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Appendix A: Conditions



            Conditions alter a creature’s capabilities in a va-  Invisible
            riety of ways and can arise as a result of a spell, a class   •  An invisible creature is impossible to see without the
            feature, a monster’s attack, or other effect. Most condi-  aid of magic or a special sense. For the purpose of
            tions, such as blinded, are impairments, but a few, such   hiding, the creature is heavily obscured. The creature’s
            as invisible, can be advantageous.                  location can be detected by any noise it makes or any
              A condition lasts either until it is countered (the prone   tracks it leaves.
            condition is countered by standing up, for example) or   •  Attack rolls against the creature have disadvantage,
            for a duration specified by the effect that imposed the   and the creature’s attack rolls have advantage.
            condition.
              If multiple effects impose the same condition on a   Paralyzed
            creature, each instance of the condition has its own   •  A paralyzed creature is incapacitated (see the condi-
            duration, but the condition’s effects don’t get worse.   tion) and can’t move or speak.
            A creature either has a condition or doesn’t.      •  The creature automatically fails Strength and Dexterity
              The following definitions specify what happens to   saving throws.
            a creature while it is subjected to a condition.   •  Attack rolls against the creature have advantage.
                                                               •  Any attack that hits the creature is a critical hit if the
            Blinded                                             attacker is within 5 feet of the creature.
            •  A blinded creature can’t see and automatically fails any
             ability check that requires sight.                Petrified
            •  Attack rolls against the creature have advantage, and   •  A petrified creature is transformed, along with any
             the creature’s attack rolls have disadvantage.     nonmagical object it is wearing or carrying, into a
                                                                solid inanimate substance (usually stone). Its weight
            Charmed                                             increases by a factor of ten, and it ceases aging.
            •  A charmed creature can’t attack the charmer or target   •  The creature is incapacitated (see the condition), can’t
             the charmer with harmful abilities or magical effects.  move or speak, and is unaware of its surroundings.
            •  The charmer has advantage on any ability check to   •  Attack rolls against the creature have advantage.
             interact socially with the creature.              •  The creature automatically fails Strength and Dexterity
            Deafened                                            saving throws.
                                                               •  The creature has resistance to all damage.
            •  A deafened creature can’t hear and automatically fails
                                                               •  The creature is immune to poison and disease,
             any ability check that requires hearing.
                                                                although a poison or disease already in its system
            Frightened                                          is suspended, not neutralized.
            •  A frightened creature has disadvantage on ability   Poisoned
             checks and attack rolls while the source of its fear is
                                                               •  A poisoned creature has disadvantage on attack rolls
             within line of sight.
                                                                and ability checks.
            •  The creature can’t willingly move closer to the source
             of its fear.                                      Prone
            Grappled                                           •  A prone creature’s only movement option is to crawl,
                                                                unless it stands up and thereby ends the condition.
            •  A grappled creature’s speed becomes 0, and it can’t
                                                               •  The creature has disadvantage on attack rolls.
             benefit from any bonus to its speed.
                                                               •  An attack roll against the creature has advantage if the
            •  The condition ends if the grappler is incapacitated
                                                                attacker is within 5 feet of the creature. Otherwise, the
             (see the condition).
                                                                attack roll has disadvantage.
            •  The condition also ends if an effect removes the
             grappled creature from the reach of the grappler or   Restrained
             grappling effect, such as when a creature is hurled   •  A restrained creature’s speed becomes 0, and it can’t
             away by the thunder wave spell.                    benefit from any bonus to its speed.
            Incapacitated                                      •  Attack rolls against the creature have advantage,
                                                                and the creature’s attack rolls have disadvantage.
            •  An incapacitated creature can’t take actions    •  The creature has disadvantage on Dexterity
             or reactions.                                      saving throws.
                                                               Stunned
                                                               •  A stunned creature is incapacitated (see the condition),
                                                                can’t move, and can speak only falteringly.
                                                               •  The creature automatically fails Strength and Dexterity
                                                                saving throws.
                                                               •  Attack rolls against the creature have advantage.



                                                                                         Appendix A: Conditions
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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