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C a r e f u l   S p e l l
                                                                       S o r c e r o u s   R e s t o r a t i o n
                     W hen you cast a spell that forces other creatures to make
                                                                       At 20th level, you regain 4 expended sorcery points
                     a saving throw, you can protect som e of those creatures
                                                                       whenever you finish a short rest.
                     from the spell’s full force. To do so, you spend 1 sorcery
                     point and choose a number of those creatures up to your
                     Charisma modifier (minimum of one creature). A chosen   So r c er o u s  O r ig in s
                     creature automatically succeeds on its saving throw   Different sorcerers claim  different origins for their
                     against the spell.                                innate magic. Although many variations exist, most
                                                                       of these origins fall into two categories: a draconic
                     D i s t a n t   S p e l l
                                                                       bloodline and wild magic.
                     W hen you cast a spell that has a range of 5 feet or
                     greater, you can spend  1  sorcery point to double the   D r a c o n i c   B l o o d l i n e
                     range of the spell.
                                                                       Your innate magic com es from draconic m agic that was
                      W hen you cast a spell that has a range of touch, you
                                                                       mingled with your blood or that o f your ancestors. Most
                     can spend  1  sorcery point to make the range of the
                                                                       often, sorcerers with this origin trace their descent
                     spell 30 feet.
                                                                       back to a mighty sorcerer of ancient times w ho made a
                     E m p o w e r e d   S p e l l                     bargain with a dragon or who might even have claimed
                     W hen you roll damage for a spell, you can spend  1   a dragon parent. Som e of these bloodlines are well
                     sorcery point to reroll a number of the damage dice up   established in the world, but most are obscure. Any
                     to your Charisma modifier (minimum of one). You must   given sorcerer could be the first of a new bloodline, as a
                     use the new rolls.                                result of a pact or som e other exceptional circumstance.
                      You can use Em powered Spell even if you have
                                                                       D r a g o n  A n c e s t o r
                     already used a different Metamagic option during the
                                                                       At  1st level, you choose one type of dragon as your
                     casting of the spell.
                                                                       ancestor. The damage type associated with each dragon
                                                                       is used by features you gain later.
                     E x t e n d e d   S p e l l
                     W hen you cast a spell that has a duration of 1  minute
                     or longer, you can spend  1  sorcery point to double its   D r a c o n i c   A n c e s t r y
                     duration, to a maximum duration of 24 hours.       Dragon         Damage Type
                                                                       Black          Acid
                     H e i g h t e n e d   S p e l l
                                                                       Blue           Lightning
                     W hen you cast a spell that forces a creature to make a
                                                                       Brass           Fire
                     saving throw to resist its effects, you can spend 3 sorcery
                                                                       Bronze          Lightning
                     points to give one target of the spell disadvantage on its
                     first saving throw made against the spell.        Copper         Acid
                                                                       Cold            Fire
                     Q u i c k e n e d   S p e l l                     Green          Poison
                    W hen you cast a spell that has a casting time of 1  action,   Red  Fire
                    you can spend 2 sorcery points to change the casting
                                                                       Silver         Cold
                     time to  1  bonus action for this casting.
                                                                       White          Cold
                     S u b t l e   S p e l l
                    W hen you cast a spell, you can spend  1  sorcery point to   You can speak, read, and write Draconic. Additionally,
                    cast it without any som atic or verbal components.  whenever you make a Charisma check when interacting
                                                                      with dragons, your proficiency bonus is doubled if it
                    T w i n n e d   S p e l l                          applies to the check.
                    W hen you cast a spell that targets only one creature and
                    doesn’t have a range of self, you can spend a number of   D r a c o n i c   R e s i l i e n c e
                                                                      As magic flows through your body, it causes physical
                    sorcery points equal to the spell’s level to target a second
                                                                      traits of your dragon ancestors to emerge. At 1st level,
                    creature in range with the same spell (1  sorcery point if
                    the spell is a cantrip).                          your hit point maximum increases by 1  and increases by
                                                                       1  again whenever you gain a level in this class.
                    A b i l i t y   S c o r e   I m p r o v e m e n t   Additionally, parts of your skin are covered by a thin
                                                                      sheen of dragon-like scales. W hen you aren’t wearing
                    W hen you reach 4th level, and again at 8th,  12th,  16th,
                                                                      armor, your AC equals  13 + your Dexterity modifier.
                    and  19th level, you can increase one ability score of your
                    choice by 2, or you can increase two ability scores of   E l e m e n t a l  A f f i n i t y
                    your choice by 1. As normal, you can’t increase an ability   Starting at 6th level, when you cast a spell that deals
                    score above 20 using this feature.                damage of the type associated with your draconic
                                                                      ancestry, add your Charisma modifier to that damage.
                                                                      At the same time, you can spend  1  sorcery point to gain
                                                                      resistance to that damage type for 1  hour.
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