Page 69 - Dragonix - Character Options, Talents III
P. 69
Judgement
creatures equal to your Wisdom modifier within 30
You can increase the effectiveness of your cleric feet of you. Each creature can use their reaction to
spells. make one weapon attack against a fey or fiend.
Prerequisite: Multiclassed Cleric level 2/Paladin
level 2.
Sanctify Weapons
Benefit: When you cast a cleric spell that deals
Your Sacred Weapon Channel Divinity feature can
damage, you can add your Charisma modifier to the
also temporarily bestow the same benefit to your
spell's damage.
allies.
Prerequisite: Multiclassed Cleric level 5/Paladin
Purge the Faithless level 5 (Oath of Devotion archetype).
Your Turn the Faithless Channel Divinity feature Benefit: When you use your Sacred Weapon
can allow your allies to instantly strike your foes. Channel Divinity feature, choose a number of
Prerequisite: Multiclassed Cleric level 5/Paladin creatures equal to your Wisdom modifier within 30
level 5 (Oath of Ancient archetype). feet of you. Each creature's weapon gains the same
benefit until the start of your next turn.
Benefit: When you use your Turn the Faithless
Channel Divinity feature, choose a number of
Cleric / Ranger
Consecrated Harrier
You can designate a foe as an enemy of your faith,
enabling you to hunt and strike it with ease.
Prerequisite: Multiclassed Cleric level 2/Ranger
level 2.
Benefit: Choose a creature you can see within 60
feet and mystically mark it as your quarry. For 1
minute, you have advantage on weapon attack rolls
made against it, and any Wisdom (Perception) or
Wisdom (Survival) check made to find it.
Once you use this feature, you cannot use it again
until you finish a short or long rest.
Divine Beast Companion
You are able to command your beast companion to
attack after casting a spell.
Prerequisite: Multiclassed Cleric level 5/Ranger
level 5 (Beast Master archetype).
Benefit: When you use your action to cast a cleric
spell, you can use a bonus action to command
your beast companion to make one melee weapon
attack. If the attack hits, you add your Wisdom
modifier to the beast's weapon damage roll.
68 Chapter 3. Class Talents

