Page 79 - Dungeons and Dragons - Players Handbook
P. 79
UNARMORED DEFENSE FLURRY OF BLOWS
Immediately after you take the Attack action on your
Beginning at 1st leveI, while you are wearing no armor
and not wielding a shield, your AC equals 10 + your turn, you can spend I ki point to make two unarmed
Dexterity modifier + your Wisdom modifier. strikes as a bonus action.
PATIENT DEFENSE
MARTIAL ARTS
Vou can spend I ki point to take the Dodge action as a
At 1st leveI, your practice of martial arts gives you bonus action on your turno
mastery of combat styles that use unarmed strikes and
monk weapons, which are shortswords and any simple STEP OF THE WIND
melee weapons that don't have the two-handed or Vou can spend I ki point to take the Disengage or Dash
heavy property. action as a bonus action on your turn, and your jump
You gain the folIowing benefits while you are unarmed distance is doubled for the turno
or wielding only monk weapons and you aren't wearing
armor or wielding a shield: UNARMORED MOVEMENT
You can use Dexterity instead of Strength for the Starting at 2nd levei, your speed increases by 10 feet
attack and damage rolIs of your unarmed strikes and while you are not wearing armor or wielding a shield.
monk weapons. This bonus increases when you reach certain monk
Vou can rolI a d4 in place of the normal damage leveis, as shown in the Monk table.
ofyour unarmed strike or monk weapon. This die At 9th levei, you gain the ability to move along vertical
changes as you gain monk leveis, as shown in the surfaces and across liquids on your turn without falIing
Martial Arts column of the Monk table. during the move,
When you use the Attack action with an unarmed
strikc or a monk weapon on your turno you can make MONASTIC TRADITION
one unarmed strike as a bonus action. For example, if When you reach 3rd levei, you commit yourself to a
you take the Attack action and attack with a quarter- monastic tradition: the Way of the Open Hand, the Way
staff, you can also make an unarmed strike as a bonus of Shadow, or the Way of the Four Elements, alI detailed
action, assuming you haven't already taken a bonus at the cnd of the class description. Your tradition
action this turn, grants you features at 3rd levei and again at 6th, 11th,
Certain monasteries use specialized forms ofthe and 17th leveI.
monk weapons. For example, you might use a cluh
that is two lengths ofwood connected bya short chain DEFLECT MISSILES
(calIed a nunchaku) or a sickle with a shorter, straighter Starting at 3rd leveI, you can use your reaction to
blade (called a kama), Whatever name you use for a deflect or catch the missile when you are hit by a ranged
monk weapon. you can use the game statistics provided weapon attack. When you do so, the damage you take
for the weapon in chapter 5. from the attack is reduced by IdlO + your Dexterity
modifier + your monk leveI.
KI If you reduce the damage to O,you can catch the
Starting at 2nd levei, your training alIows you to missile if it is smalI enough for you to hold in one hand
harness the mystic energy of ki. Your access to this and you have at least one hand free, If you catch a
energy is represented bya number of ki points. Your missile in this way, you can spend I ki point to make a
monk levei determines the number of points you have, ranged attack with the weapon or piece of ammunition
as shown in the Ki Points column of the Monk table, you just caught, as part of the same reaction. Vou make
You can spend these points to fuel various ki features. this attack with proficiency, regardless of your weapon
You start knowing three such features: Flurry of Blows, proficiencies, and the missile counts as a monk weapon
Patient Defcnse, and Step of the Wind, You learn more for the attack.
ki features as you gain leveis in this class,
When you spend a ki poinl. it is unavailable until ABILITY SCORE IMPROVEMENT
you finish a short or long rest, at the end of which you When you reach 4th levei, and again at 8th, 12th, 16th,
draw alI of your expended ki back into yourself. Vou and 19th leveI. you can increase one ability score of your
must spend at least 30 minutes of the rest meditating to choice by 2, or you can increase two ability scores of
rega in your ki points, your choice by 1. As normal, you can't increase an ability
Some ofyour ki features require your target to make score above 20 using this feature,
a saving throw to resist the feature's effects. The saving
throw DC is calculated as folIows: SLOW FALL
Ki save De = 8 + your proficiency bonus + Beginning at 4th levei, you can use your reaction when
your Wisdom modifier you falI to reduce any falIing damage you take by an
amount equal to five times your monk leveI.
PART I I CLASSES

