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Ghoul Giant Badger
Medium undead, chaotic evil Medium beast, unaligned
Armor Class 12 Armor Class 10
Hit Points 22 (5d8) Hit Points 13 (2d8 + 4)
Speed 30 ft. Speed 30 ft., burrow 10 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 10 (+0) 7 (−2) 10 (+0) 6 (−2) 13 (+1) 10 (+0) 15 (+2) 2 (−4) 12 (+1) 5 (−3)
Damage Immunities poison Senses darkvision 30 ft., passive Perception 11
Condition Immunities charmed, exhaustion, poisoned Languages —
Senses darkvision 60 ft., passive Perception 10 Challenge 1/4 (50 XP)
Languages Common
Challenge 1 (200 XP)
Keen Smell. The badger has advantage on Wisdom
(Perception) checks that rely on smell.
Actions
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
Hit: 9 (2d6 + 2) piercing damage. Multiattack. The badger makes two attacks: one with its bite
and one with its claws.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) slashing damage. If the target is a creature Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
other than an elf or undead, it must succeed on a DC 10 Hit: 4 (1d6 + 1) piercing damage.
Constitution saving throw or be paralyzed for 1 minute. The Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
target can repeat the saving throw at the end of each of its Hit: 6 (2d4 + 1) slashing damage.
turns, ending the effect on itself on a success.
With their razor-sharp teeth and jagged claws, ghouls
roam the night in packs, driven by an insatiable hunger Giant Bat
for humanoid flesh. Large beast, unaligned
Armor Class 13
Giant Ape Hit Points 22 (4d10)
Huge beast, unaligned Speed 10 ft., fly 60 ft.
STR DEX CON INT WIS CHA
Armor Class 12 15 (+2) 16 (+3) 11 (+0) 2 (−4) 12 (+1) 6 (−2)
Hit Points 157 (15d12 + 60)
Speed 40 ft., climb 40 ft.
Senses blindsight 60 ft., passive Perception 11
Languages —
STR DEX CON INT WIS CHA Challenge 1/4 (50 XP)
23 (+6) 14 (+2) 18 (+4) 7 (−2) 12 (+1) 7 (−2)
Skills Athletics +9, Perception +4 Echolocation. The bat can’t use its blindsight while deafened.
Senses passive Perception 14
Languages — Keen Hearing. The bat has advantage on Wisdom
Challenge 7 (2,900 XP) (Perception) checks that rely on hearing.
Actions
Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Multiattack. The ape makes two fist attacks. Hit: 5 (1d6 + 2) piercing damage.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one
target. Hit: 30 (7d6 + 6) bludgeoning damage.
Chapter 12: Monsters
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D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

