Page 70 - DnD 5e - Xanathar's Guide to Everything
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d6    I became a warlock because ...               LIFE  EVENTS  BY  AGE
             3    I stumbled into the clutches of my patron after I ac-  dlOO   Current Age   Life Events
                  cidentally stepped through a magical doorway.   01- 20   20 years or younger
             4    When I was faced with a terrible crisis, I prayed to   21-59   21-30 years   ld4
                  any being who would  listen, and the creature that   60- 69   31- 40 years   ld6
                  answered became my patron.                     70-89  41- 50 years         ld8
             5    My future patron visited me in my dreams and of-  90-99   51- 60 years     ldlO
                  fered great power in exchange for my service.   00   61  years or older    ld12
             6    One of my ancestors had a  pact with my patron, so
                  that entity was determined to bind me to the same   LIFE  EVENTS
                  agreement.
                                                                 dlOO   Event
                                                                01- 10   You suffered a tragedy. Roll on the Tragedies table.
         WIZARD
                                                                 11-20   You gained a bit of good fortu ne.  Roll on the Boons
            d6    I became a wizard because ...                        table.
                  An old wizard chose me from among several candi-  21-30   You fell  in love or got married. If you get this result
                  dates to serve an apprenticeship.                    more than once, you can choose to have a child
             2    When I became lost in a forest, a hedge wizard       instead. Work with your DM  to determine the iden-
                  found  me, took me in, and taught me the rudi-       tity of your love interest.
                  ments of magic.                               31-40   You made an enemy of an adventurer. Roll  a d6. An
             3    I grew up listening to tales of great wizards and    odd number indicates you are to blame for the rift,
                  knew I wanted to follow their path. I strove to be   and an even number indicates you are blameless.
                  accepted at an academy of magic and succeeded.       Use the supplemental tables and work with your
             4    One of my relatives was an accomplished wizard       DM  to determine this hostile character's identity
                  who decided I was smart enough to learn the craft.   and the danger this enemy poses to you.
             5    While exploring an old tomb, libra ry, or tem ple,   41- 50   You  made a friend of an adventurer. Use the sup-
                  I found a spellbook. I was immediately driven to     plemental tables and work with your DM  to add
                  learn all  I could about becoming a wizard.          more detail to this friendly character and establish
             6    I was a prodigy who demonstrated mastery of the      how your friendship began.
                  arcane arts at an early age. When I became old   51-70   You  spent ti me working in a job related to your
                  enough to set out on my own,  I did so to learn      background. Start the game with an extra 2d6 gp.
                  more magic and expand my power.               71-75   You  met someone important. Use the supplemen-
                                                                       tal tables to determine this character's identity and
         LIFE EVENTS                                                   how this individual feels about you. Work out ad-
         No matter how long you've been alive, you have expe-          ditional details with your DM  as needed to fit this
         rienced at least one signature event that has markedly        character into your backstory.
         influenced your character. Life events include wondrous   76- 80   You went on an adventure. Roll on the Adventures
         happenings and tragedies, conflicts and successes, and        table to see what happened to you. Work with your
         encounters with the unusual. They can help to explain         DM  to determine the nature of the adventure and
         why your character became a n adventurer, and some            the creatures you encountered.
         might sWI affect your life even after they are long over.
                                                                81-85   You had a supernatural experience. Roll on the Su-
           The older a character is, the greater the chance for        pernatural Events table to find out what it was.
         multiple life events, as shown on the Life Events by Age
                                                                86-90  You  fought in a battle. Roll on the War table to
         table. If you have a lready chosen your character's start-
                                                                       learn what happened to you. Work with your DM  to
         ing age, see the entry in the Life Events column that
         corresponds to how old you are. Otherwise, you can roll       come up with the reason for the battle and the fac-
         dice to determine your curre nt age and number of life        tions involved. It might have been a small conAict
         events randomly.                                              between your com munity and a  band of ores, or it
           After you know the number of life events your charac-       could have been a major battle in a  larger war.
         ter has experienced, roll once on the Life Events  table   91-95   You committed a crime or were wrongly accused of
         for each of them. Many of the results on that table direct    doing so. Roll on the Crime table to determine the
         you to one of the secondary tables that follow. Once you
                                                                       nature of the offense and on the Punishment table
         have determined a ll of your character's life events, you     to see what became of you.
         can arrange them in any chronological order you see fit.
                                                                96-99   You encountered something magical. Roll on the
                                                                       Arcane Matters table.
                                                                 00    Something truly strange happened to you. Roll on
                                                                       the Weird Stuff table.


                                                                                  CHAPTER 1 I CHARACTER OPTIONS
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