Page 242 - Dungeons and Dragons - Players Handbook
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name a destination on another plane of existenee, a
            destination that moves (sueh as a mobile fortress), or a
            destination that isn't specilie (sueh as "a green dragon's
            lair"), the spell fails.
             For the duration, as long as you are on the same plane
            of existenee as the destination, you know how far it is
            and in what direetion it lies. While you are traveling
            there, whenever you are presented with a ehoiee of
            paths along the way, you automatieally determine whieh
            path is the shortest and most direet route (but not
            neeessarily the safest route) to the destination.

            FIND  TRAPS
            2nd-leveI divination
            Casting Time: 1 aetion
            Range: 120 feet
            Components:  V, S
            Duration: Instantaneous
            You sense the presenee of any trap within range that
            is within line of sight. A trap, for the purpose of this
            spell, includes anything that would inflict a sudden or
            unexpeeted effeet you eonsider harmful or undesirable,
            which was speeilieally intended as sueh by its ereator.
            Thus, the spell would sense an area affeeted by the
            alarm spell, a glyph of warding, or a meehanieal pit trap,
            but it would not reveal a natural weakness in the floor,
            an unstable eeiling, or a hidden sinkhole.
             This spell merely reveals that a trap is present. You
            don't learo the loeation of eaeh trap, but you do learo the
            general nature of the danger posed by a trap you sense.

            FINGE  R OF DEATH
            7th-leveI neeromaney
            Casting Time: 1 action
            Range: 60 feet
            Components:  V, S
            Duration: Instantaneous
            You send nega tive energy coursing through a ereature
            that you ean see within range, causing it searing pain.
            The target must make a Constitution saving throw. It
            takes 7d8 + 30 necrotic damage on a failed save, or half
            as mueh damage on a sueeessful one.
             A humanoid killed by this spell rises at the start of
            your next turo as a zombie that is permanently under
            your command, following your verbal orders to the best
            of its ability.
            FIREBALL
            3rd~evelevoeaUon
            Casting Time: 1 action
            Range: 150 feet
            Components:  V,S, M (a tiny ball of bat
             guano and sulfur)
            Duration: Instantaneous
            A bright streak flashes from your pointing linger to a
            point you ehoose within range and then blossoms with
            a low roar into an explosion of flame. Each creature
            in a 20-foot-radius sphere eentered on that point must
            make a Dexterity saving throw. A target takes 8d6 /ire
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