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nonhuman, 293, 296 druidic focus, 150, 151 exotic language. See language Giant Killer (ranger). See Hunter’s holy symbol. See Spellcasting:
Norse, 298, 299 See also spellcasting focus: expenses, 157-158, 187 Prey cleric; paladin
See also cleric; druid; paladin druid experience points (XP), 15 gladiator. See under background Horde Breaker (ranger). See
demiplanes. See planes of druids and the gods, 69 multiclassing and. See under gnome, 35-37 Hunter’s Prey
existence Dueling. See under fighting styles multiclassing Gnome Cunning (gnome), 37 horse, riding. See creature
Destroy Undead. See under duergar. See dwarf Expert Divination (wizard), 116 gnome names, 36 statistics
Channel Divinity cleric options Dungeon Master (DM), 5 Expertise (bard), 54 gnome traits, 36-37 See also mounts and vehicles
Destructive Wrath (cleric). See Durable Summons (wizard), 116 (rogue), 96 Gnomish, 37 how to play. See under rules
under Channel Divinity cleric duration. See under casting a spell exploration, 8 See language Huge. See size category
options dwarf, 18-20 Extended Spell (sorcerer). See Goading Attack maneuver human, 29-31
Devil’s Sight (warlock). See dwarf names, 20 Metamagic (fighter). See maneuvers human ethnicities, 30-31
eldritch invocations dwarf traits, 20 Extra Attack (barbarian), 49 gold dwarf. See dwarf human names, 30, 31
Dexterity, 12, 176-177 Dwarven Armor Training (bard), 55 gold piece (gp), 14 human traits, 31
Acrobatics, 176 (mountain dwarf), 20 (fighter), 72 See also coinage variant, 31
checks, 176-177 Dwarven Combat Training, 20 (monk), 79 Gong of the Summit (monk). See Hunter (ranger). See under ranger
Sleight of Hand, 177 Dwarven Resilience, 20 (paladin), 85 Elemental Disciplines archetypes
Stealth, 177 Dwarven Toughness (hill dwarf), (ranger), 92 grappled. See conditions Hunter’s Prey (ranger), 93
Diamond Soul (monk), 79 20 Eyes of the Rune Keeper (warlock). grappling, 195 Hurl Through Hell (warlock), 109
d (abbreviation). See dice Dwarvish, 20 See eldritch invocations gray dwarf. See dwarf hustle. See action: Dash action
dice, 6-7 alphabet, 122 Faerie. See planes of existence: Greater Portent (wizard), 117 Hypnotic Gaze (wizard), 117
d2 or d3, 7 See also language Feywild, the Great Old One, the (warlock). See ideals. See personality
percentile, 6 effect, 201 falling, 183 under otherworldly patrons Ignan. See language
difficult terrain. See under Elder Champion (paladin), 87 False Identity (charlatan), 128 Great Weapon Fighting. See under illusion, 118, 203
movement Eldritch Invocations (warlock), 107 familiar (warlock), 107 fighting styles school (wizard). See under
Difficulty Class (DC), 7, 174 eldritch invocations, 110-111 Fangs of the Fire Snake (monk). Great Wheel, the. See planes of arcane traditions
typical DCs table, 174 Eldritch Knight (fighter). See under See Elemental Disciplines existence illusionist, 118
dim light. See light martial archetypes Far Realm. See planes of existence grid (variant), 192 Illusion Savant (wizard), 118
disadvantage, 7, 173 Eldritch Master (warlock), 108 Fast Hands (rogue), 97 Grim Harvest (wizard), 118 llluskan. See human ethnicities
Disarming Attack maneuver Eldritch Sight (warlock). See Fast Movement (barbarian), 49 group checks. See under ability Illusory Reality (wizard), 118
(fighter). See maneuvers eldritch invocations Favored Enemy (ranger), 91 check Illusory Self (wizard), 118
Disciple of Life (cleric), 60 Eldritch Spear (warlock). See feats, 165-170 Guided Strike (cleric). See under imp. See creature statistics
Disciple of the Elements (monk), eldritch invocations gaining, 165 Channel Divinity cleric options Impostor (rogue), 97
80 Eldritch Strike (fighter), 75 prerequisites, 165 guild artisan. See under Improved Abjuration (wizard), 115
Discovery (hermit), 134 electrum piece (ep). See coinage Feinting Attack maneuver background Improved Combat Superiority
Disengage action. See under action Elemental Affinity (sorcerer), 103 (fighter). See maneuvers Guild Membership (guild artisan), (fighter), 74
Distant Spell (sorcerer). See Elemental Attunement (monk). Feral Instinct (barbarian), 49 133 Improved Critical (fighter), 72
Metamagic See Elemental Disciplines Feral Senses (ranger), 92 guild merchant. See under Improved Divine Smite (paladin),
Distracting Strike maneuver Elemental Chaos. See planes of Fey Ancestry (elf), 23 background 85
(fighter). See maneuvers existence (half-elf), 39 Hades. See planes of existence Improved Duplicity (cleric), 63
divination, 116-117, 203 Elemental Disciplines (monk), 81 Fey Presence (warlock), 108 half cover. See cover Improved Flare (cleric), 61
school (wizard). See under Elemental Planes. See planes of Feywild, the. See planes of half-elf, 38-39 Improved Minor Illusion (wizard),
arcane traditions existence existence half-elf names, 39 118
Divination Savant (wizard), 116 Elemental Wild Shape (druid), 69 Fiendish Resilience (warlock), 109 half-elf traits, 39 Improved War Magic (fighter), 75
Divine Domain (cleric), 58 elf, 21-24 Fiendish Vigor (warlock). See halfling, 26-28 improvised weapons. See under
domain spells, 58 elf names, 22-23 eldritch invocations Halfling (language), 28 weapon
divine domains, 59 elf traits, 23-24 Fiend, the (warlock). See under See also language incapacitated. See conditions
Knowledge, 59-60 Elf Weapon Training, 23, 24 otherworldly patrons halfling names, 27 Indomitable (fighter), 72
Life, 60 Elusive (rogue), 96 fighter, 45, 70-75 Halfling Nimbleness, 28 Indomitable Might (barbarian), 49
Light, 60-61 Elvish, 23 martial archetypes. See martial halfling traits, 28 Infernal. See language
Nature, 61-62 alphabet, 123 archetypes half-orc, 40-41 Infernal Legacy (tiefling), 43
Tempest, 62 See also language quick build, 71 half-orc names, 41 Infiltration Expertise (rogue), 97
Trickery, 62-63 Elysium. See planes of existence Fighting Style (fighter), 72 half-orc traits, 41 initiative, 177, 189
War, 63 Empowered Evocation (wizard), (paladin), 84 hawk. See creature statistics Inner Planes. See planes of
Divine Health (paladin), 85 117 (ranger), 91 healing, 197 existence
Divine Intervention (cleric), 59 Empowered Spell (sorcerer). See fighting styles, 72, 84, 91 hearing. See Wisdom: Perception Insight (skill). See under Wisdom
divine magic, 205 Metamagic Archery, 72, 91 See also conditions inspiration, 125
See also cleric; druid; paladin; Empty Body (monk), 79 Defense, 72, 84, 91 heavily obscured, 183 instantaneous (spell duration), 203
ranger enchantment, 117, 203 Dueling, 72, 84, 91 heavy (weapon property). See Instinctive Charm (wizard), 117
diviner, 116 school (wizard). See under Great Weapon Fighting, 72, 84 weapon properties Intelligence, 12, 177-178
Divine Sense (paladin), 84 arcane traditions Protection, 72, 84 heavy armor. See armor and Arcana, 177
Divine Smite (paladin), 85 Enchantment Savant (wizard), 117 Two-Weapon Fighting, 72, 91 shields checks, 177-178
Divine Strike (cleric, Life domain), enchanter, 117 finding a hidden creature, 177 See also movement: in heavy History, 177-178
60 encounters. See under travel finding a hidden object, 178 armor Investigation, 178
(cleric, Tempest domain), 62 encumbrance. See under lifting finesse (weapon property). See heavy weapons and Small Nature, 178
(cleric, Trickery domain), 63 and carrying weapon properties creatures, 147 Religion, 178
(cleric, War domain), 63 entertainer. See under background fire damage. See damage types height and weight. See under Intimidating Presence (barbarian),
DM. See Dungeon Master Entropic Ward (warlock), 110 Fist of Four Thunders (monk). See character 49-50
Dodge action. See under action environment, 183-185 Elemental Disciplines Heightened Spell (sorcerer). See Intimidation (skill). See under
domain spells. See under Divine equipment, 14, 125, 143-161 Fist of Unbroken Air (monk). See Metamagic Charisma
Domain background, 125 Elemental Disciplines Hellish Resistance (tiefling), 43 Inured to Undeath (wizard), 119
donning and doffing armor. See packs, 151 Flames o f the Phoenix (monk). Help action. See under action Investigation (skill). See under
armor and shields: getting into size (variant), 144 See Elemental Disciplines hermit. See under background Intelligence
and out of starting, 143 flaws. See personality hidden, 177, 178 invisible. See conditions
downtime activities, 187 See also adventuring gear; Fleet of Foot (wood elf), 24 See also Dexterity: Stealth; See also unseen attackers and
draconians, 34 armor and shields; tools; Flexible Casting (sorcerer). See finding a hidden creature; targets
Draconic, 34 mounts and vehicles; weapon; Font of Magic finding a hidden object; hiding; Invoke Duplicity (cleric). See under
alphabet, 124 and specific background entries Flurry of Blows (monk). See Ki unseen attackers and targets Channel Divinity cleric options
See also language under backgrounds flying. See under movement Hide action. See under action Jack of All Trades (bard), 54
Draconic Ancestry (dragonborn), equipment packs. See under Focused Conjuration (wizard), 116 Hide in Plain Sight (ranger), 92 jumping. See under movement
34 equipment Foe Slayer (ranger), 92 hiding, 177 Keen Senses (elf), 23
Draconic Presence (sorcerer), 102 See also specific class entries: folk hero. See under background high elf. See elf Ki (monk), 78
Draconic Resilience (sorcerer), 102 quick build Font of Inspiration (bard), 54 hill dwarf. See dwarf saving throws, 78
Dragon Ancestor (sorcerer), 102 Escape the Horde (ranger). See Font of Magic (sorcerer), 101 hirelings, 159 Ki-Empowered Strikes (monk), 79
dragonborn, 32-34 Defensive Tactics food and drink, 158, 185 History (skill). See under ki points, 78
dragonborn names, 33-34 escaping a grapple, 195 expenses, 158 Intelligence spells and, 80
dragonborn traits, 34 Eternal Mountain Defense food requirements, 185 Hit Dice, 12 knight. See background: noble
Dragon Wings (sorcerer), 103 (monk). See Elemental water requirements, 185 multiclassing and. See under knight
draw or sheathe a weapon. See Disciplines foraging. See under travel multiclassing knocking a creature out, 198
objects: using during combat Ethereal Plane. See planes of force damage. See damage types See also specific class entries Know Your Enemy (fighter), 73-74
Dreadful Word (warlock). See existence forced march. See under hit point maximum, 12, 15, 177 Knowledge domain (cleric). See
eldritch invocations Evasion (monk), 79 movement hit points, 12, 13, 15, 177, under divine domains
drink (expenses), 158 (ranger). See Superior Hunter’s forest gnome. See gnome 196-198 Knowledge o f the Ages (cleric).
drop an object. See objects: using Defense Frenzy (barbarian), 49 Constitution and, 177 See under Channel Divinity
during combat (rogue), 96 frightened. See conditions current, 196 cleric options
drow. See elf Evasive Footwork maneuver frog. See creature statistics damage at 0. See under death Land’s Stride (druid), 69
Drow Magic, 24 (fighter). See maneuvers gaining a level, 15 saving throws (ranger), 92
druid, 45, 64-69 evocation, 117-118, 203 Gargantuan. See size category dropping to 0, 197-198 language, 17, 123, 125
druid circles. See druid circles school (wizard). See under Gaze of Two Minds (warlock). See increasing with level, 15 Druidic. See Druidic
quick build, 65 arcane traditions eldritch invocations multiclassing and. See under thieves’ cant. See thieves’ cant
spell list, 208 Evocation Savant (wizard), 117 Gehenna. See planes of existence multiclassing Large. See size category
Druid Circle, 67 evoker, 117 gender. See character: sex and starting, 12, 13 lawful evil. See alignment
druid circles, 68-69 Exceptional Training (ranger), 93 gender subtracting damage from, 196 lawful good. See alignment
Circle of the Land, 68-69 exception-based rules. See under getting into and out of armor. See temporary, 198 lawful neutral. See alignment
Circle of the Moon, 69 rules under armor and shields holding breath. See suffocating Lay on Hands (paladin), 84
Druidic, 66 exhaustion, 181, 185, 291 Giant. See language Holy Nimbus (paladin), 86 learning spells. See specific

