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T ig e r W o lf
Large beast, unaligned Medium beast, unaligned
Armor Class 12 Armor Class 13 (natural armor)
Hit Points 37 (5d10 + 10) Hit Points 11 (2d8 + 2)
Speed 40 ft. Speed 40 ft.
STR DEX C O N INT W IS CHA STR DEX CO N INT W IS CHA
17 (+3) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 8 (-1) 12 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2)
Skills Perception +3, Stealth +6 Skills Perception +3, Stealth +4
Senses passive Perception 13 Senses passive Perception 13
Languages — Languages —
Challenge 1 (200 XP) Challenge 1/4 (50 XP)
Keen Smell. The tiger has advantage on Wisdom (Perception) Keen Hearing and Smell. The wolf has advantage on Wisdom
checks that rely on smell. (Perception) checks that rely on hearing or smell.
Pounce. If the tiger moves at least 20 feet straight toward a Pack Tactics. The wolf has advantage on attack rolls against a
creature right before hitting it with a claw attack, the target creature if at least one of the wolf’s allies is within 5 feet o f the
must succeed on a DC 13 Strength saving throw or be knocked creature and isn't incapacitated.
prone. If the target is prone, the tiger can take a bonus action
to make one bite attack against it. A c t i o n s _______________________________________
Bite. Melee W eapon Attack: +4 to hit, reach 5 ft., one target.
A c t i o n s _______________________________________ Hit: 7 (2d4 + 2) piercing damage. If the target is a creature,
Bite. Melee W eapon Attack: +5 to hit, reach 5 ft., one target. it must succeed on a DC 11 Strength saving throw or be
Hit: 8 (1d10 + 3) piercing damage. knocked prone.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage. Z o m b ie
Medium undead, neutral evil
W a r h o r s e
Armor Class 8
Large beast, unaligned Hit Points 22 (3d8 + 9)
Speed 20 ft.
Armor Class 11
Hit Points 19 (3d10 + 3)
STR DEX C O N INT W IS CHA
Speed 60 ft. 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
STR DEX CO N INT W IS CHA Saving Throws Wis +0
18 (+4) 12 (+1) 13 (+1) 2 (-4) 12 (+1) 7 (-2) Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11 Senses darkvision 60 ft., passive Perception 8
Languages — Languages understands the languages it knew in life but can’t
Challenge 1/2 (100 XP) speak
Challenge 1/4 (50 XP)
Trampling Charge. If the horse moves at least 20 feet straight
toward a creature right before hitting it with a hooves attack, Undead Fortitude. If damage reduces the zombie to 0 hit
the target must succeed on a DC 14 Strength saving throw or points, it must make a Constitution saving throw with a DC
be knocked prone. If the target is prone, the horse can take a of 5 + the damage taken, unless the damage is radiant or
bonus action to make another attack with its hooves against from a critical hit. On a success, the zombie drops to 1 hit
the target. point instead.
A c t i o n s ________ A c t i o n s _______________________________________
Hooves. Melee W eapon Attack: +4 to hit, reach 5 ft., one target. Slam. Melee W eapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) bludgeoning damage. Hit: 4 (1d6 + 1) bludgeoning damage.

