Page 165 - DnD_5e_Players_Handbook_(BnW_OCR)
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legendary people, ancient kingdom s, past disputes,   F i n d i n g   a  H i d d e n   O b j e c t
                   recent wars, and lost civilizations.               When your character searches for a hidden object such as
                     Investigation. W hen you look around for clues and   a secret door or a trap, the DM typically asks you to make a
                   make deductions based on those clues, you make an   Wisdom (Perception) check. Such a check can be used to find
                   Intelligence (Investigation) check. You might deduce the   hidden details or other information and clues that you might
                   location of a hidden object, discern from the appearance   otherwise overlook.
                                                                        In  most cases, you need to describe where you are looking
                   o f a wound what kind of weapon dealt it, or determine
                                                                      in order for the DM to determine your chance of success.  For
                   the weakest point in a tunnel that could cause it to
                                                                      example, a key is hidden beneath a set of folded clothes in
                   collapse. Poring through ancient scrolls in search of
                                                                      the top drawer of a bureau.  If you tell the DM that you pace
                   a hidden fragment of knowledge might also call for an
                                                                      around the room, looking at the walls and furniture for clues,
                   Intelligence (Investigation) check.                you have no chance of finding the key, regardless of your
                     Nature. Your Intelligence (Nature) check m easures   Wisdom  (Perception)  check result. You would have to specify
                   your ability to recall lore about terrain, plants and   that you were opening the drawers or searching the bureau in
                   animals, the weather, and natural cycles.          order to have any chance of success.
                     Religion. Your Intelligence (Religion) check m easures
                   your ability to recall lore about deities, rites and prayers,   For example, you might try to hear a conversation
                   religious hierarchies, holy symbols, and the practices   through a closed door, eavesdrop under an open window,
                   of secret cults.                                  or hear monsters moving stealthily in the forest. Or you
                     Other Intelligence Checks. The DM might call for an   might try to spot things that are obscured or easy to
                   Intelligence check when you try to accom plish tasks like   miss, whether they are orcs lying in ambush on a road,
                   the following:                                    thugs hiding in the shadows of an alley, or candlelight

                   • Communicate with a creature without using words  under a closed secret door.

                   • Estimate the value of a precious item             Survival. The DM might ask you to make a W isdom
                   • Pull together a disguise to pass as a city guard  (Survival) check to follow tracks, hunt wild game, guide


                   • Forge a docum ent                               your group through frozen wastelands, identify signs
                   • Recall lore about a craft or trade              that owlbears live nearby, predict the weather, or avoid

                   • W in a game of skill                            quicksand and other natural hazards.

                                                                       Other Wisdom Checks. The DM might call for a
                   S p e l l c a s t i n g  A b i l i t y            W isdom  check when you try to accom plish tasks like
                   W izards use Intelligence as their spellcasting ability,   the following:
                   which helps determine the saving throw DCs of

                                                                     • Get a gut feeling about what course of action to follow
                   spells they cast.
                                                                     • Discern whether a seem ingly dead or living creature

                                                                       is undead
                   W i s d o m
                   W isdom  reflects how attuned you are to the world   S p e l l c a s t i n g  A b i l i t y
                   around you and represents perceptiveness and intuition.  Clerics, druids, and rangers use W isdom  as their
                                                                     spellcasting ability, which helps determine the saving
                   W i s d o m   C h e c k s                         throw DCs of spells they cast.
                   A W isdom  check might reflect an effort to read body
                   language, understand som eone’s feelings, notice things   C h a r i s m a
                   about the environment, or care for an injured person.
                                                                     Charisma m easures your ability to interact effectively
                   The Animal Handling, Insight, Medicine, Perception,
                                                                     with others. It includes such factors as confidence
                   and Survival skills reflect aptitude in certain kinds of
                                                                     and eloquence, and it can represent a charm ing or
                   W isdom  checks.
                                                                     com m anding personality.
                     Animal Handling. W hen there is any question
                   whether you can calm down a domesticated animal,   C h a r i s m a   C h e c k s
                   keep a mount from getting spooked, or intuit an animal’s   A Charisma check might arise when you try to influence
                   intentions, the DM might call for a W isdom  (Animal   or entertain others, when you try to make an impression
                   Handling) check. You also make a W isdom  (Animal   or tell a convincing lie, or when you are navigating a
                   Handling) check to control your mount when you attempt   tricky social situation. The Deception, Intimidation,
                   a risky maneuver.                                 Perform ance, and Persuasion skills reflect aptitude in
                     Insight. Your W isdom  (Insight) check decides whether   certain kinds of Charisma checks.
                   you can determine the true intentions of a creature, such   Deception. Your Charisma (Deception) check
                   as w hen searching out a lie or predicting som eone’s   determines whether you can convincingly hide the
                   next move. Doing so involves gleaning clues from body   truth, either verbally or through your actions. This
                   language, speech habits, and changes in mannerisms.  deception can encom pass everything from misleading
                     Medicine. A W isdom  (Medicine) check lets you try to   others through ambiguity to telling outright lies. Typical
                   stabilize a dying com panion or diagnose an illness.  situations include trying to fast-talk a guard, con a
                     Perception. Your W isdom  (Perception) check lets   merchant, earn money through gambling, pass yourself
                   you spot, hear, or otherwise detect the presence of   off in a disguise, dull som eone’s suspicions with false
                   something. It m easures your general awareness of   assurances, or maintain a straight face while telling
                   your surroundings and the keenness of your senses.  a blatant lie.
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