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A l w a y s A p p r e c i a t i v e Ability Score Increase. Your Constitution score
It’s rare for a gnome to be hostile or malicious unless he increases by 1.
or she has suffered a grievous injury. Gnomes know that Artificer’s Lore. W henever you make an Intelligence
most races don’t share their sense of humor, but they enjoy (History) check related to magic items, alchemical
anyone's company just as they enjoy everything else they set objects, or technological devices, you can add twice your
out to do. proficiency bonus, instead of any proficiency bonus you
normally apply.
even the tricksters am ong them are m ore playful Tinker. You have proficiency with artisan’s tools
than vicious. (tinker’s tools). Using those tools, you can spend 1
Size. Gnom es are between 3 and 4 feet tall and hour and 10 gp worth of materials to construct a Tiny
average about 40 pounds. Your size is Small. clockw ork device (AC 5, 1 hp). The device ceases
Speed. Your base walking speed is 25 feet. to function after 24 hours (unless you spend 1 hour
Darkvision. Accustomed to life underground, you have repairing it to keep the device functioning), or when
superior vision in dark and dim conditions. You can you use your action to dismantle it; at that time, you can
see in dim light within 60 feet of you as if it w ere bright reclaim the materials used to create it. You can have up
light, and in darkness as if it were dim light. You can't to three such devices active at a time.
discern color in darkness, only shades of gray. W hen you create a device, choose one of the
Gnome Cunning. You have advantage on all following options:
Intelligence, W isdom , and Charisma saving throws
Clockwork Toy. This toy is a clockw ork animal, monster,
against magic.
or person, such as a frog, mouse, bird, dragon, or
Languages. You can speak, read, and write Com m on
soldier. W hen placed on the ground, the toy m oves
and Gnomish. The Gnomish language, which uses the
5 feet across the ground on each of your turns in a
Dwarvish script, is renowned for its technical treatises
random direction. It makes noises as appropriate
and its catalogs o f knowledge about the natural world.
to the creature it represents.
Subrace. Two subraces of gnom es are found among
Fire Starter. The device produces a miniature
the worlds of D&D: forest gnom es and rock gnom es.
flame, which you can use to light a candle,
Choose one of these subraces.
torch, or campfire. Using the device
requires your action.
F o r e s t G n o m e
Music Box. W hen opened, this music box
As a forest gnome, you have a natural knack for illusion
plays a single song at a moderate volume.
and inherent quickness and stealth. In the worlds of
The box stops playing when it
D&D, forest gnom es are rare and secretive. They gather
in hidden com m unities in sylvan forests, using illusions reaches the song’s end or
and trickery to conceal themselves from threats or when it is closed.
to mask their escape should they be detected. Forest
gnom es tend to be friendly with other good-spirited
w oodland folk, and they regard elves and good fey as
their most important allies. These gnom es also befriend
small forest animals and rely on them for information
about threats that might prowl their lands.
Ability Score Increase. Your Dexterity score
increases by 1.
Natural Illusionist. You know the minor illusion
cantrip. Intelligence is your spellcasting ability for it.
Speak with Small Beasts. Through sounds and
gestures, you can com m unicate simple ideas with Small
or smaller beasts. Forest gnom es love animals and often
keep squirrels, badgers, rabbits, moles, w oodpeckers,
and other creatures as beloved pets.
R o c k G n o m e
As a rock gnome, you have a natural inventiveness and
hardiness beyond that of other gnom es. Most gnom es
in the worlds of D&D are rock gnom es, including the
tinker gnom es of the Dragonlance setting.

