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P r o f i c i e n c i e s Additionally, when you gain a level in this class,
Armor: Light armor you can choose one of the warlock spells you know
Weapons: Simple weapons and replace it with another spell from the warlock
Tools: None spell list, which also must be of a level for which you
have spell slots.
Saving Throws: W isdom , Charisma
Skills: Choose two skills from Arcana, S p e l l c a s t i n g A b i l i t y
Deception, History, Intimidation, Investigation, Charisma is your spellcasting ability for your warlock
Nature, and Religion spells, so you use your Charisma whenever a spell refers
to your spellcasting ability. In addition, you use your
E q u i p m e n t
Charisma modifier when setting the saving throw DC
You start with the following equipment, in addition to
for a w arlock spell you cast and when making an attack
the equipment granted by your background:
roll with one.
• (a) a light crossbow and 20 bolts or (b) any simple
Spell save DC = 8 + your proficiency bonus +
weapon
your Charisma modifier
• (a) a com ponent pouch or (b) an arcane focus
• (a) a scholar’s pack or (b) a dungeoneer’s pack Spell attack modifier = your proficiency bonus +
• Leather armor, any simple weapon, and two daggers your Charisma modifier
O t h e r w o r l d l y P a t r o n
S p e l l c a s t i n g F o c u s
At 1st level, you have struck a bargain with an You can use an arcane focus (found in chapter 5) as a
otherworldly being of your choice: the Archfey, the spellcasting focus for your w arlock spells.
Fiend, or the Great Old One, each of which is detailed
at the end of the class description. Your choice E l d r i t c h I n v o c a t i o n s
grants you features at 1st level and again at 6th, 10th, In your study of occult lore, you have unearthed eldritch
and 14th level. invocations, fragments of forbidden knowledge that
imbue you with an abiding magical ability.
P a c t M a g i c
At 2nd level, you gain two eldritch invocations of your
Your arcane research and the magic bestowed on you choice. Your invocation options are detailed at the end
by your patron have given you facility with spells. See of the class description. W hen you gain certain w arlock
chapter 10 for the general rules o f spellcasting and levels, you gain additional invocations of your choice,
chapter 11 for the w arlock spell list. as shown in the Invocations Known colum n of the
W arlock table.
C a n t r i p s Additionally, when you gain a level in this class,
You know two cantrips of your choice from the warlock you can choose one of the invocations you know and
spell list. You learn additional warlock cantrips of your replace it with another invocation that you could learn
choice at higher levels, as shown in the Cantrips Known at that level.
colum n of the W arlock table.
P a c t B o o n
S p e l l S l o t s
At 3rd level, your otherworldly patron bestows a gift
The W arlock table shows how many spell slots you have.
upon you for your loyal service. You gain one of the
The table also shows what the level of those slots is; all
following features of your choice.
of your spell slots are the same level. To cast one of your
warlock spells of 1st level or higher, you must expend a
Pa c t o f t h e C h a i n
spell slot. You regain all expended spell slots when you
You learn the find familiar spell and can cast it as a
finish a short or long rest.
ritual. The spell doesn’t count against your number of
For example, when you are 5th level, you have
spells known.
two 3rd-level spell slots. To cast the 1st-level spell
W hen you cast the spell, you can choose one of the
thunderwave, you must spend one of those slots, and
normal form s for your familiar or one of the following
you cast it as a 3rd-level spell.
special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can
S p e l l s K n o w n o f 1s t L e v e l a n d H i g h e r
forgo one of your own attacks to allow your familiar to
At 1st level, you know two 1st-level spells of your choice
make one attack of its own.
from the w arlock spell list.
The Spells Known colum n of the W arlock table shows
Pa c t o f t h e B l a d e
when you learn m ore w arlock spells of your choice of 1st
You can use your action to create a pact w eapon in your
level and higher. A spell you choose must be of a level
empty hand. You can choose the form that this melee
no higher than what’s shown in the table's Slot Level
w eapon takes each time you create it (see chapter 5 for
colum n for your level. W hen you reach 6th level, for
w eapon options). You are proficient with it while you
example, you learn a new warlock spell, which can be
wield it. This w eapon counts as m agical for the purpose
1st, 2nd, or 3rd level.
of overcom ing resistance and immunity to nonm agical
attacks and damage.

