Page 288 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 288

T ig e r                                          W o lf
          Large beast, unaligned                             Medium beast,  unaligned

          Armor Class 12                                    Armor Class 13  (natural armor)
           Hit Points 37  (5d10 + 10)                        Hit Points 11  (2d8 + 2)
          Speed 40 ft.                                      Speed 40 ft.

             STR    DEX    C O N    INT   W IS    CHA          STR    DEX    CO N    INT    W IS    CHA
            17  (+3)   15  (+2)   14  (+2)   3  (-4)   12  (+1)   8  (-1)  12 (+1)   15  (+2)   12  (+1)   3  (-4)   12  (+1)   6  (-2)

          Skills Perception +3, Stealth +6                   Skills Perception +3, Stealth +4
          Senses passive Perception  13                      Senses passive Perception  13
           Languages —                                       Languages —
          Challenge 1  (200 XP)                              Challenge 1/4  (50 XP)


           Keen Smell. The tiger has advantage on Wisdom  (Perception)   Keen Hearing and Smell. The wolf has advantage on Wisdom
           checks that rely on  smell.                       (Perception)  checks that rely on  hearing or smell.
           Pounce.  If the tiger moves at least 20 feet straight toward a   Pack Tactics. The wolf has advantage on  attack rolls against a
           creature right before hitting it with a claw attack, the target   creature if at least one of the wolf’s allies is within  5 feet o f the
           must succeed on a  DC 13 Strength saving throw or be knocked   creature and isn't incapacitated.
           prone.  If the target is prone, the tiger can take a bonus action
           to make one bite attack against it.               A c t i o n s _______________________________________
                                                             Bite.  Melee W eapon Attack: +4 to hit, reach 5 ft., one target.
           A c t i o n s _______________________________________  Hit: 7  (2d4 + 2)  piercing damage.  If the target is a creature,
           Bite.  Melee W eapon Attack: +5 to hit,  reach 5 ft., one target.  it must succeed on a  DC 11  Strength saving throw or be
           Hit: 8  (1d10 + 3)  piercing damage.              knocked prone.
           Claw.  Melee  Weapon Attack: +5 to hit, reach  5 ft., one target.
           Hit: 7  (1d8 + 3)  slashing damage.               Z o m b ie
                                                             Medium undead, neutral evil
          W a r h o r s e
                                                             Armor Class 8
           Large beast,  unaligned                           Hit Points 22 (3d8 + 9)
                                                             Speed 20 ft.
           Armor Class 11
           Hit Points 19  (3d10 + 3)
                                                               STR    DEX    C O N    INT    W IS   CHA
           Speed 60 ft.                                       13  (+1)   6  (-2)   16 (+3)   3  (-4)   6 (-2)   5  (-3)
             STR    DEX    CO N     INT    W IS   CHA        Saving Throws Wis +0
            18  (+4)   12  (+1)   13  (+1)   2 (-4)   12  (+1)   7  (-2)  Damage Immunities poison
                                                             Condition Immunities poisoned
           Senses passive Perception  11                     Senses darkvision 60 ft.,  passive  Perception 8
           Languages —                                       Languages understands the languages it knew in life but can’t
           Challenge 1/2  (100 XP)                            speak
                                                             Challenge 1/4  (50 XP)
           Trampling Charge.  If the horse moves at least 20 feet straight
           toward a creature right before hitting it with a hooves attack,   Undead Fortitude.  If damage reduces the zombie to 0 hit
           the target must succeed on a  DC 14 Strength saving throw or   points, it must make a Constitution saving throw with a  DC
           be knocked prone.  If the target is prone, the horse can take a   of 5 + the damage taken, unless the damage is radiant or
           bonus action to make another attack with its hooves against   from  a critical  hit. On a success, the zombie drops to 1 hit

           the target.                                       point instead.
           A c t i o n s ________                            A c t i o n s _______________________________________
           Hooves.  Melee W eapon Attack: +4 to hit,  reach  5 ft., one target.   Slam.  Melee W eapon Attack: +3 to hit, reach 5 ft., one target.
           Hit: 11  (2d6 + 4)  bludgeoning damage.           Hit: 4  (1d6 + 1)  bludgeoning damage.
   283   284   285   286   287   288   289   290   291   292   293