Page 84 - Dragonix - Character Options, Talents III
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Ki-Fueled Arcana

        You can fuel your eldrtich magic with mystical
        energy.
        Prerequisite: Multiclassed Monk level 3/Warlock
        level 3.

        Benefit: You can spend up to 5 ki points. As a
        bonus action, you focus on your inner ki to regain
        one spell slot.  The ki points spent must equal your
        current slot level, as seen in the Slot Level column
        of the Warlock table.  For example, if you are a
        Monk 5/Warlock 5, you must spend 3 ki points to
        regain a spell slot (of 3rd level).







        Monk / Wizard




        Fist of the Elements

        You can transform your fists into elemental matter,
        imbuing it with additional abilities.
        Prerequisite: Multiclassed Monk level 3/Wizard
        level 3 (Transmuter archetype)
                                                               Paladin / Ranger
        Benefit: As a bonus action, you can expend
        a spell slot (up to 5th level ) to give youself
        enhanced abilities and features that last while you
        concentrate, up to a number of rounds equal to the
                                                               Smite Favored Enemy
        spell slot level expended:
        Earth. Your fists transform into a granite-like        Your Divine Smite feature is more effective against
        composition.  Your unarmed strikes deal twice          favored enemies.
        your unarmed strike normal damage, as seen in the      Prerequisite: Multiclassed Paladin level 2/Ranger
        Martial Arts column of the Monk Table.  In addition,   level 2.
        your unarmed strikes count as adamantine
                                                               Benefit: When you use your Divine Smite feature
        weapons.
                                                               when you hit a favored enemy, the extra damage is
        Fire. Your fists transform into a lava-like
                                                               2d10 for a 1st-level spell slot, plus 1d10 for each
        composition.  Your unarmed strikes deal an
                                                               spell level higher than 1st, to a maximum of 5d10.
        additional 1d8 fire damage.  Your touch ignites
                                                               The damage increases by 1d10 if the target is an
        flammable objects not being worn or carried, and
                                                               undead or a fiend.
        your fists shed bright light in a 20-foot radius and
        dim light in an additional 20 feet.
        Ice. Your fists transform into an icy-hard
                                                               Abjure Favored Enemy
        composition.  Your unarmed strikes deal an
        additional 1d6 cold damage.  A creature that takes     Your Abjure Enemy feature is more potent against
        cold damage from your unarmed strike gains             favored enemies.
        disadvantage on its next attack roll.  This effect     Prerequisite: Multiclassed Paladin level 3 (Oath of
        does not stack.                                        Vengeance archetype)/Ranger level 3.


                                                                                    Chapter 1. Class Talents       83
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