Page 70 - DnD 5e - Xanathar's Guide to Everything
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d6 I became a warlock because ... LIFE EVENTS BY AGE
3 I stumbled into the clutches of my patron after I ac- dlOO Current Age Life Events
cidentally stepped through a magical doorway. 01- 20 20 years or younger
4 When I was faced with a terrible crisis, I prayed to 21-59 21-30 years ld4
any being who would listen, and the creature that 60- 69 31- 40 years ld6
answered became my patron. 70-89 41- 50 years ld8
5 My future patron visited me in my dreams and of- 90-99 51- 60 years ldlO
fered great power in exchange for my service. 00 61 years or older ld12
6 One of my ancestors had a pact with my patron, so
that entity was determined to bind me to the same LIFE EVENTS
agreement.
dlOO Event
01- 10 You suffered a tragedy. Roll on the Tragedies table.
WIZARD
11-20 You gained a bit of good fortu ne. Roll on the Boons
d6 I became a wizard because ... table.
An old wizard chose me from among several candi- 21-30 You fell in love or got married. If you get this result
dates to serve an apprenticeship. more than once, you can choose to have a child
2 When I became lost in a forest, a hedge wizard instead. Work with your DM to determine the iden-
found me, took me in, and taught me the rudi- tity of your love interest.
ments of magic. 31-40 You made an enemy of an adventurer. Roll a d6. An
3 I grew up listening to tales of great wizards and odd number indicates you are to blame for the rift,
knew I wanted to follow their path. I strove to be and an even number indicates you are blameless.
accepted at an academy of magic and succeeded. Use the supplemental tables and work with your
4 One of my relatives was an accomplished wizard DM to determine this hostile character's identity
who decided I was smart enough to learn the craft. and the danger this enemy poses to you.
5 While exploring an old tomb, libra ry, or tem ple, 41- 50 You made a friend of an adventurer. Use the sup-
I found a spellbook. I was immediately driven to plemental tables and work with your DM to add
learn all I could about becoming a wizard. more detail to this friendly character and establish
6 I was a prodigy who demonstrated mastery of the how your friendship began.
arcane arts at an early age. When I became old 51-70 You spent ti me working in a job related to your
enough to set out on my own, I did so to learn background. Start the game with an extra 2d6 gp.
more magic and expand my power. 71-75 You met someone important. Use the supplemen-
tal tables to determine this character's identity and
LIFE EVENTS how this individual feels about you. Work out ad-
No matter how long you've been alive, you have expe- ditional details with your DM as needed to fit this
rienced at least one signature event that has markedly character into your backstory.
influenced your character. Life events include wondrous 76- 80 You went on an adventure. Roll on the Adventures
happenings and tragedies, conflicts and successes, and table to see what happened to you. Work with your
encounters with the unusual. They can help to explain DM to determine the nature of the adventure and
why your character became a n adventurer, and some the creatures you encountered.
might sWI affect your life even after they are long over.
81-85 You had a supernatural experience. Roll on the Su-
The older a character is, the greater the chance for pernatural Events table to find out what it was.
multiple life events, as shown on the Life Events by Age
86-90 You fought in a battle. Roll on the War table to
table. If you have a lready chosen your character's start-
learn what happened to you. Work with your DM to
ing age, see the entry in the Life Events column that
corresponds to how old you are. Otherwise, you can roll come up with the reason for the battle and the fac-
dice to determine your curre nt age and number of life tions involved. It might have been a small conAict
events randomly. between your com munity and a band of ores, or it
After you know the number of life events your charac- could have been a major battle in a larger war.
ter has experienced, roll once on the Life Events table 91-95 You committed a crime or were wrongly accused of
for each of them. Many of the results on that table direct doing so. Roll on the Crime table to determine the
you to one of the secondary tables that follow. Once you
nature of the offense and on the Punishment table
have determined a ll of your character's life events, you to see what became of you.
can arrange them in any chronological order you see fit.
96-99 You encountered something magical. Roll on the
Arcane Matters table.
00 Something truly strange happened to you. Roll on
the Weird Stuff table.
CHAPTER 1 I CHARACTER OPTIONS

