Page 79 - Dungeons and Dragons - Players Handbook
P. 79

UNARMORED       DEFENSE                           FLURRY OF BLOWS
                                                             Immediately after you take the Attack action on your
           Beginning at 1st leveI, while you are wearing no armor
           and not wielding a shield, your AC equals 10 + your  turn, you can spend I ki point to make two unarmed
           Dexterity modifier + your Wisdom modifier.        strikes as a bonus action.
                                                             PATIENT DEFENSE
           MARTIAL ARTS
                                                             Vou can spend I ki point to take the Dodge action as a
          At 1st leveI, your practice of martial arts gives you  bonus action on your turno
           mastery of combat styles that use unarmed strikes and
           monk weapons, which are shortswords  and any simple  STEP OF THE WIND
           melee weapons that don't have the two-handed or   Vou can spend I ki point to take the Disengage or Dash
           heavy property.                                   action as a bonus action on your turn, and your jump
            You gain the folIowing benefits while you are unarmed  distance is doubled for the turno
           or wielding only monk weapons and you aren't wearing
           armor or wielding a shield:                       UNARMORED       MOVEMENT
            You can use Dexterity instead of Strength for the  Starting at 2nd levei, your speed increases by 10 feet
            attack and damage rolIs of your unarmed strikes and  while you are not wearing armor or wielding a shield.
            monk weapons.                                    This bonus increases when you reach certain monk
            Vou can rolI a d4 in place of the normal damage  leveis, as shown in the Monk table.
            ofyour unarmed strike or monk weapon. This die    At 9th levei, you gain the ability to move along vertical
            changes as you gain monk leveis, as shown in the  surfaces and across liquids on your turn without falIing
            Martial Arts column of the Monk table.           during the move,
            When you use the Attack action with an unarmed
            strikc or a monk weapon on your turno you can make  MONASTIC   TRADITION
            one unarmed strike as a bonus action. For example, if  When you reach 3rd levei, you commit yourself to a
            you take the Attack action and attack with a quarter-  monastic tradition: the Way of the Open Hand, the Way
            staff, you can also make an unarmed strike as a bonus  of Shadow, or the Way of the Four Elements, alI detailed
            action, assuming you haven't already taken a bonus  at the cnd of the class description. Your tradition
            action this turn,                                grants you features at 3rd levei and again at 6th, 11th,
            Certain monasteries use specialized forms ofthe  and 17th leveI.
           monk weapons. For example, you might use a cluh
           that is two lengths ofwood connected bya short chain  DEFLECT  MISSILES
           (calIed a nunchaku) or a sickle with a shorter, straighter  Starting at 3rd leveI, you can use your reaction to
           blade (called a kama), Whatever name you use for a  deflect or catch the missile when you are hit by a ranged
           monk weapon. you can use the game statistics provided  weapon attack. When you do so, the damage you take
           for the weapon in chapter 5.                      from the attack is reduced by IdlO + your Dexterity
                                                             modifier + your monk leveI.
           KI                                                  If you reduce the damage to O,you can catch the
           Starting at 2nd levei, your training alIows you to  missile if it is smalI enough for you to hold in one hand
           harness the mystic energy of ki. Your access to this  and you have at least one hand free, If you catch a
           energy is represented bya number of ki points. Your  missile in this way, you can spend I ki point to make a
           monk levei determines the number of points you have,  ranged attack with the weapon or piece of ammunition
           as shown in the Ki Points column of the Monk table,  you just caught, as part of the same reaction. Vou make
            You can spend these points to fuel various ki features.  this attack with proficiency, regardless of your weapon
           You start knowing three such features: Flurry of Blows,  proficiencies, and the missile counts as a monk weapon
           Patient Defcnse, and Step of the Wind, You learn more  for the attack.
           ki features as you gain leveis in this class,
            When you spend a ki poinl. it is unavailable until  ABILITY  SCORE IMPROVEMENT
           you finish a short or long rest, at the end of which you  When you reach 4th levei, and again at 8th, 12th, 16th,
           draw alI of your expended ki back into yourself. Vou  and 19th leveI. you can increase one ability score of your
           must spend at least 30 minutes of the rest meditating to  choice by 2, or you can increase two ability scores of
           rega in your ki points,                           your choice by 1. As normal, you can't increase an ability
            Some ofyour ki features require your target to make  score above 20 using this feature,
           a saving throw to resist the feature's effects. The saving
           throw DC is calculated as folIows:                SLOW FALL
                   Ki save De = 8 + your proficiency  bonus +  Beginning at 4th levei, you can use your reaction when
                         your Wisdom  modifier               you falI to reduce any falIing damage you take by an
                                                             amount equal to five times your monk leveI.






           PART I I CLASSES
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