Page 289 - Dungeons and Dragons - Players Handbook
P. 289
Vou conjure a mass of thiek, stieky webbing at a point of Vou and up to ten willing ereatures you ean see
your ehoice within range, The webs fill a 20-foot eube within range assume a gaseous form for the duration,
from that point for the duration, The webs are diffieult appearing as wisps of c1oud. While in this c10ud form,
terrain and lightly obseure their area. a ereature has a flying speed of 300 feet and has
If the webs aren't anehored between two solid masses resistanee to damage from nonmagieal weapons. The
(sueh as walls or trees) or layered aeross a floar, wall, only aetions a ereature ean take in this form are the
or eeiling, the eonjured web eollapses on itself, and the Dash aetion or to revert to its normal formo Reverting
spell ends at the start of your next turn. Webs layered takes I minute, during whieh time a ereature is
over a flat surfaee have a depth of 5 feel. ineapacitated and ean't move. Until the spell ends, a
Eaeh ereature that starts its turn in the webs or that ereature ean revert to c10ud form, whieh also requires
enters them during its turn must make a Dexterity the I-minute transformation.
saving throw. On a failed save, the ereature is restrained If a ereature is in c10ud form and flying when the effeet
as long as it remains in the webs or until it breaks free. ends, the ereature deseends 60 feet per round for 1
A ereature restrained by the webs ean use its aetion to minute until it lands, which it does safely. If it ean't land
make a Strength eheek against your spell save De. If it after 1 minute, the ereature falls the remaining distanee.
sueeeeds, it is no longer restrained.
The webs are flammable. Any 5-foot eube of webs WINDWALL
exposed to fire burns away in 1 round, dealing 2d4 fire 3rd-/evel evocation
damage to any ereature that starts its turn in the /ire. Casting Time: 1 action
Range: 120 feet
WEIRD Components: V,S, M (a tiny fan and a feather of
9th-levei illusion exotic origin)
Casting Time: 1 aetion Duration: Concentration, up to I minute
Range: 120 feet A wall of strong wind rises from the ground at a point
Components: V, S you choose within range. Vou ean make the wall up
Duration: Coneentration, up to one minute to 50 feet long, 15 feet high, and 1 foot thick. Vou ean
Drawing on the deepest fears of a group of ereatures, shape the wall in any way you ehoose so long as it
you ereate illusory ereatures in their minds, visible makes one continuous path along the ground. Thewall
only to them. Eaeh ereature in a 30-foot-radius lasts for the duration.
sphere eentered on a point of your ehoice within When the wall appears, each creature within its area
range must make a Wisdom saving throw. On a failed must make a Strength saving throw. A ereature takes
save, a ereature beeomes frightened for the duration. 3d8 bludgeoning damage on a failed save, or half as
The illusion ealls on the ereature's deepest fears, much damage on a successful one.
manifesting its worst nightmares as an implaeable The strong wind keeps fog, smoke, and other gases at
threal. At the start of eaeh of the frightened ereature's bay. Small or smaller flying ereatures or objects can't
turns, it must sueeeed on a Wisdom saving throw or pass through the wall. Loose, Iightweight materiais
take 4dlO psyehie damage. On a sueeessful save, the brought into the wall fly upward. Arrows, bolts, and
spell ends for that ereature. other ordinary projectiles launehed at targets behind
the wall are deflected upward and automatically miss.
WIND WALK (Boulders hurled by giants or siege engines, and similar
6th-levei transmutation projectiles, are unaffeeted.) Creatures in gaseous form
Casting Time: I minute can't pass through il.
Range: 30 feet
Components: V, S, M (/ire and holy water) WISH
Duration: 8 hours 9th-levei conjuration
Casting Time: I aelion
Range: Self
Components: V
Duration: Instantaneous
Wish is the mightiest spell a mortal ereature can
easl. By simply speaking aloud, you can alter the very
foundations of reality in accord with your desires.
The basic use of this spell is to duplieate any other
spell of 8th levei or lower. Vou don't need to meet any
requirements in that spell, including costly eomponents.
The spell simply takes effecl.
Alternatively, you ean ereate one of the following
effecls of your ehoice:
Vou ereale one object of up to 25,000 gp in value thal
isn't a magic item. The objeel ean be no more than
PART 3 I SPELLS
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