Page 160 - Dungeons and Dragons - Players Handbook
P. 160

••                                          ••
             SELF-SUFFICIENCY
             lhe expenses  and lifeslyles deseribed  in lhis ehapler  assume
             lhal you are spending  your lime between  advenlures  in lown,
             availing yourself  of whalever  serviees  you ean afford-paying
             for food and sheller,  paying lownspeople  lo sharpen  your
             sword and repair your armor, and so on. Some eharaelers,
             lhough,  mighl prefer lo spend  lheir lime away from
             eivilizalion,  suslaining  lhemselves  in lhe wild by hunling,
             foraging,  and repairing  lheir own gear.
               Mainlaining  lhis kind oflifeslyle  doesn'l  require you lO
             spend  any eoin, bul il is lime.eonsuming.  If you spend
             your lime between  advenlures  praelieing  a profession,  as
             deseribed  in ehapler  8, you ean eke oul the equivalent  of a
             poor Iifestyle. Profieieney  in the Survival skilllets  you live aI
            •• the equivalent  of a eomforlable  lifestyle .  ••

            SERVICES
            Advenlurers can pay nonplayer characters to assist them
            or act on their behalf in a variety of circumstances.  Most
            such hirelings have fairly ordinary skills, while others
            are masters of a craft or art, and a few are experts with
            specialized adventuring skills.                     Skilled hirelings include anyone hired lo perform a
              Some of the most basic types of hirelings appear on  service that involves a proficiency (including weapon,
            the Services table. Other common hirelings include  tool, or skill): a mercenary, artisan, scribe, and so on.
            any of the wide variety of people who inhabit a typical  The pay shown is a minimum; some expert hirelings
            town or city, when the adventurers pay them to    require more pay. Untrained hirelings are hired for
            perform a specific task. For example, a wizard might  menial work that requires no particular skill and can
            paya carpenter to conslruct an elaborale chest (and  include laborers, porters, maids, and similar workers.
            ils miniature replica) for use in the Leomund's secret
            chest spell. A fighter might commission a blacksmilh to  SPELLCASTING  SERVICES
            forge a special sword. A bard mighl pay a tailor lo make  People who are able to cast spells don't fali into the
            exquisite clothing for an upcoming performance in  category of ordinary hirelings. lt might be possible to
            front of the duke.                                find someone willing to cast a spell in exchange for coin
              Olher hirelings provide more expert or dangerous  or favors, but it is rarely easy and no established pay
            services. Mercenary soldiers paid to help the     rates exisl. As a rule, the higher the leveI of the desired
            advenlurers take on a hobgoblin army are hirelings, as  spell, the harder it is to find someone who can cast il
            are sages hired to research ancient or esoleric lore. If a  and the more it costs.
            high-Ievel adventurer establishes a stronghold of some  Hiring someone to cast a relatively common spell
            kind, he or she might hire a whole staff of servants and  of 1st or 2nd levei, such as cure wounds or identify, is
            agents to run the place, from a castellan or steward  easy enough in a city or town, and might cost 10 to 50
            to meniallaborers  lo keep the stables clean. These  gold pieces (plus the cost of any expensive material
            hirelings often enjoy a long-term contract that includes  components). Finding someone able and wiHing to
            a place to live within lhe stronghold as part of the  cast a higher-Ievel spell might involve traveling to a
            offered compensation.                             large city, perhaps one with a university or prominent
                                                              temple. Once found, lhe spellcaster might ask for a
            SERVICES                                          service instead of payment-the  kind of service that
             Service             Pay                          only adventurers can provide, such as retrieving arare
             Coach cah                                        item from a dangerous locale or traversing a monster-
                                                              infested wilderness to deliver somelhing important to
              Belween  lowns    3 cp per mile                 a distant settlemenl.
              Wilhin a eily      1 cp
             Hireling                                         TRINKETS
              Skilled           2 gp per day
              Untrained         2 sp per day                  When you make your character, you can roll once on
             Messenger          2 cp per mile                 lhe Trinkets table to gain a trinket, a simple item lightly
                                                              touched by mystery. The DM might also use this table.
             Road or gate 1011   1 cp
                                                              It can help stock a room in a dungeon or fiHa creature's
             Ship's  passage     1 sp per mile
                                                              pockets.







                                                                                           PART I  EQUIPMENT
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