Page 82 - Dungeons and Dragons - Players Handbook
P. 82

ELEMENTAL   DISCIPLINES                             Shape the Flowing River. As an action, you can
            The elemental disciplines are presented in alphabetical  spend I ki point to choose an area of ice or water no
            arder. ]f a discipline requires a leveI, you must be that  larger than 30 feet on a side within 120 feet of YOU. Vou
            leveI in this class to learn the discipline.      can change water to ice within the area and vice versa,
              Breath ofWinter (17th LeveI Required). Vou can  and you can reshape ice in the area in any manner you
            spend 6 ki points to cast cone of cold.           choose. Vou can raise or lower the ice's elevation, create
              Clench ofthe North Wind (6th LeveI Required). Vou  ar fil! in a trench, erect or !latten a wal!, or form a pil!ar.
            can spend 3 ki points to cast hold person.        The extent of any such changes can't exceed half the
              Elemental Attunement.  Vou can use your action to  area's largest dimensiono For example, if you affect a
            brie!ly control elemental forces nearby, causing one of  30-foot square, you can create a pillar up to 15 feet high,
            the fol!owing effects of your choice:             raise or lower the square's elevation by up to 15 feet, dig
                                                              a trench up to 15 feet deep, and so on. Vou can't shape
              Create a harmless, instantaneous  sensory effect  the ice to trap or injure a creature in the area.
              related to air, earth, fire, or water, such as a shower of
              sparks, a puff of wind, a spray of light mist, or a gentle  Sweeping Cinder Strike. Vou can spend 2 ki points to
              rumbling of stone.                              cast burning hands.
                                                                Water Whip. Vou can spend 2 ki points as a bonus
              Instantaneously  light ar snuff out a candIe, a torch, ar  action to create a whip of water that shoves and pul!s
              a smal! campfire.                               a creature to unbalance lI. A creature that you can see
              Chill or warm up to I pound of nonliving material for
              up to I hour.                                   that is within 30 feet of you must make a Dexterity
              Cause earth, fire, water, or mist that can fit within a  saving throw. On a failed save, the creature takes 3d 10
              I-foot cube to shape itself into a crude form you desig-  bludgeoning damage, plus an extra IdlO bludgeoning
              nate for I minute.                              damage for each additional ki point you spend, and you
                                                              can either knock it prone or pul! it up to 25 feet closer
              Eternal Mountain Defense (11th LeveI Required).  to YOU. On a successful save, the creature takes half as
            Vou can spend 5 ki points to cast stoneskin,      much damage, and you don't pul! It or knock it prone.
            targeting yourself.                                 Wave ofRolling Earth (17th LeveI Required). Vou
              Fangs ofthe Fire Snake. When you use the Atlack  can spend 6 ki points to cast wall of stone.
            action on your turn, you can spend I ki point to cause  ••                                    ••
            tendrils of !lame to stretch out from your fists and feel.  MONASTIC  ORDERS
            Your reach with your unarmed strikes increases by  lhe worlds of D&D contain a multitude of monasteries
            10 feet for that action, as wel! as the rest of the turn.  and monastic traditions. In lands with an Asian cultural
            A hit with such an attack deals fire damage instead of  flavor, such as Shou Lung far to the east of the Forgotten
            bludgeoning damage, and if you spend I ki point when  Realms, these monasteries are associated with philosophical
            the attack hits, it also deals an extra IdlO fire damage.  traditions and martial arts practice. lhe Iron Hand School,
             Fist ofFour Thunders. Vou can spend 2 ki points to  the Five Stars School, the Northern Fist School, and
            cast thunderwave.                                  the Southern Star School ofShou Lung teach different
             Fist ofUnbroken Air. Vou can create a blast of    approaches to the physical, mental, and spiritual disciplines
            compressed air that strikes like a mighty fisl. As an  of the monk. Some of these monasteries have spread to the
            action, you can spend 2 ki points and choose a creature  western lands of FaerOn, particularly in places with large
            within 30 feet of YOU. That creature must make a   Shou immigrant communities. such as lhesk and Westgate.
                                                                Other monastic traditions are associated with deities who
            Strength saving throw. On a failed save, the creature  teach the value of physical excellence and mental discipline.
            takes 3dl0 bludgeoning damage, plus an extra IdlO  In the Forgotten Realms, the order ofthe Dark Moon is
            bludgeoning damage for each additional ki point you  made up of monks dedicated to Shar (goddess of loss), who
            spend, and you can push the creature up to 20 feet away  maintain secret communities in remote hills, back allies,
            from you and knock it prone. On a successful save, the  and subterranean hideaways. Monasteries of IImater (god
            creature takes half as much damage, and you don't push  of endurance) are named after flowers, and their orders
            it or knock it prone.                              carry the names of great heroes of the faith; the Disciples of
             Flames ofthe Phoenix (11th LeveI Required). Vou   Saint Sollars the lwice-Martyred reside in the Monastery of
            can spend 4 ki points to cast fireball.            the Yellow Rose near Damara. lhe monasteries of Eberron
             Gong ofthe Summit (6th LeveI Required). Vou can   combine the study of martial arts with a life of scholarship.
            spend 3 ki points to cast shatter.                 Most are devoted to the deities of the Sovereign Hosl.
                                                               In the world of Dragonlance, most monks are devoted to
             Mist Stance (11th LeveI Required). Vou can spend 4  Majere, god of meditation and thoughl. In Greyhawk, many
            ki points to cast gaseous form, targeting yourself.  monasteries are dedicated to Xan Yae, the goddess of twilight
             Ride the Wind (11th LeveI Required). Vou can spend  and the superiority of mind over matter, or to Zuoken, god of
            4 ki points to cast fiy, targeting yourself.       mental and physical mastery.
             RiverofHungry  Flame (17th LeveI Required). Vou    lhe evil monks ofthe Scarlet Brotherhood in the world of
            can spend 5 ki points to cast wall of fire.        Greyhawk derive their fanatic zeal not from devotion to a god
             Rush ofthe Gale Spirits. Vou can spend 2 ki points  but from dedication to the principies oftheir nation and their
            to cast gust of wind.                              race-the  belief that the Suei strand of humanity are meant
                                                               to rule the world .
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                                                                                              PART 1 I CLASSES
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