                         your proficiency bonus when you make Intelligence   a contest to snatch a ring off the floor, neither character
                         (History) checks.                                 grabs it. In a contest between a monster trying to open
                          In general, you don’t multiply your proficiency bonus   a door and an adventurer trying to keep the door closed,
                         for attack rolls or saving throws. If a feature or effect   a tie means that the door remains shut.
                         allows you to do so, these same rules apply.
                                                                           Sk i l l s
                        A b i l i t y  C h e c k s                         Each ability covers a broad range of capabilities,
                         An ability check tests a character’s or monster’s innate   including skills that a character or a monster can be
                         talent and training in an effort to overcom e a challenge.   proficient in. A skill represents a specific aspect of an
                         The DM calls for an ability check when a character or   ability score, and an individual’s proficiency in a skill
                         monster attempts an action (other than an attack) that   demonstrates a focus on that aspect. (A character’s
                         has a chance of failure. W hen the outcom e is uncertain,   starting skill proficiencies are determined at character
                         the dice determine the results.                   creation, and a monster’s skill proficiencies appear in
                          For every ability check, the DM decides which of the six   the monster’s stat block.)
                         abilities is relevant to the task at hand and the difficulty   For example, a Dexterity check might reflect a
                         of the task, represented by a Difficulty Class. The more   character’s attempt to pull off an acrobatic stunt, to palm
                         difficult a task, the higher its DC. The Typical Difficulty   an object, or to stay hidden. Each of these aspects of
                         Classes table show s the most com m on DCs.       Dexterity has an associated skill: Acrobatics, Sleight of
                                                                           Hand, and Stealth, respectively. S o a character w ho has
                                                                           proficiency in the Stealth skill is particularly good at
                         T y p i c a l   D i f f i c u l t y   C l a s s e s
                                                                           Dexterity checks related to sneaking and hiding.
                         Task Difficulty     DC
                                                                            The skills related to each ability score are shown in
                         Very easy            5
                                                                           the following list. (No skills are related to Constitution.)
                         Easy                 10
                                                                           S ee an ability’s description in the later sections o f this
                         Medium               15
                                                                           chapter for examples of how to use a skill associated
                         Hard                 20
                                                                           with an ability.
                         Very hard            25
                         Nearly impossible    30                           Strength              Wisdom
                                                                           Athletics             Anim al Handling
                          To make an ability check, roll a d20 and add the   Dexterity           Insight
                         relevant ability modifier. As with other d20 rolls, apply   Acrobatics   Medicine
                         bonuses and penalties, and com pare the total to the DC.   Sleight of Hand   Perception
                         If the total equals or exceeds the DC, the ability check   Stealth      Survival
                         is a success—the creature overcom es the challenge                      Charisma
                                                                           Intelligence
                         at hand. Otherwise, it’s a failure, which means the                     Deception
                                                                           Arcana
                         character or monster makes no progress toward the                       Intimidation
                                                                           History
                         objective or makes progress com bined with a setback                    Perform ance
                                                                           Investigation
                         determined by the DM.                                                   Persuasion
                                                                           Nature
                         C o n t e s t s _______________________________   Religion
                         Som etim es one character’s or monster’s efforts are   Som etim es, the DM might ask for an ability check
                         directly opposed to another’s. This can occur when both   using a specific skill—for example, “Make a W isdom
                         of them  are trying to do the sam e thing and only one   (Perception) check.” At other times, a player might ask
                         can succeed, such as attempting to snatch up a magic   the DM if proficiency in a particular skill applies to a
                         ring that has fallen on the floor. This situation also   check. In either case, proficiency in a skill means an
                         applies when one of them is trying to prevent the other   individual can add his or her proficiency bonus to ability
                         one from accom plishing a goal—for example, when a   checks that involve that skill. Without proficiency in the
                         monster tries to force open a door that an adventurer  skill, the individual makes a normal ability check.
   156   157   158   159   160   161   162   163   164   165   166