Page 290 - Dungeons and Dragons - Players Handbook
P. 290
300 feet in any dimension, and it appears in an unoc- also ends if the target is ever outside the spell's range or
cupied space you can see on the ground, if it has total cover from you.
Vou allow up to twenty creatures that you can see to At Higher Leveis. When you cast this spell using
regain ali hit points, and you end ali effects on them a spell slot of 2nd levei ar higher, the initial damage
described in the greater restoration spel!. increases by ldl2 for each slot levei above 1st.
Vou grant up to ten creatures that you can see resis-
tance to a damage type you choose. WORD OF RECALL
Vou grant up to ten creatures you can see immunity to 6th-ievel conjuration
a single spell or other magical effect for 8 hours. For Casting Time: I action
instance, you could make yourself and ali your com- Range: 5 feet
panions immune to a Iich's Iife drain attack. Components: V
Vou undo a single recent event by forcing a reroll of Duration: Instantaneous
any roll made within the last round (including your
last tum). Reality reshapes itself to accommodate the Vou and up to five willing creatures within 5 feet of you
new result. For example, a wish spell could undo an instantly teleport to a previously designated sanctuary.
opponent's successful save, a foe's criticai hit, or a Vou and any creatures that teleport with you appear in
friend's failed save. Vou can force the reroll to be made the nearest unoccupied space to the spot you designated
with advantage or disadvantage, and you can choose when you prepared your sanctuary (see below). ]f you
whether to use the reroll or the original roll. cast this spell without first preparing a sanctuary, the
spell has no effect.
Vou might be able to achieve something beyond the Vou must designate a sanctuary by casting this spell
scope of the above examples. State your wish to the DM within a location, such as a temple, dedicated to or
as precisely as possible. The DM has great latitude in strongly Iinked to your deity. If you attempt to cast the
ruling what occurs in such an instance; the greater the spell in this manner in an area that isn't dedicated to
wish, the greater the Iikelihood that something goes your deity, the spell has no effect.
wrong. This spell might simply fail, the effect you desire
might only be partly achieved, or you might suffer some WRATHFUL SMITE
unforeseen consequence as a result of how you worded 1st-ievei evocation
the wish. For example, wishing that a villain were dead Casting Time: I bonus action
might propel you forward in time to a period when that Range:Self
villain is no longer alive, effectively removing you from Components: V
the game. Similarly, wishing for a legendary magic item Duration: Concentration, up to I minute
or artifact might instantly transport you to the presence
of the item's current owner. The next time you hit with a melee weapon attack
The stress of casting this spell to produce any effect during this spell's duration, your attack deals an extra
other than duplicating another spell weakens you. After Id6 psychic damage. Additionally, if the target is a
enduring that stress, each time you cast a spell until creature, it must make a Wisdom saving throw or be
you finish a long rest, you take IdlO necrotic damage frightened of you until the spell ends. As an action, the
per leveI of that spel!. This damage can't be reduced or creature can make a Wisdom check against your spell
prevented in any way. In addition, your Strength drops save DC to steel its resolve and end this spel!.
to 3, if it isn't 3 or lower already, for 2d4 days. For each
of those days that you spend resting and doing nothing ZONE OF TRUTH
more than Iight activity, your remaining recovery time 2nd-ievei enchantment
decreases by 2 days. Finally, there is a 33 percent Casting Time: I action
chance that you are unable to cast wish ever again if you Range: 60 feet
suffer this stress. Components: V,S
Duration: 10 minutes
WITCH BOLT
1st-levei evocation Vou create a magical zone that guards against deception
in a 15-foot-radius sphere centered on a point of your
Casting Time: I action choice within range. Until the spell ends, a creature
Range: 30 feet that enters the spell's area for the first time on atum
Components: V,S, M (a twig from a tree that has been or starts its tum there must make a Charisma saving
struck by lightning) throw. On a failed save, a creature can't speak a
Duration: Concentration, up to I minute deliberate lie while in the radius. Vou know whether
A beam of crackling, blue energy lances out toward each creature succeeds or fails on its saving throw.
a creature within range, forming a sustained are of An affected creature is aware of the spell and can thus
Iightning between you and the target. Make a ranged avoid answering questions to which it would normally
spell attack against that creature. On a hit, the target respond with alie. Such a creature can be evasive in
takes Idl2 lightning damage, and on each ofyour tums its answers as long as it remains within the boundaries
for the duration, you can use your action to deal ldl2 af lhe lrulh.
lightning damage to the target automatically. The spell
ends if you use your action to do anything else. The spell
PART 3 I SPELLS
289

