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an unoccupied space you can see within range, and the   anyone within it. Using the material component in this
           demon disappears when it drops to 0 hit points or when   manner consumes it when the spell ends.
           the spell ends.                                       At Higher Levels. When you cast this spell using a
            Roll initiative for the demon, which has its own turns.   spell slot of 6th or 7th level, you summon twice as many
           When you summon it and on each of your turns thereaf-  demons. If you cast it using a spell slot of 8th or 9th
           ter, you can issue a verbal command to it (requfring no   level, you summon three times as many demons.
           action on your part), telling it what it must do on its next
           turn. If you issue no command, it spends its turn attack-  SYNAPTIC STATIC
           ing any creature within reach that has attacked it.   5th-level enchantment
            At the end of each of the demon's turns, it makes a   Casting Time: 1 action
           Charisma saving throw. The demon has disadvantage   Range: 120 feet
           on this saving throw if you say its true name. On a failed   Components: V, S
           save, the demon continues to obey you. On a success-  Duration: Instantaneous
           ful save, your control of the demon ends for the rest of
                                                               You choose a point within range and cause psychic en-
           the duration, and the demon spends its turns pursuing
                                                               ergy to explode there. Each creature in a 20-foot-radius
           and attacking the nearest non-demons to the best of its
                                                               sphere centered on that point must make an Intelligence
           ability. If you stop concentrating on the spell before it
           reaches its full duration, an uncontrolled demon doesn't   saving throw. A creature wiili an Intelligence score of
                                                               2 or lower can't be affected by this spell. A target takes
           disappear for ld6 rounds if it still has hit points.
                                                               8d6 psychic damage on a failed save, or ha lf as much
            As part of casting the spell, you can form a circle
           on the ground with the blood used as a material com-  damage on a successful one.
                                                                 After a failed save, a target has muddled thoughts for
           ponent. The circle is large enough to encompass your
                                                                1 minute. During that time, it rolls a d6 and s ubtracts
           space. While the spell lasts, the summoned demon can't
                                                               the number rolled from all its attack rolls and ability
           cross the circle or harm it, and it can't target anyone   checks, as well as its Constitution saving throws to
           within it. Using the material component in this manner
                                                               maintain concentration. The target can make an Intelli-
           consumes it when the spell ends.
                                                               gence saving throw at the end of each of its turns, end-
            At Higher Levels. When you cast this spell using a
                                                               ing the effect on itself on a success.
           spell slot of 5th level or higher, the challenge rating in-
           creases by 1 for each slot level above 4th.
                                                               TEMPLE OF THE GODS
                                                               7th-level conjuration
           SUMMON LESSER DEMONS
           3rd-level conjuration                               Casting Time: 1 hour
                                                               Range: 120 feet
           Casting Time: 1 action
                                                               Components: V, S, M (a holy symbol worth at least 5 gp)
           Range: 60 feet
           Components: V, S , M (a vial of blood from a humanoid   Duration: 24 hours
            killed within the past 24 hours)                   You cause a temple to shimmer into existence on ground
           Duration: Concentration, up to 1 hour               you can see within range. The temple must fit within an
                                                               unoccupied cube of space, up to 120 feet on each side.
           You utter foul words, summoning demons from the
                                                               The temple remains until the spell ends. It is dedicated
           chaos of the Abyss. Roll on the following table to deter-
                                                               to whatever god, pantheon, or philosophy is represented
           mine what appears.
                                                               by the holy symbol used in the casting.
                                                                 You make all decisions about the temple's appear-
             d6    Demons Summoned
                                                               ance. The interior is enclosed by a floor, walls, and a
             1-2   Two demons of challenge rating 1 or lower
                                                               roof, with one door granting access to the interior and
             3-4   Four demons of challenge rating 1/2 or lower
                                                               as many windows as you wish. Only you and any crea-
             5-6   Eight demons of challenge rating 1/4 or lower   tures you designate when you cast the spell can open or
                                                               close the door.
          The DM chooses the demons, such as manes or            The temple's interior is an open space with an idol
           dretches, and you choose the unoccupied spaces you   or altar at one end. You decide whether the temple is
          can see within range where they appear. A summoned   illuminated and whether that illumination is bright light
          demon disappears when it drops to 0 hit points or when   or dim light. The smell of burning incense fills the air
           the spell ends.                                     within, and the temperature is mild.
            The demons are hostile to all creatures, including you.   The temple opposes types of creatures you choose
           Roll initiative for the s ummoned demons as a group,   when you cast this spell. Choose one or more of the fol-
           which has its own turns. The demons pursue and attack   lowing: celestials, elementals, fey, fiends, or undead. If a
           the nearest non-demons to the best of their ability.   creature of the chosen type attempts to enter the temple,
            As part of casting the spell, you can form a circle   that creature must make a Charisma saving throw. On
          on the ground with the blood used as a material com-  a failed save, it can't enter the temple for 24 hours. Even
           ponent. The circle is large enough to encompass your   if the creature can enter the temple, the magic there
          space. While U1e spell lasts, the summoned demons    hinders it; whenever it makes an attack roll, an ability
          can't cross the circle or harm it, and they can't target   check, or a saving throw inside ilie temple, it must roll a
                                                               d4 and subtract the number rolled from the d20 roll.

                                                                                              CHAPTER 3  I SPELLS
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