Page 238 - Dungeons and Dragons - Players Handbook
P. 238
ELDRITCH BLAST ENLARGE/REDUCE
Evocation cantrip 2nd-leveI transmutation
Casting Time: 1 action Casting Time: 1 action
Range: 120 feet Range: 30 feet
Components: V,5 Components: V,5, M (a pinch of powdered iron)
Duration: lnstantaneous Duration: Concentration, up to I minute
A beam of crackling energy streaks toward a creature Vou cause a creature or an object you can see within
within range. Make a ranged spell attack against the range to grow larger or smaller for the duration. Choose
target. On a hit, the target takes ldlO force damage. either a creature ar an object that is neither worn
The spell creates more than one beam when you reach nor carried. If the target is unwilling, it can make a
higher leveis: two beams at 5th levei, three beams at Constitution saving throw. On a success, the spell
11th levei, and four beams at 17th leveI. Voucan direct has no effect.
the beams at the same target or at different ones. Make If the target is a creature, everything it is wearing and
a separate attack roll for each beam. carrying changes size with it. Any item dropped byan
affected creature returns to normal size at once.
ELEMENTAL WEAPON Enlarge. The target's size doubles in ali dimensions,
3rd-/evel transmutation and its weight is multiplied by eight. This growth
Casting Time: 1 action increases its size by one category-from Medium to
Range: Touch Large, for example. If there isn't enough room for the
Components: V,5 target to double its size. the creature or object attains
Duration: Concentration, up to 1 hour the maximum possible size in the space available.
Until the spell ends, the target also has advantage on
A nonmagical weapon you touch becomes a magic
weapon. Choose one of the following damage types: 5trength checks and 5trength saving throws. The
target's weapons also grow to match its new size. While
acid, cold, tire, Iightning, or thunder. For the duration, these weapons are enlarged, the target's attacks with
the weapon has a +1 bonus to attack rolls and deals an them deal ld4 extra damage.
extra ld4 damage of the chosen type when it hits. Reduce. The target's size is halved in ali dimensions,
At Higher LeveIs. When you cast this spell using a
spell slot of 5th or 6th leveI.the bonus to attack rolls and its weight is reduced to one-eighth of normal. This
increases to +2 and the extra damage increases to reduction decreases its size by one category-from
Medium to 5mall, for example. Until the spell ends,
2d4. When you use a spell slot of 7th levei ar higher, the target also has disadvantage on 5trength checks
the bonus increases to +3 and the extra damage and 5trength saving throws. The target's weapons also
increases to 3d4.
shrink to match its new size. While these weapons are
ENHANCE ABILITY reduced, the target's attacks with them deal ld4 less
2nd-leveI transmutation damage (this can't reduce the damage below 1).
Casting Time: 1 action ENSNARING STRIKE
Range: Touch 1st-leveI conjuration
Components: V,5, M (fur ar a feather from a beast)
Duration: Concentration, up to 1 hour. Casting Time: 1 bonus action
Range: 5elf
Vou touch a creature and bestow upon it a magical Components: V
enhancement. Choose one of the following effects; the Duration: Concentration, up to 1 minute
target gains that effect until the spell ends. The next time you hit a creature with a weapon attack
Bear's Endurance. The target has advantage on before this spell ends, a writhing mass of thorny vines
Constitution checks. lt also gains 2d6 temporary hit appears at the point of impact, and the target must
points, which are lost when the spell ends.
BulJ's Strength. The target has advantage succeed on a 5trength saving throw ar be restrained by
on 5trength checks, and his or her carrying the magical vines until the spell ends. A Large ar larger
capacity doubles. creature has advantage on this saving throw. If the
target succeeds on the save, the vines shrivel away.
Cat's Grace. The target has advantage on Dexterity
checks. lt also doesn't take damage from falling 20 feet While restrained by this spell, the target takes ld6
or less if it isn't incapacitated. piercing damage at the start of each of its turns. Acreature
Eagle's Splendor. The target has advantage on restrained by the vines or one lhat can touch the creature
Charisma checks. can use its action to make a 5trength check against your
Fox's Cunning. The target has advantage on spell save De. On a success, the target is freed.
Intelligence checks. At Higher LeveIs. Ifyou cast this spell using a spell
Owl's Wisdom. The target has advantage on slot of 2nd levei or higher, the damage increases by ld6
Wisdom checks. for each slot levei above 1sI.
At Higher LeveIs. When you cast this spell using
a spell slot of 3rd leveI or higher, you can target one
additional creature for each slot leveI above 2nd.
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