Page 94 - Dungeons and Dragons - Players Handbook
P. 94
RANGER ARCHETYPES if you succeed on the saving throw, and only half
damage if you fai!'
The ideal of the ranger has two classic expressions: the Stand Against the Tide. When a hostile creature
Hunter and the Beast Master. misses you with a mele e attack, you can use your reaction
to force that creature to repeat the same attack against
HUNTER another creature (other than itself) of your choice.
Emulating the Hunter archetype means accepting your Uncanny Dodge. When an attacker that you can see
place as a bulwark between civilization and the terrors hits you with an attack, you can use your reaction to
of the wilderness. As you walk the Hunter's path, you halve the attack's damage against you.
learn specialized techniques for fighting the threats
you face, from rampaging ogres and hordes of ores to BEAST MASTER
towering giants and terrifying dragons. The Beast Master archetype embodies a friendship
between the civilized races and the beasts of the world.
HUNTER'S PREY United in focus, beast and ranger work as one to fight
At 3rd levei, you gain one of the following features the monstrous foes that threaten civilization and the
of your choice. wilderness alike. Emulating the Beast Master archetype
C%ssus S/ayer. Your tenacity can wear down means committing yourself to this ideal, working in
the most potent foes. When you hit a creature with a partnership with all animal as its companion and friend.
weapon attack, the creature takes an extra ld8 damage
if it's below its hit point maximum. Vou can deal this RANGER'S COMPANION
extra damage only once per turno At 3rd levei, you gain a beast companion that
Giant Ki//er. When a Large or larger creature within accompanies you on your adventures and is trained to
5 feet of you hits or misses you with an attack, you can fight alongside you. Choose a beast that is no larger than
use your reaction to attack that creature immediately Medium and that has a chaIlenge rating of 1/4 or lower
after its attack, provided that you can see the creature. (appendix O presellts statistics for the hawk, mastiff,
Horde Breaker. Once on each of your turns when you and panther as examples). Add your proficiency bonus
make a weapon attack, you can make another attack to the beast's AC, attack roIls, and damage rolls, as weIl
with the same weapon against a different creature that as to any saving throws and skills it is proficient in. Its
is within 5 feet of the original target and within range hit poinl maximum equals its normal maximum or four
of your weapon. times your ranger leveI, whichever is higher.
The beast obeys your commands as best as it cano It
DEFENSIVE TACTICS takes its turn on your initiative, though it doesn't take an
At 7th leveI, you gain one of the foIlowing features action unless you command it to. On your turn, you can
of your choice. verbally command the beast where to move (no action
Escape the Horde. Opportunity attacks against you
are made with disadvantage. required by you). Vou can use your action to verbally
command it to take the Attack, Dash, Disengage, Dodge,
Mu/tiattack Defense. When a creature hits you or Help action. Once you have the Extra Attack feature,
with an attack, you gain a +4 bonus to AC against you can make one weapon attack yourself when you
ali subsequent attacks made by that creature for the command the beast to take the Attack action.
rest of the turno While traveling through your favored terrain with only
Stee/ Wi//. Vou have advantage on saving throws the beast, you can move stealthily at a normal pace.
against being frightened.
lf the beast dies, you can obtain another one by
MULTIATTACK spending 8 hours magicaIly bonding with another beast
At 11th levei, you gain one of the following features that isn't hostile to you, either the same type of beast as
of your choice. before or a different one.
Vo//ey. Vou can use your action to make a ranged
attack against any number of creatures within 10 feet EXCEPTIONAL TRAINING
Beginning at 7th levei, on any of your turns when
of a point you can see within your weapon's range. Vou your beast companion doesn't attack, you can use a
must have ammunition for each target, as normal, and bonus action to command the beast to take the Dash,
you make a separate attack roll for each target. Disengage, Dodge, or Help action on its turno
Whir/wind Attack. Vou can use your action to make a
melee attack against any number of creatures within 5 BESTIAL FURY
feet of you, with a separate attack roIl for each target. Starting at 11th leveI, your beast companion can
make two attacks when you command it to use the
SUPERIOR HUNTER'S DEFENSE Attack action.
At 15th levei, you gain one of the following features
of your choice. SHARE SPELLS
Evasion. Vou can nimbly dodge out of the way of Beginning at 15th levei, when you cast a spell targeting
certa in area effects, such as a red dragon's fiery breath yourself, you can also affect your beast companion with
or a lightning bolt spel!. When you are subjected to an the spell if the beast is within 30 feet of YOU.
effect that allows you to make a Dexterity saving throw
to take only half damage, you instead take no damage
PART I I CL~SSES
93

