Page 158 - Dungeons and Dragons - Players Handbook
P. 158
lhe vehicle. These vehicles can'l be rowed againsl any TRADE GOODS
significanl currenl, bUllhey can be pulled upslream
by drafl animais on lhe shores. A rowboal weighs 100 CosI Goods
pounds, in case advenlurers carry il over land. 1 cp 1 ib. of wheat
2 cp 1 ib. of fiour or one chicken
MOUNTS ANO OTHER ANIMALS 5 cp 1 ib. of sall
1 sp 1 Ib. ofiron or 1 sq. yd. of canvas
Carrying
Ilem CosI Speed Capacily 5sp 1 Ib. of copper or 1 sq. yd. of colton eloth
Camel 50 gp 50 fI. 4801b. 1 gp 1 Ib. of ginger or one goat
Donkey or mule 8 gp 40 fI. 4201b. 2 gp 1 Ib. of cinnamon or pepper, or one sheep
Elephanl 200 gp 40 fI. 1,320Ib. 3 gp 1 Ib. of c10ves or one pig
Horse, drafl 50 gp 40 ft. 5401b. 5 gp 1 Ib. of silver or 1 sq. yd. oflinen
Horse, riding 75 gp 60 fI. 4801b. 10 gp 1 sq. yd. of silk or one eow
Masliff 25 gp 40 fI. 1951b. 15 gp 1 Ib. of saffron or one ox
Pony 30 gp 40 ft. 2251b. 50 gp 1 Ib. of gold
Warhorse 400 gp 60 fI. 5401b. 500 gp 1 Ib. of plalinum
TACK, HARNESS, ANO DRAWN VEHICLES
Ilem CosI Weighl EXPENSES
Barding x4 x2 When not descending into lhe depths of the earth,
Bil and bridle 2 gp llb. exploring ruins for lost treasures, or waging war againsl
Carriage 100 gp 6001b. the encroaching darkness, adventurers face more
Carl 15 gp 2001b. mundane realities. Even in a fanlastical world, people
Chariol 250 gp 1001b. require basic necessilies such as shelter, sustenance,
Feed (per day) 5 cp 101b. and clothing. These things cost money, allhough some
$addle lifestyles cosI more lhan others.
Exolic 60 gp 401b. LIFESTYLE EXPENSES
Mililary 20 gp 301b. Lifeslyle expenses provide you with a simple way lo
Pack 5 gp 151b. accounl for the cost of living in a fantasy world. They
Riding 10 gp 251b. cover your accommodations, food and drink, and ali
Saddiebags 4 gp 81b. your olher necessities. Furthermore, expenses cover the
Sled 20 gp 3001b. cosi of maintaining your equipment so you can be ready
Slabling (per day) 5sp when advenlure nexl calls.
Wagon 35 gp 4001b. At lhe slart of each week or month (your choice),
choose a lifeslyle from the Expenses lable and pay the
WATERBORN E VEH ICLES price to sustain lhat lifeslyle. The prices lisled are per
Ilem CosI Speed day, so if you wish lo calculate the cosI of your chosen
Galley 30,000 gp 4 mph lifestyle over a thirly-day period, multiply the listed price
Keelboal 3,000 gp 1 mph by 30. Your lifestyle might change from one period lo
Longship 10,000 gp 3 mph lhe next, based on lhe funds you have aI your disposal,
or you might maintain lhe same lifestyle throughout
Rowboal 50 gp llf2 mph your character's career.
Sailing ship 10,000 gp 2 mph Your Iifestyle choice can have consequences.
Warship 25,000 gp 2'12 mph Mainlaining a weallhy lifestyle might help you make
contacts with the rich and powerful, though you run the
TRADE GOODS risk of altracting thieves. Likewise, living frugally might
help you avoid criminais, but you are unlikely lo make
Mosl weallh is nol in coins. It is measured in liveslock, powerful conneclions.
grain, land, righlS lo collecllaxes, or righls lo resources
(such as a mine or a fores I). LIFESTYLE EXPENSES
Guilds, nobles, and royally regulale trade. Charlered Lifeslyle
companies are granled righls to conducl trade along Price/Day
certain routes, to send merchant ships to various ports, Wrelehed
or to buy or sell specific goods. Guilds set prices for Squalid 1 sp
lhe goods or services lhat lhey conlrol, and determine Poor 2sp
who may or may nol offer lhose goods and services. Modesl 1 gp
Merchanls commonly exchange trade goods without Comforlable 2 gp
using currency. The Trade Goods table shows the value Weallhy 4 gp
of commonly exchanged goods. Aristocratic 10 gp minimum
PART 1 EQUIP lENT
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