Page 73 - Dragonix - Character Options, Talents III
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12th-level spellcaster when determining your           level 1.
        available spell slots.
                                                               Benefit: While you are wearing light or no armor,
                                                               your AC equals 10 + your Dexterity modifier + your
        Spiritual Counter                                      Wisdom modifier.

        You can counter spells using with divine energy.
        Prerequisite: Multiclassed Cleric level 3/Wizard
        level 3.
                                                               Druid / Monk
        Benefit: You can expend a use of your Channel
        Divinity to cast counter spell.  You cast it as if
        you use a spell slot equal to half your cleric level
        (minimum of 3, maximum of 5).                          Fist of the Elements

                                                               You can channel elemental energy to empower your
        Theologist                                             melee attacks with radiant energy.
                                                               Prerequisite: Multiclassed Druid level 3/Monk level
        You can increase the potency of your cleric spells.
                                                               3.
        Prerequisite: Multiclassed Cleric level 2/Wizard
        level 2.                                               Benefit: When you hit a creature with a weapon
                                                               attack, you can expend one spell slot to deal cold,
        Benefit: When you cast a cleric spell, you can add
                                                               fire, lightning, poison, or thunder (your choice)
        your Intelligence modifier to the saving throw DC      damage to the target, in addition to the weapon's
        of the spell.
                                                               damage.  The extra damage is equal to 1d8 for each
          Once you use this feature, you cannot use it again   level of the spell slot, to a maximum of 4d8.
        until you finish a short or long rest.

                                                               Fist of the Tempest

                                                               You can channel elemental energy to make yourself
                                                               move blindingly quick and strike multiple targets
        Druid / Fighter                                        twice.

                                                               Prerequisite: Multiclassed Druid level 5/Monk level
                                                               5.
        Primal Rejuvenation
                                                               Benefit: As an action, you spend up to 3 ki points.
        You continue to regain hit points after you use
                                                               Choose a number of creatures equal to twice the
        Second Wind.
                                                               ki points spent within 20 feet of you.  Make an
        Prerequisite: Multiclassed Druid level 2/Fighter       unarmed strike or monk weapon attack against
        level 2.                                               each target twice.
                                                                 Once you use this feature, you cannot use it again
        Benefit: At the start of each of your turns after you
                                                               until you finish a short or long rest.
        use Second Wind, you regain hit points equal to
        your Constitution modifier.  This lasts a number of
        rounds equal to your druid level.                      Mountain Lion Step

                                                               You can move quicker than normal, even over
        Wildblood                                              difficult terrain.
                                                               Prerequisite: Multiclassed Druid 2/Monk level 2.
        You can defend yourself better wearing light or no
        armor.
                                                               Benefit: You can spend 1 ki point. As a bonus
        Prerequisite: Multiclassed Druid level 1/Fighter       action, you can take the Dash action.  Until the end

                                                               of the turn, moving through nonmagical difficult
         72         Chapter 3. Class Talents
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