Page 152 - DnD_BasicRules_2018
P. 152

Satyr                                              Sea Horse

             Medium fey, chaotic neutral                        Tiny beast, unaligned
             Armor Class 14 (leather armor)                     Armor Class 11
             Hit Points 31 (7d8)                                Hit Points 1 (1d4 − 1)
             Speed 40 ft.                                       Speed 0 ft., swim 20 ft.

                STR   DEX    CON      INT    WIS    CHA            STR   DEX    CON      INT    WIS    CHA
               12 (+1)   16 (+3)   11 (+0)   12 (+1)   10 (+0)   14 (+2)    1 (−5)   12 (+1)   8 (−1)   1 (−5)   10 (+0)   2 (−4)

             Skills Perception +2, Performance +6, Stealth +5   Senses passive Perception 10
             Senses passive Perception 12                       Languages —
             Languages Common, Elvish, Sylvan                   Challenge 0 (0 XP)
             Challenge 1/2 (100 XP)
                                                                Water Breathing. The sea horse can breathe only underwater.
             Magic Resistance. The satyr has advantage on saving throws
             against spells and other magical effects.

             Actions                                            Skeleton
             Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.   Medium undead, lawful evil
             Hit: 6 (2d4 + 1) bludgeoning damage.
                                                                Armor Class 13 (armor scraps)
             Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one   Hit Points 13 (2d8 + 4)
             target. Hit: 6 (1d6 + 3) piercing damage.
                                                                Speed 30 ft.
             Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft.,
             one target. Hit: 6 (1d6 + 3) piercing damage.         STR   DEX    CON      INT    WIS    CHA
                                                                  10 (+0)   14 (+2)   15 (+2)   6 (−2)   8 (−1)   5 (−3)
            Satyrs are raucous fey that resemble stout male humans   Damage Vulnerabilities bludgeoning
            with the furry lower bodies and cloven hooves of goats.   Damage Immunities poison
            They frolic in wild forests, driven by curiosity and hedo-  Condition Immunities exhaustion, poisoned
            nism in equal measure.                              Senses darkvision 60 ft., passive Perception 9
                                                                Languages understands all languages it knew in life
                                                                 but can’t speak
             Scorpion                                           Challenge 1/4 (50 XP)
             Tiny beast, unaligned
                                                                Actions
             Armor Class 11 (natural armor)
             Hit Points 1 (1d4 − 1)                             Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
             Speed 10 ft.                                       target. Hit: 5 (1d6 + 2) piercing damage.
                                                                Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft.,
                STR   DEX    CON      INT    WIS    CHA         one target. Hit: 5 (1d6 + 2) piercing damage.
               2 (−4)   11 (+0)   8 (−1)   1 (−5)   8 (−1)   2 (−4)
             Senses blindsight 10 ft., passive Perception 9
             Languages —
             Challenge 0 (10 XP)

             Actions
             Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one
             creature. Hit: 1 piercing damage, and the target must make
             a DC 9 Constitution saving throw, taking 4 (1d8) poison
             damage on a failed save, or half as much damage on a
             successful one.













                                                                                           Chapter 12: Monsters
                                                                                                                  152
                                                                                                                  152
                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
   147   148   149   150   151   152   153   154   155   156   157