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having been exiled. Or a dwarf might search for the axe   Duergar
            wielded by a mighty ancestor, lost on the field of battle   In cities deep in the Underdark live the duergar, or gray
            centuries ago.                                       dwarves. These vicious, stealthy slave traders raid the
                                                                 surface world for captives, then sell their prey to the other
            Dwarf Names                                          races of the Underdark. They have innate magical abilities
                                                                 to become invisible and to temporarily grow to giant size.
            A dwarf’s name is granted by a clan elder, in accordance
            with tradition. Every proper dwarven name has been
            used and reused down through the generations. A      Languages. You can speak, read, and write Common
            dwarf’s name belongs to the clan, not to the individual.   and Dwarvish. Dwarvish is full of hard consonants and
            A dwarf who misuses or brings shame to a clan name   guttural sounds, and those characteristics spill over into
            is stripped of the name and forbidden by law to use any   whatever other language a dwarf might speak.
            dwarven name in its place.                           Subrace. Two main subraces of dwarves populate the
                                                               worlds of D&D: hill dwarves and mountain dwarves.
            Male Names: Adrik, Alberich, Baern, Barendd, Brottor,
                                                               Choose one of these subraces.
             Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim,
             Flint, Gardain, Harbek, Kildrak, Morgran, Orsik,   Hill Dwarf
             Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin,   As a hill dwarf, you have keen senses, deep intuition, and
             Tordek, Traubon, Travok, Ulfgar, Veit, Vondal     remarkable resilience. The gold dwarves of Faerûn in
            Female Names: Amber, Artin, Audhild, Bardryn, Dagnal,   their mighty southern kingdom are hill dwarves, as are
             Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis,   the exiled Neidar and the debased Klar of Krynn in the
             Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred,   Dragonlance setting.
             Riswynn, Sannl, Torbera, Torgga, Vistra             Ability Score Increase. Your Wisdom score in-
            Clan Names: Balderk, Battlehammer, Brawnanvil,     creases by 1.
             Dankil, Fireforge, Frostbeard, Gorunn, Holderhek,     Dwarven Toughness. Your hit point maximum
             Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln,   increases by 1, and it increases by 1 every time you
             Torunn, Ungart                                    gain a level.
            Dwarf Traits                                       Mountain Dwarf

                                                               As a mountain dwarf, you’re strong and hardy, accus-
            Your dwarf character has an assortment of inborn abili-
                                                               tomed to a difficult life in rugged terrain. You’re probably
            ties, part and parcel of dwarven nature.
                                                               on the tall side (for a dwarf), and tend toward lighter col-
              Ability Score Increase. Your Constitution score in-
                                                               oration. The shield dwarves of northern Faerûn, as well
            creases by 2.
                                                               as the ruling Hylar clan and the noble Daewar clan of
              Age. Dwarves mature at the same rate as humans, but
                                                               Dragonlance, are mountain dwarves.
            they’re considered young until they reach the age of 50.
                                                                 Ability Score Increase. Your Strength score in-
            On average, they live about 350 years.
                                                               creases by 2.
              Alignment. Most dwarves are lawful, believing firmly
                                                                 Dwarven Armor Training. You have proficiency with
            in the benefits of a well-ordered society. They tend to-
                                                               light and medium armor.
            ward good as well, with a strong sense of fair play and a
            belief that everyone deserves to share in the benefits of a   Elf
            just order.
              Size. Dwarves stand between 4 and 5 feet tall and aver-  “I have never imagined such beauty existed,”
            age about 150 pounds. Your size is Medium.
              Speed. Your base walking speed is 25 feet. Your speed   Goldmoon said softly. The day’s march had been difficult, but
            is not reduced by wearing heavy armor.             the reward at the end was beyond their dreams.
              Darkvision. Accustomed to life underground, you have   The companions stood on a high cliff over the fabled
            superior vision in dark and dim conditions. You can see   city of Qualinost.
            in dim light within 60 feet of you as if it were bright light,
            and in darkness as if it were dim light. You can’t discern     Four slender spires rose from the city’s corners like glisten-
            color in darkness, only shades of gray.            ing spindles, their brilliant white stone marbled with shining
              Dwarven Resilience. You have advantage on saving   silver. Graceful arches, swooping from spire to spire, soared
            throws against poison, and you have resistance against
            poison damage (explained in chapter 9).            through the air. Crafted by ancient dwarven metalsmiths,
              Dwarven Combat Training. You have proficiency with   they were strong enough to hold the weight of an army, yet
            the battleaxe, handaxe, light hammer, and warhammer.  they appeared so delicate that a bird lighting on them might
              Tool Proficiency. You gain proficiency with the arti-  overthrow the balance. These glistening arches were the city’s
            san’s tools of your choice: smith’s tools, brewer’s supplies,
            or mason’s tools.                                  only boundaries; there was no wall around Qualinost. The
              Stonecunning. Whenever you make an Intelligence   elven city opened its arms lovingly to the wilderness.
            (History) check related to the origin of stonework, you are         —Margaret Weis & Tracy Hickman,
            considered proficient in the History skill and add double                Dragons of Autumn Twilight
            your proficiency bonus to the check, instead of your nor-
            mal proficiency bonus.



                                                                                               Chapter 2: Races
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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