Page 29 - Dragonix - Character Options, Talents III
P. 29

Orcish Weapon Training

        You grew up learning the use of your tribe's
        traditional weapons.

        Benefit: You gain proficiency with the club, spear,
        greatclub, greataxe, and maul.



        Monstrous Athleticism
        You are more athletic and stronger than others.

        Benefit: You have advantage on Strength
        (Athletics) checks.  When you make a Long Jump,
        you cover a number of feet up to your Strength
        score + twice your proficiency bonus.  When you
        make a High Jump, you leap into the air a number
        of feet equal to 3 + your Strength modifier + your
        proficiency bonus if you move at least 5 feet on foot
        immediately before the jump.  When you make a
        standing high jump, you can jump only half that
        distance.                                              Benefit: Your body evolves further. Choose any one
                                                               of the Animal Enhancement options given to you at
                                                               1st level.
        Relentless Endurance

        Your lineage makes you difficult to bring down.
                                                               Extra Animal Enhancement II
        Benefit: When your hit points is reduced to 0 but
                                                               Your body has maximized its ability to incorporate
        not killed outright, you can drop to 1 hit point
        instead.                                               animal characteristics.
                                                               Prerequisite: Class level 9, Constitution 20 or higher,
          Once you use this feature, you cannot use it again
        until you finish a long rest.                          Extra Animal Enhancement I

                                                               Benefit: Your body evolves even further. Choose
                                                               any one of the Animal Enhancement options given
                                                               to you at 5th level.
        Simic Hybrid

                                                               Electricity Discharger
                                                               Your body can generate electricity that shocks foes.
        Chameleon Skin
                                                               Benefit: When a creature within 5 feet of you hits
        Your skin is biologically enhanced to mimic the        you with a melee attack, you can use your reaction
        appearance of surfaces around you.                     to cause your body to discharge electricity.  The
                                                               attacking creature must make a Dexterity saving
        Benefit: You have advantage on Dexterity (Stealth)
        checks made to hide.                                   throw equal to 8 + your proficiency bonus + your
                                                               Constitution modifier.  The creature takes lightning
                                                               damage equal to 1d4 + your Class level on a failed
        Extra Animal Enhancement I                             save, or half as much damage on a successful one.
                                                                 Once you use this feature, you cannot use it again
        Your body has incorporated more animal
                                                               until you finish a short or long rest.
        characteristics than normal.
        Prerequisite: Constitution 18 or higher.


         28         Chapter 2. Racial Talents
         28
                    Chapter 1. Boon Talents
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