Page 94 - Dungeons and Dragons - Players Handbook
P. 94

RANGER ARCHETYPES                                 if you succeed on the saving throw, and only half
                                                              damage if you fai!'
            The ideal of the ranger has two classic expressions: the  Stand Against the Tide. When a hostile creature
            Hunter and the Beast Master.                      misses you with a mele e attack, you can use your reaction
                                                              to force that creature to repeat the same attack against
            HUNTER                                            another creature (other than itself) of your choice.
            Emulating the Hunter archetype means accepting your  Uncanny Dodge. When an attacker that you can see
            place as a bulwark between civilization and the terrors  hits you with an attack, you can use your reaction to
            of the wilderness. As you walk the Hunter's path, you  halve the attack's damage against you.
            learn specialized techniques for fighting the threats
            you face, from rampaging ogres and hordes of ores to  BEAST MASTER
            towering giants and terrifying dragons.           The Beast Master archetype embodies a friendship
                                                              between the civilized races and the beasts of the world.
            HUNTER'S  PREY                                    United in focus, beast and ranger work as one to fight
            At 3rd levei, you gain one of the following features  the monstrous foes that threaten civilization and the
            of your choice.                                   wilderness alike. Emulating the Beast Master archetype
             C%ssus   S/ayer. Your tenacity can wear down     means committing yourself to this ideal, working in
            the most potent foes. When you hit a creature with a  partnership with all animal as its companion and friend.
            weapon attack, the creature takes an extra ld8 damage
            if it's below its hit point maximum. Vou can deal this  RANGER'S  COMPANION
            extra damage only once per turno                  At 3rd levei, you gain a beast companion that
             Giant Ki//er. When a Large or larger creature within  accompanies you on your adventures and is trained to
            5 feet of you hits or misses you with an attack, you can  fight alongside you. Choose a beast that is no larger than
            use your reaction to attack that creature immediately  Medium and that has a chaIlenge rating of 1/4 or lower
            after its attack, provided that you can see the creature.  (appendix O presellts statistics for the hawk, mastiff,
             Horde Breaker. Once on each of your turns when you  and panther as examples). Add your proficiency bonus
            make a weapon attack, you can make another attack  to the beast's AC, attack roIls, and damage rolls, as weIl
            with the same weapon against a different creature that  as to any saving throws and skills it is proficient in. Its
            is within 5 feet of the original target and within range  hit poinl maximum equals its normal maximum or four
            of your weapon.                                   times your ranger leveI, whichever is higher.
                                                               The beast obeys your commands as best as it cano It
            DEFENSIVE  TACTICS                                takes its turn on your initiative, though it doesn't take an
            At 7th leveI, you gain one of the foIlowing features  action unless you command it to. On your turn, you can
            of your choice.                                   verbally command the beast where to move (no action
             Escape the Horde. Opportunity attacks against you
            are made with disadvantage.                       required by you). Vou can use your action to verbally
                                                              command it to take the Attack, Dash, Disengage, Dodge,
             Mu/tiattack Defense. When a creature hits you    or Help action. Once you have the Extra Attack feature,
            with an attack, you gain a +4 bonus to AC against  you can make one weapon attack yourself when you
            ali subsequent attacks made by that creature for the  command the beast to take the Attack action.
            rest of the turno                                  While traveling through your favored terrain with only
             Stee/ Wi//. Vou have advantage on saving throws  the beast, you can move stealthily at a normal pace.
            against being frightened.
                                                               lf the beast dies, you can obtain another one by
            MULTIATTACK                                       spending 8 hours magicaIly bonding with another beast
            At 11th levei, you gain one of the following features  that isn't hostile to you, either the same type of beast as
            of your choice.                                   before or a different one.
             Vo//ey. Vou can use your action to make a ranged
            attack against any number of creatures within 10 feet  EXCEPTIONAL  TRAINING
                                                              Beginning at 7th levei, on any of your turns when
            of a point you can see within your weapon's range. Vou  your beast companion doesn't attack, you can use a
            must have ammunition for each target, as normal, and  bonus action to command the beast to take the Dash,
            you make a separate attack roll for each target.  Disengage, Dodge, or Help action on its turno
             Whir/wind Attack. Vou can use your action to make a
            melee attack against any number of creatures within 5  BESTIAL FURY
            feet of you, with a separate attack roIl for each target.  Starting at 11th leveI, your beast companion can
                                                              make two attacks when you command it to use the
            SUPERIOR  HUNTER'S  DEFENSE                       Attack action.
            At 15th levei, you gain one of the following features
            of your choice.                                   SHARE SPELLS
             Evasion. Vou can nimbly dodge out of the way of  Beginning at 15th levei, when you cast a spell targeting
            certa in area effects, such as a red dragon's fiery breath  yourself, you can also affect your beast companion with
            or a lightning bolt spel!. When you are subjected to an  the spell if the beast is within 30 feet of YOU.
            effect that allows you to make a Dexterity saving throw
            to take only half damage, you instead take no damage


                                                                                              PART I I CL~SSES
                                                                                                                 93
   89   90   91   92   93   94   95   96   97   98   99