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S T ORM  S P H ER E


            auditory information from the sensor as if you were in   The sphere remains for the spell's duration. Each crea-
             its space using your senses.                         ture in the sphere when it appears or that ends its turn
              A creature that can see the sensor (such as one using   there must succeed on a Strength saving throw or take
            see invisibility or truesight) sees a translucent image of   2d6 bludgeoning damage. The sphere's space is diffi-
            the tormented humanoid whose soul you caged.          cult terrain.
                                                                   Until the spell ends, you can use a bonus action on
            STEEL WIND STRIKE                                     each of  your turns to cause a bolt of lightning to leap
            5th-level conjuration                                 from the center of the sphere toward one creature you
            Casting Time: 1 action                                choose within 60 feet of the center. Make a ranged spell
            Range: 30 feet                                        attack. You have advantage on the attack roll if the target
            Components: S, M (a melee weapon worth at least 1 sp)   is in the sphere. On a hit, the target takes 4d6 light-
            Duration: Instantaneous                               ning damage.
                                                                   Creatures within 30 feet of the sphere have disadvan-
            You flourish the weapon used in the casting and then
                                                                  tage on Wisdom (Perception) checks made to listen.
            vanis h to strike like the wind. Choose up to five crea-  At  Higher  Levels. When you cast this spell using a
            tures you can see within ra nge. Make a melee spell
                                                                  spell slot of 5th level or higher, the damage for each of
            attack against each target. On a hit, a target takes 6d10   its effects increases by ld6 for each slot level above 4th.
            force damage.
              You can then teleport to an unoccupied space you can   SUMMON GREATER DEMON
            see within 5 feet of one of the targets you hit or missed.   4th-level conjuration
                                                                  Casting Time: 1 action
            STORM SPHERE
            4th-level evocation                                  Range: 60 feet
                                                                 Components: V, S, M (a vial of blood from a humanoid
            Casting Time: 1 action
                                                                   killed within the past 24 hours)
            Range: 150 feet                                      Duration: Concentration, up to 1 hour
            Components: V, S
            Duration: Concentration, up to 1 minute              You  utter foul words, s ummoning one demon from the
                                                                 chaos of the Abyss. You choose the demon's type, which
            A 20-foot-radius sphere of whirling air springs into ex-  must be one of challenge rating 5 or lower, s uch as a
            istence, centered on a point you choose within range.
                                                                 shadow demon or a barlgura. The demon appears in
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