Page 125 - Dungeons and Dragons - Players Handbook
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           TIKA  ANO  ARTEMIS:  PERSONAL  CHARACTERISTICS   IDEALS
           Tika and Artemis have distinct personality traits. Tika Waylan  Describe one ideal that drives your character. Your ideais
           dislikes boastfulness  and has a fear of heights resulting  are the things that you believe in most strongly, the
           from a bad fali during her career as a thief. Artemis Entreri  fundamental moral and ethical principies that compel you
           is always prepared for the worst and moves with a quick,  to act as you do. Ideais encompass everything from your
           precise confidence.                              life goals to your core belief system.
             Consider their ideais. Tika Waylan is innocent, almost
           childlike, believing in the value oflife and the importance  of  Ideais might answer any of these questions: What are
           appreciating  everyone. Neutral good in alignment, she c1eaves  the principies that you will neve r betray? What would
           to ideais of life and respec!. Artemis Entreri never allows  prompt you to make sacrifices? What drives you to act
           his emotions to master him, and he constantly challenges  and guides your goals and ambitions? What is the single
           himself to improve his skills. His lawful evil alignment gives  most important thing you strive for?
           him ideais of impartiality and a lust for power.   Vou can choose any ideais you like, but your
             Tika Waylan's bond is to the Inn ofthe Last Home. The  character's alignment is a good place to start defining
           inn's proprietor gave her a new chance at life, and her  them. Each background in this chapter includes six
           friendship with her adventuring  companions  was forged  suggested ideais. Five of them are linked to aspects of
           during her time working there. Its destruction  by the  alignment: law, chaos, good, evit, and neutrality. The last
           marauding  dragonarmies  gives Tika a very personal reason to  one has more to do with the particular background than
           hate them with a fiery passion. Her bond might be phrased  with moral or ethical perspectives.
           as "I will do whatever it takes to punish the dragonarmies  for
           the destruction  ofthe Inn ofthe Last Home."
             Artemis Entreri's bond is a strange, almost paradoxical  BONDS
           relationship  with Drizzt Do'Urden, his equal in swordplay  Create one bond for your character. Bonds represent a
           and grim determination.  In his first battle with Drizzt,  character's connections to people, places, and events in
           Artemis recognized  something  of himself in his opponent,  the world. They tie you to things from your background.
           some indication that if his life had gone differently, he  They might inspire you to heights of heroism, or lead
           might have led a life more like the heroic drow's. From that  you to act against your own best interests if they are
           moment, Artemis is more than a criminal assassin-he  is an  threatened. They can work very much like ideaIs,
           antihero, driven by his rivalry with Drizz!. His bond might be  driving a character's motivations and goals.
           phrased as "I will not rest untill have proved myselfbetter  Bonds might answer any of these questions: Whom do
           than Drizzt Do'Urden."
             Each of these characters  also has an important  flaw.  you care most about? To what place do you feeI a special
           Tika Waylan is naive and emotionally vulnerable, younger  connection? What is your most treasured possession?
           than her companions  and annoyed that they still think  Your bonds might be tied to your c1ass, your
           of her as the kid they knew years ago. She might even be  background, your race, or some other aspect of your
           tempted to act against her principies if she's convinced that  character's history or personality. Vou might also gain
           a particular achievement  would demonstrate  her maturity.  new bonds over the course of your adventures.
           Artemis Entreri is completely walled offfrom any personal
           relationship  and just wants to be left alone.   FLAWS
          ~                                           ,.    Finally, choose a flaw for your character. Your
            A useful place to start thinking about personality  character's flaw represents some vice, compulsion, fear,
          traits is to look at your highest and lowest ability scores  or weakness-in  particular, anything that someone
          and define one trait related to each. Either one could be  e1se could exploit to bring you to ruin ar cause you to
          positive or nega tive: you might work hard to overcome a  act against your best interests. More significant than
          low score, for example, or be cocky about your high score.  nega tive personality traits, a flaw might answer any
                                                            of these questions: What enrages you? What's the one
                                                            person, concept, or event that you are terrified of? What
                                                            are your vices?
          DRACONIC   SCRIPT:  SAMPLE  ALPHABET



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