Page 15 - DnD 5e - Xanathar's Guide to Everything
P. 15

Confiict. Drama embodies conflict, a nd the best
             stories have conflict as a key element. From the morn-
             ing-after tale of  a tavern brawl to the saga of an epic
             battle, from a lover's spat to a rift between powerful
             dynasties, conflict is what inspires tale-tellers like you to
             create your best work. Conflict can bring out the best in
             some people, causing their heroic nature to shine forth
             a nd transform the world, but it can cause others to grav-
             itate toward darkness and fall  under the sway of evil.
             You strive to experience or witness a ll  forms of conflict,
             great and small, so as to study this eternal aspect of life
             and immortalize it in your words a nd music.
                                                                  ENTHRALLING PERFORMANCE
             BARD  COLLEGES                                       S tarting at 3r9 level, you can charge your performance
                                                                  with seductive, fey magic.
             At 3rd level, a bard gains the Ba rd College feature. The
                                                                    If  you perform for at least 1 minute, you can attempt
             following options are available to a bard, in addition
                                                                  to ins pire wonder in your audience by singing,  reciting
             to those offered in the Player's Handbook: the College
                                                                  a poem, or dancing. At the end of the performance,
             of Gla mour, the College of Swords, and the College
             of Whis pers.                                        choose a number of humanoids within 60 feet of you
                                                                  who watched and listened to a ll of it, up to a number
             COLLEGE OF  GLAMOUR                                  equal to your Charisma modifier (minimum of  one).
                                                                  Each target must s ucceed on a Wisdom saving throw
            The College of Gla mour is the home of bards who mas-
                                                                  against your spell save DC or be charmed by you. While
             tered their craft in the vibrant realm of the Feywild or
                                                                  charmed in this way, the ta rget idolizes you, it speaks
             under the tutelage of someone who dwelled there. Tu-
                                                                  glowingly of you to anyone who ta lks to it, and it hinders
            tored by satyrs, eladrin, and other fey, these bards learn
                                                                  anyone who opposes you, although it avoids violence
            to use their magic to delight and captivate others.
                                                                  unless it was already inclined to fight on your behalf.
              The ba rds of this college are regarded with a mixture
                                                                  This effect ends on a target after 1 hour, if it takes any
            of awe and fear. Their performances are the stuff  of leg-
                                                                  damage, if  you attack it, or if it witnesses you attacking
            end. These bards are so eloquent that a speech or song
                                                                  or damaging any of its a llies.
            that one of them performs can cause captors  to release
                                                                   If  a target succeeds on its saving throw, the target has
            the bard unharmed and can  luU a furious dragon into
                                                                  no hint that you tried to charm it.
            complacency. The same magic that allows them to quell
                                                                   Once you use this feature, you can't use it again until
            beasts can also bend minds. Villainous bards of this   you finish a short or long rest.
            college can leech off a community for weeks, misusing
            their magic to turn their hosts into thra lls. Heroic bards   M ANTL E  OF MAJESTY
            of this college instead use this power to gladden the   At 6th level, you gain the ability to cloak yourself in a fey
            downtrodden a nd undermine oppressors.                magic that makes others want to serve you. As a bonus
                                                                  action, you cast command, without expending a spell
            COLLEGE  OF GLAMOUR  FEATURES                         slot, and you take on an appeara nce of unearthly beauty
              Bard Level   Feature                                for 1 minute or until your concentration ends (as if  you
                                                                  were concentrating on a spell). During this time, you
                 3rd    Mantle of  Inspiration, Enthralling Performance
                                                                  can cast command as a bonus action on each of  your
                 6th    M antle of  Majesty
                                                                  turns, without expending a spell slot.
                14th    Unbreakable Majesty
                                                                   Any creature charmed by you automatically fails
                                                                  its saving throw against the command you cast with
            M ANTLE OF I NSPIRATION
                                                                  this feature.
            When you join the College of Glamour at 3rd level, you   Once you use this feature, you can't use it again until
            gain the ability to weave a song of fey  magic that imbues   you finish a long rest.
            your allies with vigor and speed.
              As a bonus action, you can expend one use of your   UN BREAKABLE  M AJ ESTY
            Ba rdic Inspiration to grant yourself a wondrous appear-  At 14th level, your appeara nce permanently gains an
            ance. When you do so, choose a number of creatures   otherworldly aspect that makes you look more lovely
            you can see a nd that can see you within 60 feet of  you,   and fierce.
            up to a number equa l to your Charisma modifier (mini-  In addition, as a bonus action, you can assume a mag-
            mum of  one). Each of them gains 5 tempora ry hit points.   ically majestic presence for 1 minute or until you are
            When a creature gains these temporary hit points, it   incapacitated. For the duration, whenever any creature
            can immediately use its reaction to move up to its speed,   tries to attack you for the first time on a turn, the at-
            without provoking opportunity attacks.               tacker must make a Charisma saving throw against your
              The number of temporary hit points increases when   spell save DC. On a failed save, it can't attack you on this
            you reach certain levels in this class, increasing to 8 at   turn, and it must choose a new target for its attack or the
            5th level, 11 at 10th level, and 14 at 15th level.   attack is wasted. On a successful save, it can attack you



            CHAPTER 1  I CHARACTER OPTIONS
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