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Flying Snake Frog
Tiny beast, unaligned Tiny beast, unaligned
Armor Class 14 Armor Class 11
Hit Points 5 (2d4) Hit Points 1 (1d4 − 1)
Speed 30 ft., fly 60 ft., swim 30 ft. Speed 20 ft., swim 20 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
4 (−3) 18 (+4) 11 (+0) 2 (−4) 12 (+1) 5 (−3) 1 (−5) 13 (+1) 8 (−1) 1 (−5) 8 (−1) 3 (−4)
Senses blindsight 10 ft., passive Perception 11 Skills Perception +1, Stealth +3
Languages — Senses darkvision 30 ft., passive Perception 11
Challenge 1/8 (25 XP) Languages —
Challenge 0 (0 XP)
Flyby. The snake doesn’t provoke opportunity attacks when it
flies out of an enemy’s reach. Amphibious. The frog can breathe air and water.
Actions Standing Leap. The frog’s long jump is up to 10 feet and its
high jump is up to 5 feet, with or without a running start.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1 piercing damage plus 7 (3d4) poison damage.
A frog has no effective attacks. It feeds on small insects
and typically dwells near water, in trees, or underground.
A flying snake is a brightly colored, winged serpent
found in remote jungles.
Frost Giant
Flying Sword Huge giant, neutral evil
Small construct, unaligned Armor Class 15 (patchwork armor)
Hit Points 138 (12d12 + 60)
Armor Class 17 (natural armor) Speed 40 ft.
Hit Points 17 (5d6)
Speed 0 ft., fly 50 ft. (hover) STR DEX CON INT WIS CHA
23 (+6) 9 (−1) 21 (+5) 9 (−1) 10 (+0) 12 (+1)
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 1 (−5) 5 (−3) 1 (−5) Saving Throws Con +8, Wis +3, Cha +4
Skills Athletics +9, Perception +3
Saving Throws Dex +4 Damage Immunities cold
Damage Immunities poison, psychic Senses passive Perception 13
Condition Immunities blinded, charmed, deafened, Languages Giant
frightened, paralyzed, petrified, poisoned Challenge 8 (3,900 XP)
Senses blindsight 60 ft. (blind beyond this radius),
passive Perception 7
Languages — Actions
Challenge 1/4 (50 XP)
Multiattack. The giant makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one
Antimagic Susceptibility. The sword is incapacitated while in
the area of an antimagic field. If targeted by dispel magic, the target. Hit: 25 (3d12 + 6) slashing damage.
sword must succeed on a Constitution saving throw against Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one
the caster’s spell save DC or fall unconscious for 1 minute. target. Hit: 28 (4d10 + 6) bludgeoning damage.
False Appearance. While the sword remains motionless and
isn’t flying, it is indistinguishable from a normal sword. Frost giants are creatures of ice and snow, with hair and
Actions beards of pale white or light blue, and flesh as blue as
glacial ice. They respect only brute strength and skill
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one in battle.
target. Hit: 5 (1d8 + 1) slashing damage.
A magically animated flying sword dances through the
air, fighting like a warrior that can’t be injured.
Chapter 12: Monsters
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D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

