Page 73 - Dragonix - Character Options, Talents III
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12th-level spellcaster when determining your level 1.
available spell slots.
Benefit: While you are wearing light or no armor,
your AC equals 10 + your Dexterity modifier + your
Spiritual Counter Wisdom modifier.
You can counter spells using with divine energy.
Prerequisite: Multiclassed Cleric level 3/Wizard
level 3.
Druid / Monk
Benefit: You can expend a use of your Channel
Divinity to cast counter spell. You cast it as if
you use a spell slot equal to half your cleric level
(minimum of 3, maximum of 5). Fist of the Elements
You can channel elemental energy to empower your
Theologist melee attacks with radiant energy.
Prerequisite: Multiclassed Druid level 3/Monk level
You can increase the potency of your cleric spells.
3.
Prerequisite: Multiclassed Cleric level 2/Wizard
level 2. Benefit: When you hit a creature with a weapon
attack, you can expend one spell slot to deal cold,
Benefit: When you cast a cleric spell, you can add
fire, lightning, poison, or thunder (your choice)
your Intelligence modifier to the saving throw DC damage to the target, in addition to the weapon's
of the spell.
damage. The extra damage is equal to 1d8 for each
Once you use this feature, you cannot use it again level of the spell slot, to a maximum of 4d8.
until you finish a short or long rest.
Fist of the Tempest
You can channel elemental energy to make yourself
move blindingly quick and strike multiple targets
Druid / Fighter twice.
Prerequisite: Multiclassed Druid level 5/Monk level
5.
Primal Rejuvenation
Benefit: As an action, you spend up to 3 ki points.
You continue to regain hit points after you use
Choose a number of creatures equal to twice the
Second Wind.
ki points spent within 20 feet of you. Make an
Prerequisite: Multiclassed Druid level 2/Fighter unarmed strike or monk weapon attack against
level 2. each target twice.
Once you use this feature, you cannot use it again
Benefit: At the start of each of your turns after you
until you finish a short or long rest.
use Second Wind, you regain hit points equal to
your Constitution modifier. This lasts a number of
rounds equal to your druid level. Mountain Lion Step
You can move quicker than normal, even over
Wildblood difficult terrain.
Prerequisite: Multiclassed Druid 2/Monk level 2.
You can defend yourself better wearing light or no
armor.
Benefit: You can spend 1 ki point. As a bonus
Prerequisite: Multiclassed Druid level 1/Fighter action, you can take the Dash action. Until the end
of the turn, moving through nonmagical difficult
72 Chapter 3. Class Talents

