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Swarm of Poisonous Snakes                          Swarm of Rats

                                                                Medium swarm of Tiny beasts, unaligned
             Medium swarm of Tiny beasts, unaligned
                                                                Armor Class 10
             Armor Class 14                                     Hit Points 24 (7d8 − 7)
             Hit Points 36 (8d8)                                Speed 30 ft.
             Speed 30 ft., swim 30 ft.
                                                                   STR   DEX    CON      INT    WIS    CHA
                STR   DEX    CON      INT    WIS    CHA           9 (−1)   11 (+0)   9 (−1)   2 (−4)   10 (+0)   3 (−4)
               8 (−1)   18 (+4)   11 (+0)   1 (−5)   10 (+0)   3 (−4)
                                                                Damage Resistances bludgeoning, piercing, slashing
             Damage Resistances bludgeoning, piercing, slashing  Condition Immunities charmed, frightened, grappled,
             Condition Immunities charmed, frightened, grappled,   paralyzed, petrified, prone, restrained, stunned
              paralyzed, petrified, prone, restrained, stunned  Senses darkvision 30 ft., passive Perception 10
             Senses blindsight 10 ft., passive Perception 10    Languages —
             Languages —                                        Challenge 1/4 (50 XP)
             Challenge 2 (450 XP)

                                                                Keen Smell. The swarm has advantage on Wisdom
             Swarm. The swarm can occupy another creature’s space and   (Perception) checks that rely on smell.
             vice versa, and the swarm can move through any opening
             large enough for a Tiny snake. The swarm can’t regain hit   Swarm. The swarm can occupy another creature’s space and
             points or gain temporary hit points.               vice versa, and the swarm can move through any opening
                                                                large enough for a Tiny rat. The swarm can’t regain hit points
             Actions                                            or gain temporary hit points.
             Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature   Actions
             in the swarm’s space. Hit: 7 (2d6) piercing damage, or 3
             (1d6) piercing damage if the swarm has half of its hit points   Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one
             or fewer. The target must make a DC 10 Constitution saving   target in the swarm’s space. Hit: 7 (2d6) piercing damage,
             throw, taking 14 (4d6) poison damage on a failed save, or half   or 3 (1d6) piercing damage if the swarm has half of its hit
             as much damage on a successful one.                points or fewer.



             Swarm of Quippers                                  Swarm of Ravens
             Medium swarm of Tiny beasts, unaligned             Medium swarm of Tiny beasts, unaligned

             Armor Class 13                                     Armor Class 12
             Hit Points 28 (8d8 − 8)                            Hit Points 24 (7d8 − 7)
             Speed 0 ft., swim 40 ft.                           Speed 10 ft., fly 50 ft.

                STR   DEX    CON      INT    WIS    CHA            STR   DEX    CON      INT    WIS    CHA
               13 (+1)   16 (+3)   9 (−1)   1 (−5)   7 (−2)   2 (−4)    6 (−2)   14 (+2)   8 (−1)   3 (−4)   12 (+1)   6 (−2)
             Damage Resistances bludgeoning, piercing, slashing  Skills Perception +5
             Condition Immunities charmed, frightened, grappled,   Damage Resistances bludgeoning, piercing, slashing
              paralyzed, petrified, prone, restrained, stunned  Condition Immunities charmed, frightened, grappled,
             Senses darkvision 60 ft., passive Perception 8      paralyzed, petrified, prone, restrained, stunned
             Languages —                                        Senses passive Perception 15
             Challenge 1 (200 XP)                               Languages —
                                                                Challenge 1/4 (50 XP)
             Blood Frenzy. The swarm has advantage on melee attack rolls
             against any creature that doesn’t have all its hit points.  Swarm. The swarm can occupy another creature’s space and
                                                                vice versa, and the swarm can move through any opening
             Swarm. The swarm can occupy another creature’s space and   large enough for a Tiny raven. The swarm can’t regain hit
             vice versa, and the swarm can move through any opening   points or gain temporary hit points.
             large enough for a Tiny quipper. The swarm can’t regain hit
             points or gain temporary hit points.               Actions

             Water Breathing. The swarm can breathe only underwater.  Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one
                                                                target in the swarm’s space. Hit: 7 (2d6) piercing damage,
             Actions                                            or 3 (1d6) piercing damage if the swarm has half of its hit
             Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature   points or fewer.
             in the swarm’s space. Hit: 14 (4d6) piercing damage, or
             7 (2d6) piercing damage if the swarm has half of its hit
             points or fewer.

                                                                                           Chapter 12: Monsters
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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