Page 10 - DnD 5e - Xanathar's Guide to Everything
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LEFT  T O  RI G HT :  Z E AL OT,  STORM  11E RAL O,  ANO  A N C.ESTRAL  GUARD IAN


          Both of these attitudes can give rise to supersti-   So G"-'utors  c,rt  f to fl'  t..11Ao  J,i).  tlA•  fro'r•c,tio"'  tlAi"'~  to  ..... c,kt
        tions. These beliefs are often passed down within a    w-or•  f'ofl'  \ot{ort  '10"'- t..1trt  \oor"'?  Uk•  IAot..1  w-G"''1  f to fl/
        family or shared among the members of a clan or a
        hunting group.                                          11Ac.t'1  c.  tot  o{  tlA·  rcr•c.tio"'  tlA'"'Y
                                                                       0
         If your barbarian character has any superstitions,     ~"'·  ti_o.,.. rt  J,is~.,..sti"'Y   0
        were they ingrained in you by your family, or are they
        the result of personal experience?
                                                              PATH  OF THE ANCESTRAL GUARDIAN
        SUPERSTITIO N S
           d6   Superstition                                  Some barbarians hail from cultures that revere their an-
                                                              cestors. These tribes teach that the warriors of the past
                If you disturb the bones of the dead, you inherit all
                                                              linger in the world as mighty spirits, who can guide and
                the troubles that plagued them in  life.
                                                              protect the living. When a barbarian who follows this
           2    Never trust a wizard. They're all devils in disguise,
                                                              path rages, the barbarian contacts the spirit world and
                especially the friendly ones.
                                                              calls on these guardian s pirits for aid.
           3    Dwarves have lost t heir spirits, and are almost like   Barbarians who draw on their ancestral guardians
                the undead. That's why they live underground.   can better fight to protect their tribes and their allies. In
           4    Magical things bring trouble. Never sleep with a   order to cement ties to their ancestral guardians, bar-
                magic object within ten feet of you.          barians who follow this path cover themselves in elabo-
           5    When you walk through a graveyard, be sure to   rate tattoos that celebrate their ancestors' deeds. These
                wear silver, or a ghost might jump into your body.   tattoos  tell sagas of victories against terrible monsters
                                                              and other fearsome rivals.
           6    If an elf looks you in the eyes, she's trying to read
                your thoughts.
                                                              PATH  OF THE A N CESTRAL  GUA RDIAN  FEATURES
                                                                 Barbarian
        PRIMAL PATHS                                               Level    Feature
       At 3rd level, a barbarian gains the Primal Path feature.    3rd      Ancestral Protectors
        The following options are available to a barbarian, in     6th      Spirit Shield (2d8)
        addition to those offered in the Player's Handbook: the
                                                                   10th     Consult the Spirits, Spirit Shield (3d8)
        Path of the Ancestral Guardian, the Path of the Storm
        Herald, and the Path of the Zealot.                        14th     Vengeful Ancestors, Spirit Shield (4d8)

                                                                                  CHAPTER 1 I CHARACTER  OPTIONS
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