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Swarm of Poisonous Snakes Swarm of Rats
Medium swarm of Tiny beasts, unaligned
Medium swarm of Tiny beasts, unaligned
Armor Class 10
Armor Class 14 Hit Points 24 (7d8 − 7)
Hit Points 36 (8d8) Speed 30 ft.
Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 9 (−1) 11 (+0) 9 (−1) 2 (−4) 10 (+0) 3 (−4)
8 (−1) 18 (+4) 11 (+0) 1 (−5) 10 (+0) 3 (−4)
Damage Resistances bludgeoning, piercing, slashing
Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, grappled,
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
paralyzed, petrified, prone, restrained, stunned Senses darkvision 30 ft., passive Perception 10
Senses blindsight 10 ft., passive Perception 10 Languages —
Languages — Challenge 1/4 (50 XP)
Challenge 2 (450 XP)
Keen Smell. The swarm has advantage on Wisdom
Swarm. The swarm can occupy another creature’s space and (Perception) checks that rely on smell.
vice versa, and the swarm can move through any opening
large enough for a Tiny snake. The swarm can’t regain hit Swarm. The swarm can occupy another creature’s space and
points or gain temporary hit points. vice versa, and the swarm can move through any opening
large enough for a Tiny rat. The swarm can’t regain hit points
Actions or gain temporary hit points.
Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature Actions
in the swarm’s space. Hit: 7 (2d6) piercing damage, or 3
(1d6) piercing damage if the swarm has half of its hit points Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one
or fewer. The target must make a DC 10 Constitution saving target in the swarm’s space. Hit: 7 (2d6) piercing damage,
throw, taking 14 (4d6) poison damage on a failed save, or half or 3 (1d6) piercing damage if the swarm has half of its hit
as much damage on a successful one. points or fewer.
Swarm of Quippers Swarm of Ravens
Medium swarm of Tiny beasts, unaligned Medium swarm of Tiny beasts, unaligned
Armor Class 13 Armor Class 12
Hit Points 28 (8d8 − 8) Hit Points 24 (7d8 − 7)
Speed 0 ft., swim 40 ft. Speed 10 ft., fly 50 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 9 (−1) 1 (−5) 7 (−2) 2 (−4) 6 (−2) 14 (+2) 8 (−1) 3 (−4) 12 (+1) 6 (−2)
Damage Resistances bludgeoning, piercing, slashing Skills Perception +5
Condition Immunities charmed, frightened, grappled, Damage Resistances bludgeoning, piercing, slashing
paralyzed, petrified, prone, restrained, stunned Condition Immunities charmed, frightened, grappled,
Senses darkvision 60 ft., passive Perception 8 paralyzed, petrified, prone, restrained, stunned
Languages — Senses passive Perception 15
Challenge 1 (200 XP) Languages —
Challenge 1/4 (50 XP)
Blood Frenzy. The swarm has advantage on melee attack rolls
against any creature that doesn’t have all its hit points. Swarm. The swarm can occupy another creature’s space and
vice versa, and the swarm can move through any opening
Swarm. The swarm can occupy another creature’s space and large enough for a Tiny raven. The swarm can’t regain hit
vice versa, and the swarm can move through any opening points or gain temporary hit points.
large enough for a Tiny quipper. The swarm can’t regain hit
points or gain temporary hit points. Actions
Water Breathing. The swarm can breathe only underwater. Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target in the swarm’s space. Hit: 7 (2d6) piercing damage,
Actions or 3 (1d6) piercing damage if the swarm has half of its hit
Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature points or fewer.
in the swarm’s space. Hit: 14 (4d6) piercing damage, or
7 (2d6) piercing damage if the swarm has half of its hit
points or fewer.
Chapter 12: Monsters
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D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

