Page 81 - DnD 5e - Xanathar's Guide to Everything
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CALLIGRAPHER'S SUPPLIES Nature. Your familiarity with physical geography
makes it easier for you to a nswer questions or solve is-
Activity DC
sues relating to the terrain around you.
Identify writer of nonmagical script 10 Survival. Your understanding of geography makes it
Determine writer's state of mind 15 easier to find paths to civilization, to predict areas where
Spot forged text 15 villages or towns might be found, and to avoid becom-
Forge a signature 20 ing lost. You have studied so many maps that common
patterns, such as how trade routes evolve and where
CARPENTER'S TOOLS settlements a rise in relation to geographic locations, are
Skill at carpentry enables a character to construct familiar to you.
wooden structures. A carpenter can build a house, a Craft a Map. While traveling, you can draw a map as
shack, a wooden cabinet, or similar items. you go in addition to engaging in other activity.
Components. Carpenter's tools include a saw, a ham-
mer, nails, a hatchet, a square, a ruler, an adze, a plane, CARTOGRAPHER'S TOOLS
and a chisel. Activity DC
History. This tool proficiency aids you in identifying Determine a map's age and origin 10
the use and the origin of wooden buildings and other Estimate direction and distance to a landmark 15
large wooden objects. 15
Investigation. You gain additional insight when in- Discern that a map is fake
specting areas within wooden structures, because you Fill in a missing part of a map 20
know tricks of construction that can conceal areas from
discovery. COBBLER'S TOOLS
Perception. You can spot irregularities in wooden Although the cobbler's trade might seem too humble for
walls or floors, making it easier to find trap doors and an adventurer, a good pair of boots will see a character
secret passages. across rugged wilderness and through deadly dungeons.
Stealth. You can quickly assess the weak spots in a Components. Cobbler's tools consist of a hammer,
wooden floor, making it easier to avoid the places that an awl, a knife, a shoe stand, a cutter, spare leather,
creak and groan when they're stepped on. and thread.
Fortify. With 1 minute of work and raw materials, Arcana, History. Your knowledge of shoes aids you in
you can make a door or window harder to force open. identifying the magical properties of enchanted boots or
Increase the DC needed to open it by 5. the history of such items.
Temporary Shelter. As part of a long rest, you can Investigation. Footwear holds a surprising number
construct a lean-to or a similar s helter to keep your of secrets. You can learn where someone has recently
group dry and in the shade for the duration of the rest. visited by examining the wear a nd the dirt that has ac-
Because it was fashioned quickly from whatever wood cumulated on their shoes. Your experience in repairing
was available, the shelter collapses ld3 days after being shoes makes it easier for you to identify where damage
assembled. might come from.
Maintain Shoes. As part of a long rest, you can repair
CARPENTER'S TOOLS your companions' shoes. For the next 24 hours, up to six
creatures of your choice who wear shoes you worked on
Activity DC
can travel up to 10 hours a day without making saving
Build a simple wooden structure 10
throws to avoid exhaustion.
Design a complex wooden structure 15 Craft Hidden Compartment. With 8 hours of work,
Find a weak point in a wooden wall 15 you can add a hidden compartment to a pair of shoes.
Pry apart a door 20 The compartment can hold an object up to 3 inches long
a nd 1 inch wide and deep. You make an Intelligence
CARTOGRAPHER'S TOOLS check using your tool proficiency to determine the In-
Using cartographer's tools, you can create accurate telligence (Investigation) check DC needed to find the
maps to make travel easier for yourself a nd those who compartment.
come after you. These maps can range from large-scale
depictions of mountain ranges to diagrams that show COBBLER'S TOOLS
the layout of a dungeon level. Activity DC
Components. Cartographer's tools consist of a Determine a shoe's age and origin 10
quill, ink, parchment, a pair of compasses, calipers, Find a hidden compartment in a boot heel 15
and a ruler.
Arcana, History, Religion. You can use your knowl-
edge of maps and locations to unearth more detailed COOK'S UTENSILS
information when you use these skills. For instance, you Adventuring is a hard life. With a cook along on the jour-
might spot hidden messages in a map, identify when the ney, your meals will be much better than the typical mix
map was made to determine if geographical features of hardtack and dried fruit.
have changed since then, and so forth. Components. Cook's utensils include a metal pot,
knives, forks, a stirring spoon, and a ladle.
CHAPTER 2 I DUNGEON \1'\STER'S TOOLS

