Page 26 - Dragonix - Character Options, Talents III
P. 26
Martial Advantage Stomp
You know how to strike more effectively against Your feet are natural melee weapons which you can
foes who are engaged with your allies. use to make unarmed strikes.
Prerequisite: Class level 6. Benefit: You can use a bonus action to make an
unarmed strike with your foot against a prone
Benefit: Once per turn, you can deal an extra 1d6
target. If you hit with it, you deal bludgeoning
damage to a creature you hit with a weapon attack
damage equal to ld4 + your Strength modifier,
if that creature is within 5 feet of your ally that isn't
instead of the bludgeoning damage normal for an
incapicated. The extra damage does not stack with
unarmed strike.
Sneak Attack.
Trumpet of Terror
Martial Discipline
You can frighten foes with a loud roar.
You are steadfast and unwavering for as long as you
stand together with your allies. Prerequisite: Class level 6.
Benefit: You have advantage on saving throws Benefit: As an action, you unleash a terrifying
against being charmed and frightened as long as bellow through your trunk. Each creature within
you are within 5 feet of an ally and that ally isn't 30 feet of you and can hear you must make a
incapacitated. Wisdom saving throw equal to 8 + your proficiency
bonus + your Constitution modifier. On a failed
save, the creature is frightened until the end of your
next turn.
Once you use this feature, you cannot use it again
Loxodon until you finish a Long rest.
Agile Trunk
You can sometimes make an extra attack with
your trunk.
Benefit: You can use a bonus action to
lift, drop, hold, push, or pull an object or a
creature; open or close a door or a container;
grapple someone; or make an unarmed
strike.
Once you use this feature, you cannot use it
again until you finish a short or long rest.
Perfect Memory
You have an amazing ability to recall lore and
recognize stimulus.
Benefit: You have advantage on all
Intelligence ability checks made to accurately
recall all types of lore and Wisdom
(Perception) checks made to recognize sights,
sounds, smells, tastes, and other phenomena
you've already experienced.
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Chapter 2. Racial Talents
Chapter 1. Boon Talents 25

