Page 124 - Dungeons and Dragons - Players Handbook
P. 124
•••
LANGUAGES "" TIKA ANO ARTEMIS: ALIGNMENT
Tika Waylan is neutral good, fundamentally good-hearted
Your race indicates the languages your character can and striving to help others where she cano Artemis is lawful
speak by default, and your background might give you evil, unconcerned with the value of sentient life but at least
access to one or more additionallanguages Dfyour professional in his approach to murder.
choice. Note these languages on your character sheet. As an evil character, Artemis is not an ideal adventurer. He
Choose your languages from the Standard Languages began his career as a villain, and only cooperates with heroes
table, or choose one that is common in your campaign. when he must-and when it's in his own best interests. In
With your DM's permission, you can instead choose a most games, evil adventurers cause problems in groups
language from the Exotic Languages table or a secret alongside others who don't share their interests and objectives.
Generally, evil alignments are for villains and monsters.
language, such as thieves' cant or the tongue Df druids. ~ ~
Some Df these languages are actually families
Df languages with many dialects. For example, the PERSONAL CHARACTERISTICS
Primordiallanguage includes the Auran, Aquan, Ignan,
and Terran dialects, one for each Df the four elemental Fleshing out your character's personality-the array Df
planes. Creatures that speak different dialects Df the traits, mannerisms, habits, beliefs, and flaws that give
same language can communicate with one another. a person a unique identity-will help you bring him
or her to life as you play the game. Four categories Df
characteristics are presented here: personality traits,
STANDARD LANCUACES
ideais, bonds, and flaws. Beyond those categories,
Language Typieal Speakers Seript think about your character's favorite words or phrases,
Common Humans Common tics and habitual gestures, vices and pet peeves, and
Dwarvish Dwarves Dwarvish whatever else you can imagine.
Elvish Elves Elvish Each background presented later in this chapter
Giant Ogres, giants Dwarvish includes suggested characteristics that you can use
Gnomish Gnomes Dwarvish to spark your imagination. You're not bound to those
Goblin Goblinoids Dwarvish options, but they're a good starting point.
Halfling Halflings Common
PERSONALITY TRAITS
Ore Ores Dwarvish
Give your character two personality traits. Personality
traits are small, simple ways to help you set your
EXOTIC LANCUAGES
character apart from every other character. Your
Language Typical Speakers Seript personality traits should tell you something interesting
Abyssal Demons Infernal and fun about your character. They should be self.
Celestial Celestiais Celestial descriptions that are specific about what makes your
Draconic Dragons, Draconic character stand out. "I'm smart" is not a good trait,
dragonborn because it describes a lot Dfcharacters. "!'ve read every
Deep Speech Mind flayers, book in Candlekeep" tells you something specific about
beholders your character's interests and disposition.
Personality traits might describe the things your
Infernal Devils Infernal
character likes, his or her past accomplishments, things
Primordial Elementals Dwarvish
your character dislikes or fears, your character's sei f-
Sylvan Fey creatures Elvish
attitude or mannerisms, or the influence Df his or her
Undercommon Underdark traders Elvish
ability scores.
ELVISH SCRIPT: SAM PLE ALPHABET
A B C D E F G H I J K L M
() O a S (J ( r6 !J w 1 cf ri fJ (lJ
N o p Q R S T U V W x y z
-
(j{ if :( 1 c) (9 d () ff) IC fj J (9
PART 1 J PERSONALllY ANO BACKGROlJ I.)
123

