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next turn. The flames don't harm you or your posses- SQUAT NIMBLENESS
sions, and they shed bright light out to 30 feet and dim
Prerequisite: D warf or a S mall race
light for an additional 30 feet. While the flames are
present, any creature within 5 feet of you that hits you You are uncommonly nimble for your race. You ga in the
with a melee attack takes ld4 fire da mage. following benefits:
• Increase your S trength or Dexterity score by l , to a
INFERNAL CONSTITUTION
maximum of 20.
Prerequisite: Tiefiing • Increase your walking speed by 5 feet.
Fiendish blood runs strong in you, unlocking a resil- • You gain proficiency in the Acrobatics or Athletics
ience a kin to that possessed by some fiends. You gain s kill (your choice).
You have advantage on any S trength (Athletics) or
the following benefits:
Dexterity (Acrobatics) check you make to escape from
• Increase your Constitution score by 1, to a max- being grappled.
imum of 20.
You have resistance to cold dam age and poi- Woon ELF MAGIC
son damage.
• You have advantage on saving throws against be- Prerequisite: Elf(wood)
ing poisoned. You learn the magic of the primeval woods, which are
revered and protected by your people. You learn one
0RCISH FURY druid can trip of your choice. You also learn the long-
strider and pass without trace s pells, each of which you
Prerequisite: Half-ore
can cast once without expending a spell s lot. You regain
Your inner fury burns tirelessly. You gain the follow- the ability to cast these two spells in this way when you
ing benefits: finish a long rest. Wisdom is your spellcasting ability for
• Increase your S trength or Constitution score by 1, to a all three spells .
maximum of 20 .
• When you hit with a n attack us ing a s imple or martial
weapon, you can roll one of the weapon's damage dice
an additional time and add it as extra da mage of the
weapon's damage type. Once you use this ability, you
can't use it again until you finish a short or long rest.
• Immediately after you use your Relentless Endur-
a nce tra it, you can use your reaction to make one
weapon attack.
PRODIGY
Prerequisite: Half-elf, half-ore, or human
You have a knack for learning new things. You gain the
following benefits:
• You gain one s kill proficiency of your choice, one tool
proficiency of your choice, and fluency in one language
of your choice.
• Choose one skill in which you have proficiency. You
gain expertise with that s kill, which means your profi-
ciency bonus is doubled for any ability check you ma ke
with it. The skilJ you choose mus t be one that is n't
already benefiting from a feature, s uch as Expertise,
that doubles your proficiency bonus.
SECOND CHANCE
Prerequisite: Haffling
Fortune favors you when someone tries to s trike you.
You gain the following benefits:
• Increase your Dexterity, Cons titution, or Charis ma
score by l , to a maximum of 20.
• When a creature you can see hits you with an attack
roll, you can use your reaction to force that creature to
reroll. Once you use this ability, you can't use it again
until you roll initiative at the start of combat or until
you finjsh a s hort or long rest.
CHAPTER I f CRARACTER OPTIONS

