Page 128 - DnD_BasicRules_2018
P. 128

Flying Snake                                       Frog

             Tiny beast, unaligned                              Tiny beast, unaligned
             Armor Class 14                                     Armor Class 11
             Hit Points 5 (2d4)                                 Hit Points 1 (1d4 − 1)
             Speed 30 ft., fly 60 ft., swim 30 ft.              Speed 20 ft., swim 20 ft.

                STR   DEX    CON      INT    WIS    CHA            STR   DEX    CON      INT    WIS    CHA
               4 (−3)   18 (+4)   11 (+0)   2 (−4)   12 (+1)   5 (−3)    1 (−5)   13 (+1)   8 (−1)   1 (−5)   8 (−1)   3 (−4)

             Senses blindsight 10 ft., passive Perception 11    Skills Perception +1, Stealth +3
             Languages —                                        Senses darkvision 30 ft., passive Perception 11
             Challenge 1/8 (25 XP)                              Languages —
                                                                Challenge 0 (0 XP)
             Flyby. The snake doesn’t provoke opportunity attacks when it
             flies out of an enemy’s reach.                     Amphibious. The frog can breathe air and water.
             Actions                                            Standing Leap. The frog’s long jump is up to 10 feet and its
                                                                high jump is up to 5 feet, with or without a running start.
             Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
             Hit: 1 piercing damage plus 7 (3d4) poison damage.
                                                               A frog has no effective attacks. It feeds on small insects
                                                               and typically dwells near water, in trees, or underground.
            A flying snake is a brightly colored, winged serpent
            found in remote jungles.
                                                                Frost Giant
             Flying Sword                                       Huge giant, neutral evil
             Small construct, unaligned                         Armor Class 15 (patchwork armor)
                                                                Hit Points 138 (12d12 + 60)
             Armor Class 17 (natural armor)                     Speed 40 ft.
             Hit Points 17 (5d6)
             Speed 0 ft., fly 50 ft. (hover)                      STR    DEX    CON      INT    WIS    CHA
                                                                  23 (+6)   9 (−1)   21 (+5)   9 (−1)   10 (+0)   12 (+1)
                STR   DEX    CON      INT    WIS    CHA
               12 (+1)   15 (+2)   11 (+0)   1 (−5)   5 (−3)   1 (−5)  Saving Throws Con +8, Wis +3, Cha +4
                                                                Skills Athletics +9, Perception +3
             Saving Throws Dex +4                               Damage Immunities cold
             Damage Immunities poison, psychic                  Senses passive Perception 13
             Condition Immunities blinded, charmed, deafened,   Languages Giant
              frightened, paralyzed, petrified, poisoned        Challenge 8 (3,900 XP)
             Senses blindsight 60 ft. (blind beyond this radius),
              passive Perception 7
             Languages —                                        Actions
             Challenge 1/4 (50 XP)
                                                                Multiattack. The giant makes two greataxe attacks.
                                                                Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one
             Antimagic Susceptibility. The sword is incapacitated while in
             the area of an antimagic field. If targeted by dispel magic, the   target. Hit: 25 (3d12 + 6) slashing damage.
             sword must succeed on a Constitution saving throw against   Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one
             the caster’s spell save DC or fall unconscious for 1 minute.  target. Hit: 28 (4d10 + 6) bludgeoning damage.
             False Appearance. While the sword remains motionless and
             isn’t flying, it is indistinguishable from a normal sword.  Frost giants are creatures of ice and snow, with hair and
             Actions                                           beards of pale white or light blue, and flesh as blue as
                                                               glacial ice. They respect only brute strength and skill
             Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one   in battle.
             target. Hit: 5 (1d8 + 1) slashing damage.


            A magically animated flying sword dances through the
            air, fighting like a warrior that can’t be injured.








                                                                                           Chapter 12: Monsters
                                                                                                                  128
                                                                                                                  128
                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
   123   124   125   126   127   128   129   130   131   132   133