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C a r e f u l S p e l l
S o r c e r o u s R e s t o r a t i o n
W hen you cast a spell that forces other creatures to make
At 20th level, you regain 4 expended sorcery points
a saving throw, you can protect som e of those creatures
whenever you finish a short rest.
from the spell’s full force. To do so, you spend 1 sorcery
point and choose a number of those creatures up to your
Charisma modifier (minimum of one creature). A chosen So r c er o u s O r ig in s
creature automatically succeeds on its saving throw Different sorcerers claim different origins for their
against the spell. innate magic. Although many variations exist, most
of these origins fall into two categories: a draconic
D i s t a n t S p e l l
bloodline and wild magic.
W hen you cast a spell that has a range of 5 feet or
greater, you can spend 1 sorcery point to double the D r a c o n i c B l o o d l i n e
range of the spell.
Your innate magic com es from draconic m agic that was
W hen you cast a spell that has a range of touch, you
mingled with your blood or that o f your ancestors. Most
can spend 1 sorcery point to make the range of the
often, sorcerers with this origin trace their descent
spell 30 feet.
back to a mighty sorcerer of ancient times w ho made a
E m p o w e r e d S p e l l bargain with a dragon or who might even have claimed
W hen you roll damage for a spell, you can spend 1 a dragon parent. Som e of these bloodlines are well
sorcery point to reroll a number of the damage dice up established in the world, but most are obscure. Any
to your Charisma modifier (minimum of one). You must given sorcerer could be the first of a new bloodline, as a
use the new rolls. result of a pact or som e other exceptional circumstance.
You can use Em powered Spell even if you have
D r a g o n A n c e s t o r
already used a different Metamagic option during the
At 1st level, you choose one type of dragon as your
casting of the spell.
ancestor. The damage type associated with each dragon
is used by features you gain later.
E x t e n d e d S p e l l
W hen you cast a spell that has a duration of 1 minute
or longer, you can spend 1 sorcery point to double its D r a c o n i c A n c e s t r y
duration, to a maximum duration of 24 hours. Dragon Damage Type
Black Acid
H e i g h t e n e d S p e l l
Blue Lightning
W hen you cast a spell that forces a creature to make a
Brass Fire
saving throw to resist its effects, you can spend 3 sorcery
Bronze Lightning
points to give one target of the spell disadvantage on its
first saving throw made against the spell. Copper Acid
Cold Fire
Q u i c k e n e d S p e l l Green Poison
W hen you cast a spell that has a casting time of 1 action, Red Fire
you can spend 2 sorcery points to change the casting
Silver Cold
time to 1 bonus action for this casting.
White Cold
S u b t l e S p e l l
W hen you cast a spell, you can spend 1 sorcery point to You can speak, read, and write Draconic. Additionally,
cast it without any som atic or verbal components. whenever you make a Charisma check when interacting
with dragons, your proficiency bonus is doubled if it
T w i n n e d S p e l l applies to the check.
W hen you cast a spell that targets only one creature and
doesn’t have a range of self, you can spend a number of D r a c o n i c R e s i l i e n c e
As magic flows through your body, it causes physical
sorcery points equal to the spell’s level to target a second
traits of your dragon ancestors to emerge. At 1st level,
creature in range with the same spell (1 sorcery point if
the spell is a cantrip). your hit point maximum increases by 1 and increases by
1 again whenever you gain a level in this class.
A b i l i t y S c o r e I m p r o v e m e n t Additionally, parts of your skin are covered by a thin
sheen of dragon-like scales. W hen you aren’t wearing
W hen you reach 4th level, and again at 8th, 12th, 16th,
armor, your AC equals 13 + your Dexterity modifier.
and 19th level, you can increase one ability score of your
choice by 2, or you can increase two ability scores of E l e m e n t a l A f f i n i t y
your choice by 1. As normal, you can’t increase an ability Starting at 6th level, when you cast a spell that deals
score above 20 using this feature. damage of the type associated with your draconic
ancestry, add your Charisma modifier to that damage.
At the same time, you can spend 1 sorcery point to gain
resistance to that damage type for 1 hour.

