Page 101 - DnD_5e_Players_Handbook_(BnW_OCR)
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P r o f i c i e n c i e s                          Additionally, when you gain a level in this class,
          Armor: Light armor                                you can choose one of the warlock spells you know
          Weapons: Simple weapons                           and replace it with another spell from the warlock
          Tools: None                                       spell list, which also must be of a level for which you
                                                            have spell slots.
          Saving Throws: W isdom , Charisma
          Skills: Choose two skills from Arcana,            S p e l l c a s t i n g  A b i l i t y
           Deception, History, Intimidation, Investigation,  Charisma is your spellcasting ability for your warlock
           Nature, and Religion                             spells, so you use your Charisma whenever a spell refers
                                                            to your spellcasting ability. In addition, you use your
          E q u i p m e n t
                                                            Charisma modifier when setting the saving throw DC
          You start with the following equipment, in addition to
                                                            for a w arlock spell you cast and when making an attack
          the equipment granted by your background:
                                                            roll with one.

          • (a) a light crossbow  and 20 bolts or (b) any simple
                                                                   Spell save DC = 8 + your proficiency bonus +
           weapon
                                                                          your Charisma modifier

          • (a) a com ponent pouch or (b) an arcane focus

          • (a) a scholar’s pack or (b) a dungeoneer’s pack       Spell attack modifier = your proficiency bonus +

          • Leather armor, any simple weapon, and two daggers             your Charisma modifier
          O t h e r w o r l d l y   P a t r o n
                                                            S p e l l c a s t i n g   F o c u s
          At 1st level, you have struck a bargain with an   You can use an arcane focus (found in chapter 5) as a
          otherworldly being of your choice: the Archfey, the   spellcasting focus for your w arlock spells.
          Fiend, or the Great Old One, each of which is detailed
          at the end of the class description. Your choice   E l d r i t c h   I n v o c a t i o n s
          grants you features at 1st level and again at 6th,  10th,   In your study of occult lore, you have unearthed eldritch
          and 14th level.                                   invocations, fragments of forbidden knowledge that
                                                            imbue you with an abiding magical ability.
          P a c t   M a g i c
                                                             At 2nd level, you gain two eldritch invocations of your
          Your arcane research and the magic bestowed on you   choice. Your invocation options are detailed at the end
          by your patron have given you facility with spells. See   of the class description. W hen you gain certain w arlock
          chapter 10 for the general rules o f spellcasting and   levels, you gain additional invocations of your choice,
          chapter 11 for the w arlock spell list.           as shown in the Invocations Known colum n of the
                                                            W arlock table.
          C a n t r i p s                                    Additionally, when you gain a level in this class,
          You know two cantrips of your choice from the warlock   you can choose one of the invocations you know and
          spell list. You learn additional warlock cantrips of your   replace it with another invocation that you could learn
          choice at higher levels, as shown in the Cantrips Known   at that level.
          colum n of the W arlock table.
                                                            P a c t   B o o n
          S p e l l   S l o t s
                                                            At 3rd level, your otherworldly patron bestows a gift
          The W arlock table shows how many spell slots you have.
                                                            upon you for your loyal service. You gain one of the
          The table also shows what the level of those slots is; all
                                                            following features of your choice.
          of your spell slots are the same level. To cast one of your
          warlock spells of 1st level or higher, you must expend a
                                                            Pa c t   o f   t h e   C h a i n
          spell slot. You regain all expended spell slots when you
                                                            You learn the find familiar spell and can cast it as a
          finish a short or long rest.
                                                            ritual. The spell doesn’t count against your number of
           For example, when you are 5th level, you have
                                                            spells known.
          two 3rd-level spell slots. To cast the  1st-level spell
                                                             W hen you cast the spell, you can choose one of the
          thunderwave, you must spend one of those slots, and
                                                            normal form s for your familiar or one of the following
          you cast it as a 3rd-level spell.
                                                            special forms: imp, pseudodragon, quasit, or sprite.
                                                             Additionally, when you take the Attack action, you can
          S p e l l s   K n o w n   o f   1s t  L e v e l  a n d   H i g h e r
                                                            forgo one of your own attacks to allow your familiar to
          At 1st level, you know two  1st-level spells of your choice
                                                            make one attack of its own.
          from  the w arlock spell list.
           The Spells Known colum n of the W arlock table shows
                                                            Pa c t   o f   t h e   B l a d e
          when you learn m ore w arlock spells of your choice of 1st
                                                            You can use your action to create a pact w eapon in your
          level and higher. A spell you choose must be of a level
                                                            empty hand. You can choose the form that this melee
          no higher than what’s shown in the table's Slot Level
                                                            w eapon takes each time you create it (see chapter 5 for
          colum n for your level. W hen you reach 6th level, for
                                                            w eapon options). You are proficient with it while you
          example, you learn a new warlock spell, which can be
                                                            wield it. This w eapon counts as m agical for the purpose
          1st, 2nd, or 3rd level.
                                                            of overcom ing resistance and immunity to nonm agical
                                                            attacks and damage.
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