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During that time, you also have resistance to all damage
             E x t r a  A t t a c k
                                                               but force damage.
             Beginning at 5th level, you can attack twice, instead of   Additionally, you can spend 8 ki points to cast the
             once, whenever you take the Attack action on your turn.  astral projection spell, without needing material
                                                               com ponents. W hen you do so, you can’t take any other
             S t u n n i n g   S t r i k e                     creatures with you.
             Starting at 5th level, you can interfere with the flow of
             ki in an opponent’s body. W hen you hit another creature   P e r f e c t   S e l f
             with a melee w eapon attack, you can spend 1 ki point to   At 20th level, when you roll for initiative and have no ki
             attempt a stunning strike. The target must succeed on a   points remaining, you regain 4 ki points.
             Constitution saving throw or be stunned until the end of
             your next turn.
                                                               M o n a s t i c   T r a d i t i o n s
             K i - E m p o w e r e d   S t r i k e s           Three traditions of monastic pursuit are com m on in
                                                               the monasteries scattered across the multiverse. Most
             Starting at 6th level, your unarm ed strikes count as
                                                               m onasteries practice one tradition exclusively, but a
             magical for the purpose of overcom ing resistance and
                                                               few honor the three traditions and instruct each monk
             immunity to nonm agical attacks and damage.
                                                               according to his or her aptitude and interest. All three
                                                               traditions rely on the sam e basic techniques, diverging
             E v a s i o n
                                                               as the student grows m ore adept. Thus, a m onk need
             At 7th level, your instinctive agility lets you dodge   choose a tradition only upon reaching 3rd level.
             out of the way of certain area effects, such as a blue
             dragon’s lightning breath or a fireball spell. W hen you   W a y   o f   t h e   O p e n   H a n d
             are subjected to an effect that allows you to make a
                                                               M onks of the Way of the Open Hand are the ultimate
             Dexterity saving throw to take only half damage, you
                                                               masters of martial arts combat, whether armed or
             instead take no damage if you succeed on the saving
                                                               unarmed. They learn techniques to push and trip their
             throw, and only half damage if you fail.
                                                               opponents, manipulate ki to heal damage to their
                                                               bodies, and practice advanced meditation that can
             S t i l l n e s s   o f   M i n d
                                                               protect them from  harm.
             Starting at 7th level, you can use your action to end one
             effect on yourself that is causing you to be charm ed   O p e n   H a n d   T e c h n i q u e
             or frightened.                                    Starting when you choose this tradition at 3rd level,
                                                               you can manipulate your enemy’s ki when you harness
             P u r i t y   o f   B o d y                       your own. W henever you hit a creature with one of the
                                                               attacks granted by your Flurry of Blows, you can im pose
             At 10th level, your mastery of the ki flowing through you
                                                               one of the following effects on that target:
             makes you immune to disease and poison.

                                                               • It must succeed on a Dexterity saving throw or be
             T o n g u e   o f   t h e   S u n   a n d   M o o n  knocked prone.

                                                               • It must make a Strength saving throw. If it fails, you
             Starting at  13th level, you learn to touch the ki of other
                                                                can push it up to  15 feet away from  you.
             minds so that you understand all spoken languages.
                                                               • It can’t take reactions until the end of your next turn.

             Moreover, any creature that can understand a language
             can understand what you say.
                                                               W h o l e n e s s   o f   B o d y
                                                               At 6th level, you gain the ability to heal yourself. As an
             D i a m o n d   S o u l
                                                               action, you can regain hit points equal to three times
             Beginning at  14th level, your mastery of ki grants you
             proficiency in all saving throws.
              Additionally, whenever you make a saving throw and
             fail, you can spend 1  ki point to reroll it and take the
             second result.
             T i m e l e s s   B o d y
             At  15th level, your ki sustains you so that you suffer
             none of the frailty of old age, and you can't be aged
             magically. You can still die of old age, however. In
             addition, you no longer need food or water.
             E m p t y   B o d y
             Beginning at 18th level, you can use your action to
             spend 4 ki points to becom e invisible for 1  minute.
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