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Chapter 4: Personality and Background



            Characters are defined by much more than their       You don’t need to be confined to binary notions of sex
            race and class. They’re individuals with their own stories,   and gender. The elf god Corellon Larethian is often seen
            interests, connections, and capabilities beyond those   as androgynous, for example, and some elves in the mul-
            that class and race define. This chapter expounds on the   tiverse are made in Corellon’s image. You could also play
            details that distinguish characters from one another, in-  a female character who presents herself as a man, a man
            cluding the basics of name and physical description, the   who feels trapped in a female body, or a bearded female
            rules of backgrounds and languages, and the finer points   dwarf who hates being mistaken for a male. Likewise,
            of personality and alignment.                      your character’s sexual orientation is for you to decide.
            Character Details                                  Height and Weight


            Your character’s name and physical description might be   You can decide your character’s height and weight, using
            the first things that the other players at the table learn   the information provided in your race description or on
            about you. It’s worth thinking about how these character-  the Random Height and Weight table. Think about what
            istics reflect the character you have in mind.     your character’s ability scores might say about his or
                                                               her height and weight. A weak but agile character might
            Name                                               be thin. A strong and tough character might be tall or
                                                               just heavy.
            Your character’s race description includes sample names
                                                                 If you want to, you can roll randomly for your charac-
            for members of that race. Put some thought into your
                                                               ter’s height and weight using the Random Height and
            name even if you’re just picking one from a list.
                                                               Weight table. The dice roll given in the Height Modifier
            Sex                                                column determines the character’s extra height (in
                                                               inches) beyond the base height. That same number mul-
            You can play a male or female character without gaining   tiplied by the dice roll or quantity given in the Weight
            any special benefits or hindrances. Think about how your   Modifier column determines the character’s extra weight
            character does or does not conform to the broader cul-  (in pounds) beyond the base weight.
            ture’s expectations of sex, gender, and sexual behavior.
            For example, a male drow cleric defies the traditional   Random Height and Weight
            gender divisions of drow society, which could be a rea-
                                                                             Base   Height  Base   Weight
            son for your character to leave that society and come to   Race  Height  Modifier  Weight  Modifier
            the surface.
                                                                Human        4'8"   +2d10   110 lb.  × (2d4) lb.
              Tika and Artemis: Contrasting Characters          Dwarf, hill  3'8"   +2d4    115 lb.  × (2d6) lb.
              The details in this chapter make a big difference in setting   Dwarf, mountain 4'  +2d4  130 lb.  × (2d6) lb.
              your character apart from every other character. Consider   Elf, high  4'6"  +2d10  90 lb.  × (1d4) lb.
              the following two human fighters.                 Elf, wood    4'6"   +2d10   100 lb.  × (1d4) lb.
                Hailing from the Dragonlance setting, Tika Waylan was a   Halfling  2'7"  +2d4  35 lb.  × 1 lb.
              brash teenager who had a rough childhood. The daughter of
              a thief, she ran away from home and practiced her father’s   For example, as a human, Tika has a height of 4 feet 8
              trade on the streets of Solace. When she tried to rob the
              proprietor of the Inn of the Last Home, he caught her and   inches plus 2d10 inches. Her player rolls 2d10 and gets
              took her under his wing, giving her a job as a barmaid. But   a total of 12, so Tika stands 5 feet 8 inches tall. Then the
              when the dragonarmies laid waste to the town of Solace   player uses that same roll of 12 and multiplies it by 2d4
              and destroyed the inn, necessity forced Tika into adventure   pounds. Her 2d4 roll is 3, so Tika weighs an extra 36
              alongside the friends she’d known from her childhood. Her   pounds (12 × 3) on top of her base 110 pounds, for a total
              skill as a fighter (a frying pan remains one of her favorite   of 146 pounds.
              weapons) combined with her history on the streets gave her
              skills invaluable in her adventuring career.     Other Physical Characteristics
                Artemis Entreri grew up on the streets of Calimport in the
              Forgotten Realms. He used his wits, strength, and agility   You choose your character’s age and the color of his or
              to carve out his own territory in one of the city’s hundreds   her hair, eyes, and skin. To add a touch of distinctiveness,
              of poor shanty towns. After several years, he attracted the   you might want to give your character an unusual or
              notice of one of the most powerful thieves’ guilds in the   memorable physical characteristic, such as a scar, a limp,
              city, and he ascended the ranks of the guild quickly despite   or a tattoo.
              his youth. Artemis became the favored assassin of one
              of the city’s pashas, who sent him to far-off Icewind Dale   Alignment
              to recover some stolen gems. He’s a professional killer,
              constantly challenging himself to improve his skills.  A typical creature in the worlds of Dungeons & Drag-
                Tika and Artemis are both human and both fighters (with   ons has an alignment, which broadly describes its moral
              some experience as rogues), possessing similarly high   and personal attitudes. Alignment is a combination of
              Strength and Dexterity scores, but there the similarity ends.  two factors: one identifies morality (good, evil, or neutral),
                                                               and the other describes attitudes toward society and


                                                                          Chapter 4: Personality and Background
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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