Page 26 - Dragonix - Character Options, Talents III
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Martial Advantage                                      Stomp

        You know how to strike more effectively against        Your feet are natural melee weapons which you can
        foes who are engaged with your allies.                 use to make unarmed strikes.
        Prerequisite: Class level 6.                           Benefit: You can use a bonus action to make an
                                                               unarmed strike with your foot against a prone
        Benefit: Once per turn, you can deal an extra 1d6
                                                               target.  If you hit with it, you deal bludgeoning
        damage to a creature you hit with a weapon attack
                                                               damage equal to ld4 + your Strength modifier,
        if that creature is within 5 feet of your ally that isn't
                                                               instead of the bludgeoning damage normal for an
        incapicated.  The extra damage does not stack with
                                                               unarmed strike.
        Sneak Attack.

                                                               Trumpet of Terror
        Martial Discipline
                                                               You can frighten foes with a loud roar.
        You are steadfast and unwavering for as long as you
        stand together with your allies.                       Prerequisite: Class level 6.

        Benefit: You have advantage on saving throws           Benefit: As an action, you unleash a terrifying
        against being charmed and frightened as long as        bellow through your trunk.  Each creature within
        you are within 5 feet of an ally and that ally isn't   30 feet of you and can hear you must make a
        incapacitated.                                         Wisdom saving throw equal to 8 + your proficiency
                                                               bonus + your Constitution modifier.  On a failed
                                                               save, the creature is frightened until the end of your
                                                               next turn.
                                                                 Once you use this feature, you cannot use it again
        Loxodon                                                until you finish a Long rest.





        Agile Trunk
        You can sometimes make an extra attack with
        your trunk.

        Benefit: You can use a bonus action to
        lift, drop, hold, push, or pull an object or a
        creature; open or close a door or a container;
        grapple someone; or make an unarmed
        strike.
          Once you use this feature, you cannot use it
        again until you finish a short or long rest.


        Perfect Memory

        You have an amazing ability to recall lore and
        recognize stimulus.
        Benefit: You have advantage on all
        Intelligence ability checks made to accurately
        recall all types of lore and Wisdom
        (Perception) checks made to recognize sights,
        sounds, smells, tastes, and other phenomena
        you've already experienced.


                                                                                                                   25
                                                                                    Chapter 2. Racial Talents
                                                                                    Chapter 1. Boon Talents        25
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