Page 92 - Dungeons and Dragons - Players Handbook
P. 92

(a) scalemail  or (b) leather armor             ARCHERY
              (a) two shortswords  or (b) two sim pie melee weapons  Vou gain a +2 bonus to attack rolls you make with
              (a) a dungeoneer's pack or (b) an explorer's pack  ranged weapons.
              A longbow and a quiver of 20 arrows
                                                              DEFENSE
            FAVORED ENEMY                                     While you are wearing armor, you gain a +I bonus to AC.
            Beginning at 1st levei, you have significant experience
                                                              DUELING
            studying, tracking, hunting, and even talking to a certain  When you are wielding a melee weapon in one hand and
            type of enemy.                                    no other weapons, you gain a +2 bonus to damage rolls
              Choose a type of favored enemy: aberrations,    with that weapon.
            beasts, celestiais, constructs, dragons, elementals, fey,
            fiends, giants, monstrosities,  oozes, plants, or undead.  TWO-WEAPON  FIGHTING
            Alternatively, you can select two races of humanoid  When you engage in two-weapon fighting, you can add
            (such as gnolls and orcs) as favored enemies.     your ability modifier to the damage of the second attack.
              Vou have advantage on Wisdom (Survival) checks to
            track your favored enemies, as well as on Intelligence  SPELLCASTING
            checks to recall information about them.
              When you gain this feature, you also learn one  By the time you reach 2nd levei, you have learned to
            language of your choice that is spoken by your favored  use the magical essence of nature to cast spells, much
            enemies, if they speak one at alI.                as a druid does. See chapter 10 for the general rules of
              Vou choose one additional favored enemy, as well as  spellcasting and chapter 11 for the ranger spell Iist.
            an associated language, at 6th and 14th leveI. As you
            gain leveis, your choices should reflect the types of  SPELL SLOTS
            monsters you have encountered on your adventures.  The Ranger table shows how many spell slots you have
                                                              to cast your spells of 1st leveI and higher. To cast one of
            NATURAL      EXPLORER                             these spells, you must expend a slot of the spell's leveI
                                                              or higher. Vou regain ali expended spell slots when you
            Vou are particularly familiar with one type of natural  finish a long rest.
            environment and are adept at traveling and surviving in  For example, if you know the 1st-levei spell animal
            such regions. Choose one type of favored terrain: arctic,  friendship and have a 1st-levei and a 2nd-leveI spell slot
            coast, desert, forest, grassland, mountain, swamp,  available, you can cast animal friendship using either slot.
            or the Underdark. When you make an Intelligence or
            Wisdom check related to your favored terrain, your  SPELLS KNOWN  OF 1ST LEVE L AND HIGHER
            proficiency bonus is doubled if you are using a skill that  Vou know two 1st-levei spells ofyour choice from the
            you're proficient in.                             ranger spelllist.
              While traveling for an hour or more in your favored  The Spells Known column of the Ranger table shows
            terrain, you gain the following benefits:         when you learn more ranger spells of your choice. Each
                                                              of these spells must be of a levei for which you have
              Difticult terrain doesn't slow your group's traveI.
              Your group can't become lost except by magical
              means.
              Even when you are engaged in another activity while
              traveling (such as foraging, navigating, or tracking),
              you remain alert to danger.
              If you are traveling alone, you can move stealthily at
              a normal pace.
              When you forage, you find twice as much food as you
              normally would.
              While tracking other creatures, you also learn their
              exact number, their sizes, and how long ago they
              passed through the area.
              Vou choose additional favored terra in types aI 6th
            and 10th leveI.
            FIGHTING      STYLE

            At 2nd levei, you adopt a particular style of fighting as
            your specialty. Choose one of the following options.
            Vou can't take a Fighting Style option more than once,
            even if you later get to choose again.







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