Page 69 - Dragonix - Character Options, Talents III
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Judgement
                                                               creatures equal to your Wisdom modifier within 30
        You can increase the effectiveness of your cleric      feet of you.  Each creature can use their reaction to
        spells.                                                make one weapon attack against a fey or fiend.
        Prerequisite: Multiclassed Cleric level 2/Paladin
        level 2.
                                                               Sanctify Weapons
        Benefit: When you cast a cleric spell that deals
                                                               Your Sacred Weapon Channel Divinity feature can
        damage, you can add your Charisma modifier to the
                                                               also temporarily bestow the same benefit to your
        spell's damage.
                                                               allies.
                                                               Prerequisite: Multiclassed Cleric level 5/Paladin
        Purge the Faithless                                    level 5 (Oath of Devotion archetype).

        Your Turn the Faithless Channel Divinity feature       Benefit: When you use your Sacred Weapon
        can allow your allies to instantly strike your foes.   Channel Divinity feature, choose a number of
        Prerequisite: Multiclassed Cleric level 5/Paladin      creatures equal to your Wisdom modifier within 30
        level 5 (Oath of Ancient archetype).                   feet of you.  Each creature's weapon gains the same
                                                               benefit until the start of your next turn.
        Benefit: When you use your Turn the Faithless
        Channel Divinity feature, choose a number of

                                                               Cleric / Ranger




                                                               Consecrated Harrier

                                                               You can designate a foe as an enemy of your faith,
                                                               enabling you to hunt and strike it with ease.
                                                               Prerequisite: Multiclassed Cleric level 2/Ranger
                                                               level 2.


                                                               Benefit: Choose a creature you can see within 60
                                                               feet and mystically mark it as your quarry.  For 1
                                                               minute, you have advantage on weapon attack rolls
                                                               made against it, and any Wisdom (Perception) or
                                                               Wisdom (Survival) check made to find it.
                                                                 Once you use this feature, you cannot use it again
                                                               until you finish a short or long rest.


                                                               Divine Beast Companion

                                                               You are able to command your beast companion to
                                                               attack after casting a spell.
                                                               Prerequisite: Multiclassed Cleric level 5/Ranger
                                                               level 5 (Beast Master archetype).

                                                               Benefit: When you use your action to cast a cleric
                                                               spell, you can use a bonus action to command
                                                               your beast companion to make one melee weapon
                                                               attack.   If the attack hits, you add your Wisdom
                                                               modifier to the beast's weapon damage roll.


         68         Chapter 3. Class Talents
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