Page 238 - Dungeons and Dragons - Players Handbook
P. 238

ELDRITCH  BLAST                                   ENLARGE/REDUCE
            Evocation cantrip                                 2nd-leveI transmutation
            Casting Time: 1 action                            Casting Time: 1 action
            Range: 120 feet                                   Range: 30 feet
            Components: V,5                                   Components: V,5, M (a pinch of powdered iron)
            Duration: lnstantaneous                           Duration: Concentration, up to I minute
            A beam of crackling energy streaks toward a creature  Vou cause a creature or an object you can see within
            within range. Make a ranged spell attack against the  range to grow larger or smaller for the duration. Choose
            target. On a hit, the target takes ldlO force damage.  either a creature ar an object that is neither worn
             The spell creates more than one beam when you reach  nor carried. If the target is unwilling, it can make a
            higher leveis: two beams at 5th levei, three beams at  Constitution saving throw. On a success, the spell
            11th levei, and four beams at 17th leveI. Voucan direct  has no effect.
            the beams at the same target or at different ones. Make  If the target is a creature, everything it is wearing and
            a separate attack roll for each beam.             carrying changes size with it. Any item dropped byan
                                                              affected creature returns to normal size at once.
            ELEMENTAL   WEAPON                                 Enlarge. The target's size doubles in ali dimensions,
            3rd-/evel transmutation                           and its weight is multiplied by eight. This growth
            Casting Time: 1 action                            increases its size by one category-from  Medium to
            Range: Touch                                      Large, for example. If there isn't enough room for the
            Components: V,5                                   target to double its size. the creature or object attains
            Duration: Concentration, up to 1 hour             the maximum possible size in the space available.
                                                              Until the spell ends, the target also has advantage on
            A nonmagical weapon you touch becomes a magic
            weapon. Choose one of the following damage types:  5trength checks and 5trength saving throws. The
                                                              target's weapons also grow to match its new size. While
            acid, cold, tire, Iightning, or thunder. For the duration,  these weapons are enlarged, the target's attacks with
            the weapon has a +1 bonus to attack rolls and deals an  them deal ld4 extra damage.
            extra ld4 damage of the chosen type when it hits.  Reduce. The target's size is halved in ali dimensions,
             At Higher LeveIs. When you cast this spell using a
            spell slot of 5th or 6th leveI.the bonus to attack rolls  and its weight is reduced to one-eighth of normal. This
            increases to +2 and the extra damage increases to  reduction decreases its size by one category-from
                                                              Medium to 5mall, for example. Until the spell ends,
            2d4. When you use a spell slot of 7th levei ar higher,  the target also has disadvantage on 5trength checks
            the bonus increases to +3 and the extra damage    and 5trength saving throws. The target's weapons also
            increases to 3d4.
                                                              shrink to match its new size. While these weapons are
            ENHANCE   ABILITY                                 reduced, the target's attacks with them deal ld4 less
            2nd-leveI transmutation                           damage (this can't reduce the damage below 1).
            Casting Time: 1 action                            ENSNARING   STRIKE
            Range: Touch                                      1st-leveI conjuration
            Components: V,5, M (fur ar a feather from a beast)
            Duration: Concentration, up to 1 hour.            Casting Time: 1 bonus action
                                                              Range: 5elf
            Vou touch a creature and bestow upon it a magical  Components: V
            enhancement. Choose one of the following effects; the  Duration: Concentration, up to 1 minute
            target gains that effect until the spell ends.    The next time you hit a creature with a weapon attack
             Bear's Endurance.  The target has advantage on   before this spell ends, a writhing mass of thorny vines
            Constitution checks. lt also gains 2d6 temporary hit  appears at the point of impact, and the target must
            points, which are lost when the spell ends.
             BulJ's Strength. The target has advantage        succeed on a 5trength saving throw ar be restrained by
            on 5trength checks, and his or her carrying       the magical vines until the spell ends. A Large ar larger
            capacity doubles.                                 creature has advantage on this saving throw. If the
                                                              target succeeds on the save, the vines shrivel away.
             Cat's Grace. The target has advantage on Dexterity
            checks. lt also doesn't take damage from falling 20 feet  While restrained by this spell, the target takes ld6
            or less if it isn't incapacitated.                piercing damage at the start of each of its turns. Acreature
             Eagle's Splendor. The target has advantage on    restrained by the vines or one lhat can touch the creature
            Charisma checks.                                  can use its action to make a 5trength check against your
             Fox's Cunning. The target has advantage on       spell save De. On a success, the target is freed.
            Intelligence checks.                               At Higher LeveIs. Ifyou cast this spell using a spell
             Owl's Wisdom. The target has advantage on        slot of 2nd levei or higher, the damage increases by ld6
            Wisdom checks.                                    for each slot levei above 1sI.
             At Higher LeveIs. When you cast this spell using
            a spell slot of 3rd leveI or higher, you can target one
            additional creature for each slot leveI above 2nd.


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