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hate orcs. Some are reserved, trying not to draw attention to
exultation w hen they join in melee com bat—and either
themselves. A few demonstrate piety and good-heartedness
exult along with him or shiver with fear and loathing.
as publicly as they can (whether or not such demonstrations
Half-orcs are not evil by nature, but evil does lurk within are genuine). And some simply try to be so tough that others
them, whether they em brace it or rebel against it. just avoid them.
Beyond the rage of Gruumsh, half-orcs feel emotion
powerfully. Rage doesn’t just quicken their pulse, it
Ability Score Increase. Your Strength score
makes their bodies burn. An insult stings like acid,
increases by 2, and your Constitution score
and sadness saps their strength. But they laugh loudly
increases by 1.
and heartily, and simple bodily pleasures—feasting,
Age. Half-orcs mature a little faster than humans,
drinking, wrestling, drumming, and wild dancing—fill
reaching adulthood around age 14. They age
their hearts with joy. They tend to be short-tempered
noticeably faster and rarely live longer than 75 years.
and som etim es sullen, m ore inclined to action than
Alignment. Half-orcs inherit a tendency toward chaos
contemplation and to fighting than arguing. The most
from their orc parents and are not strongly inclined
accom plished half-orcs are those with enough self-
toward good. Half-orcs raised am ong ores and willing
control to get by in a civilized land.
to live out their lives among them are usually evil.
Size. Half-orcs are som ewhat larger and bulkier than
T r i b e s a n d S l u m s
humans, and they range from 5 to well over 6 feet tall.
Half-orcs most often live am ong orc s. Of the other races, Your size is Medium.
humans are most likely to accept half-orcs, and half- Speed. Your base walking speed is 30 feet.
orcs almost always live in human lands when not living Darkvision. Thanks to your orc blood, you have
am ong orc tribes. W hether proving themselves am ong superior vision in dark and dim conditions. You can
rough barbarian tribes or scrabbling to survive in the see in dim light within 60 feet of you as if it w ere bright
slums of larger cities, half-orcs get by on their physical light, and in darkness as if it w ere dim light. You can't
might, their endurance, and the sheer determination discern color in darkness, only shades o f gray.
they inherit from their human ancestry. Menacing. You gain proficiency in the
Intimidation skill.
H a l f - O r c N a m e s Relentless Endurance. W hen you are reduced to
0 hit points but not killed outright, you can drop to 1 hit
Half-orcs usually have names appropriate to the culture
point instead. You can’t use this feature again until you
in which they were raised. A half-orc w ho wants to fit in
am ong humans might trade an orc name for a human finish a long rest.
name. Som e half-orcs with human names decide to Savage Attacks. W hen you score a critical hit with
adopt a guttural orc name because they think it makes a melee weapon attack, you can roll one of the weapon’s
damage dice one additional time and add it to the extra
them m ore intimidating.
damage of the critical hit.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh,
Languages. You can speak, read, and
Keth, Krusk, Mhurren, Ront, Shump, Thokk
write Com m on and Orc . Orc is a
Female Orc Names: Baggi, Emen, Engong, Kansif,
harsh, grating language with
Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola,
hard consonants. It has
Volen, Yevelda
no script of its own
but is written in the
H a l f - O r c T r a i t s
Dwarvish script.
Your half-orc character has certain traits deriving from
your ore ancestry.

